{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,13]],"date-time":"2026-06-13T07:01:31Z","timestamp":1781334091041,"version":"3.54.1"},"publisher-location":"New York, NY, USA","reference-count":49,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,4,25]],"date-time":"2025-04-25T00:00:00Z","timestamp":1745539200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,4,26]]},"DOI":"10.1145\/3706598.3714249","type":"proceedings-article","created":{"date-parts":[[2025,4,24]],"date-time":"2025-04-24T04:29:11Z","timestamp":1745468951000},"page":"1-14","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":10,"title":["AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0009-9011-5496","authenticated-orcid":false,"given":"Yi","family":"Li","sequence":"first","affiliation":[{"name":"Faculty of Information Technology, Monash University, Melbourne, Victoria, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7530-6838","authenticated-orcid":false,"given":"Florian","family":"Fischer","sequence":"additional","affiliation":[{"name":"Department of Engineering, University of Cambridge, Cambridge, United Kingdom"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9076-9571","authenticated-orcid":false,"given":"Tim","family":"Dwyer","sequence":"additional","affiliation":[{"name":"Faculty of Information Technology, Monash University, Melbourne, VIC, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6695-4809","authenticated-orcid":false,"given":"Barrett","family":"Ens","sequence":"additional","affiliation":[{"name":"Faculty of Science, The University of British Columbia (Okanagan Campus), Kelowna, British Columbia, Canada and Faculty of Information Technology, Monash University, Melbourne, Victoria, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7410-1101","authenticated-orcid":false,"given":"Robert","family":"Crowther","sequence":"additional","affiliation":[{"name":"School of Science and Technology, University of New England, Armidale, New South Wales, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7139-871X","authenticated-orcid":false,"given":"Per Ola","family":"Kristensson","sequence":"additional","affiliation":[{"name":"Department of Engineering, University of Cambridge, Cambridge, United Kingdom"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7831-2632","authenticated-orcid":false,"given":"Benjamin","family":"Tag","sequence":"additional","affiliation":[{"name":"School of Computer Science and Engineering, University of New South Wales, Sydney, New South Wales, Australia and Faculty of Information Technology, Monash University, Melbourne, Victoria, Australia"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2025,4,25]]},"reference":[{"key":"e_1_3_3_3_2_2","doi-asserted-by":"crossref","unstructured":"Carlos Andujar and Ferran Argelaguet. 2007. Anisomorphic ray-casting manipulation for interacting with 2D GUIs. Computers & Graphics 31 1 (2007) 15\u201325.","DOI":"10.1016\/j.cag.2006.09.003"},{"key":"e_1_3_3_3_3_2","doi-asserted-by":"crossref","unstructured":"Myroslav Bachynskyi Gregorio Palmas Antti Oulasvirta and Tino Weinkauf. 2015. Informing the design of novel input methods with muscle coactivation clustering. ACM Transactions on Computer-Human Interaction (TOCHI) 21 6 (2015) 1\u201325.","DOI":"10.1145\/2687921"},{"key":"e_1_3_3_3_4_2","doi-asserted-by":"crossref","unstructured":"Ravin Balakrishnan. 2004. \u201cBeating\u201d Fitts\u2019 law: virtual enhancements for pointing facilitation. International Journal of Human-Computer Studies 61 6 (2004) 857\u2013874.","DOI":"10.1016\/j.ijhcs.2004.09.002"},{"key":"e_1_3_3_3_5_2","doi-asserted-by":"crossref","unstructured":"Matthew Botvinick and Jonathan Cohen. 1998. Rubber hands \u2018feel\u2019touch that eyes see. Nature 391 6669 (1998) 756\u2013756.","DOI":"10.1038\/35784"},{"key":"e_1_3_3_3_6_2","doi-asserted-by":"publisher","DOI":"10.1145\/3491102.3501850"},{"key":"e_1_3_3_3_7_2","first-page":"89","volume-title":"EGVE","author":"Dachselt Raimund","year":"2006","unstructured":"Raimund Dachselt and Anett H\u00fcbner. 