{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,6]],"date-time":"2026-01-06T13:18:31Z","timestamp":1767705511533,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":39,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,4,25]],"date-time":"2025-04-25T00:00:00Z","timestamp":1745539200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,4,26]