2006. A Survey and Taxonomy of 3D Menu Techniques.. In EGVE , Vol.\u00a06. 89\u201399."},{"key":"e_1_3_3_3_8_2","unstructured":"Shaozhang Dai Yi Li Barrett Ens Lonni Besancon and Tim Dwyer. 2024. Precise Embodied Data Selection with Haptic Feedback while Retaining Room-Scale Visualisation Context. IEEE Transactions on Visualization and Computer Graphics (2024)."},{"key":"e_1_3_3_3_9_2","doi-asserted-by":"publisher","DOI":"10.1145\/3472749.3474784"},{"key":"e_1_3_3_3_10_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445349"},{"key":"e_1_3_3_3_11_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445349"},{"key":"e_1_3_3_3_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/3242587.3242594"},{"key":"e_1_3_3_3_13_2","doi-asserted-by":"publisher","DOI":"10.1145\/237091.237105"},{"key":"e_1_3_3_3_14_2","doi-asserted-by":"crossref","unstructured":"Haoyue Guo and Younghwan Pan. 2023. Interpretative Structural Modeling Analyzes the Hierarchical Relationship between Mid-Air Gestures and Interaction Satisfaction. Applied Sciences 13 5 (2023) 3129.","DOI":"10.3390\/app13053129"},{"key":"e_1_3_3_3_15_2","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557130"},{"key":"e_1_3_3_3_16_2","doi-asserted-by":"crossref","unstructured":"Hasan Iqbal Seemab Latif Yukang Yan Chun Yu and Yuanchun Shi. 2021. Reducing arm fatigue in virtual reality by introducing 3D-spatial offset. IEEE Access 9 (2021) 64085\u201364104.","DOI":"10.1109\/ACCESS.2021.3075769"},{"key":"e_1_3_3_3_17_2","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025523"},{"key":"e_1_3_3_3_18_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642124"},{"key":"e_1_3_3_3_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/2166966.2166983"},{"key":"e_1_3_3_3_20_2","volume-title":"3D user interfaces: theory and practice","author":"LaViola\u00a0Jr Joseph\u00a0J","year":"2017","unstructured":"Joseph\u00a0J LaViola\u00a0Jr, Ernst Kruijff, Ryan\u00a0P McMahan, Doug Bowman, and Ivan\u00a0P Poupyrev. 2017. 3D user interfaces: theory and practice. Addison-Wesley Professional."},{"key":"e_1_3_3_3_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/3611659.3615702"},{"key":"e_1_3_3_3_22_2","doi-asserted-by":"crossref","unstructured":"Yi Li Benjamin Tag Shaozhang Dai Robert Crowther Tim Dwyer Pourang Irani and Barrett Ens. 2024. NICER: A New and Improved Consumed Endurance and Recovery Metric to Quantify Muscle Fatigue of Mid-Air Interactions. ACM Transactions on Graphics (TOG) 43 4 (2024) 1\u201314.","DOI":"10.1145\/3658230"},{"key":"e_1_3_3_3_23_2","doi-asserted-by":"crossref","unstructured":"Jiandong Liang and Mark Green. 1994. JDCAD: A highly interactive 3D modeling system. Computers & graphics 18 4 (1994) 499\u2013506.","DOI":"10.1016\/0097-8493(94)90062-0"},{"key":"e_1_3_3_3_24_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642063"},{"key":"e_1_3_3_3_25_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR55827.2022.00092"},{"key":"e_1_3_3_3_26_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR62088.2024.00115"},{"key":"e_1_3_3_3_27_2","doi-asserted-by":"publisher","DOI":"10.1145\/1178823.1178886"},{"key":"e_1_3_3_3_28_2","doi-asserted-by":"crossref","unstructured":"Lynn McAtamney and E\u00a0Nigel Corlett. 1993. RULA: a survey method for the investigation of work-related upper limb disorders. Applied ergonomics 24 2 (1993) 91\u201399.","DOI":"10.1016\/0003-6870(93)90080-S"},{"key":"e_1_3_3_3_29_2","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126605"},{"key":"e_1_3_3_3_30_2","doi-asserted-by":"crossref","unstructured":"Maria\u00a0F Montoya John\u00a0E Mu\u00f1oz and Oscar\u00a0A Henao. 2020. Enhancing virtual rehabilitation in upper limbs with biocybernetic adaptation: the effects of virtual reality on perceived muscle fatigue game performance and user experience. IEEE Transactions on Neural Systems and Rehabilitation Engineering 28 3 (2020) 740\u2013747.","DOI":"10.1109\/TNSRE.2020.2968869"},{"key":"e_1_3_3_3_31_2","doi-asserted-by":"publisher","DOI":"10.1109\/AIVR46125.2019.00026"},{"key":"e_1_3_3_3_32_2","doi-asserted-by":"publisher","DOI":"10.1145\/1240624.1240752"},{"key":"e_1_3_3_3_33_2","doi-asserted-by":"publisher","DOI":"10.1145\/3625008.3625046"},{"key":"e_1_3_3_3_34_2","doi-asserted-by":"publisher","DOI":"10.1145\/3491102.3502056"},{"key":"e_1_3_3_3_35_2","doi-asserted-by":"publisher","DOI":"10.1145\/237091.237102"},{"key":"e_1_3_3_3_36_2","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8659.00252"},{"key":"e_1_3_3_3_37_2","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173702"},{"key":"e_1_3_3_3_38_2","doi-asserted-by":"crossref","unstructured":"Daniel Roth and Marc\u00a0Erich Latoschik. 2020. Construction of the virtual embodiment questionnaire (veq). IEEE Transactions on Visualization and Computer Graphics 26 12 (2020) 3546\u20133556.","DOI":"10.1109\/TVCG.2020.3023603"},{"key":"e_1_3_3_3_39_2","doi-asserted-by":"publisher","DOI":"10.1145\/3441000.3441009"},{"key":"e_1_3_3_3_40_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR-Adjunct60411.2023.00132"},{"key":"e_1_3_3_3_41_2","volume-title":"Alpha and the history of digital compositing","author":"Smith Alvy\u00a0Ray","year":"1995","unstructured":"Alvy\u00a0Ray Smith. 1995. Alpha and the history of digital compositing. Technical Report. Citeseer."},{"key":"e_1_3_3_3_42_2","doi-asserted-by":"crossref","unstructured":"Danya\u00a0F Vears and Lynn Gillam. 2022. Inductive content analysis: A guide for beginning qualitative researchers. Focus on Health Professional Education: A Multi-Professional Journal 23 1 (2022) 111\u2013127.","DOI":"10.11157\/fohpe.v23i1.544"},{"key":"e_1_3_3_3_43_2","doi-asserted-by":"crossref","unstructured":"Ana Villanueva Sujin Jang Wolfgang Stuerzlinger Satyajit Ambike and Karthik Ramani. 2023. Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction. International Journal of Human-Computer Studies 169 (2023) 102931.","DOI":"10.1016\/j.ijhcs.2022.102931"},{"key":"e_1_3_3_3_44_2","doi-asserted-by":"publisher","DOI":"10.1145\/1095034.1095041"},{"key":"e_1_3_3_3_45_2","doi-asserted-by":"crossref","unstructured":"Zhimin Wang Haofei Wang Huangyue Yu and Feng Lu. 2021. Interaction with gaze gesture and speech in a flexibly configurable augmented reality system. IEEE transactions on human-machine systems 51 5 (2021) 524\u2013534.","DOI":"10.1109\/THMS.2021.3097973"},{"key":"e_1_3_3_3_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376687"},{"key":"e_1_3_3_3_47_2","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978963"},{"key":"e_1_3_3_3_48_2","unstructured":"Difeng Yu Hai-Ning Liang Feiyu Lu Vijayakumar Nanjappan Konstantinos Papangelis Wei Wang et\u00a0al. 2018. Target Selection in Head-Mounted Display Virtual Reality Environments. J. Univers. Comput. Sci. 24 9 (2018) 1217\u20131243."},{"key":"e_1_3_3_3_49_2","doi-asserted-by":"crossref","unstructured":"Difeng Yu Hai-Ning Liang Xueshi Lu Kaixuan Fan and Barrett Ens. 2019. Modeling endpoint distribution of pointing selection tasks in virtual reality environments. ACM Transactions on Graphics (TOG) 38 6 (2019) 1\u201313.","DOI":"10.1145\/3355089.3356544"},{"key":"e_1_3_3_3_50_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR50410.2021.00028"}],"event":{"name":"CHI 2025: CHI Conference on Human Factors in Computing Systems","location":"Yokohama Japan","acronym":"CHI '25","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3706598.3714249","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3706598.3714249","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,7,4]],"date-time":"2025-07-04T05:19:21Z","timestamp":1751606361000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3706598.3714249"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,25]]},"references-count":49,"alternative-id":["10.1145\/3706598.3714249","10.1145\/3706598"],"URL":"https:\/\/doi.org\/10.1145\/3706598.3714249","relation":{},"subject":[],"published":{"date-parts":[[2025,4,25]]},"assertion":[{"value":"2025-04-25","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}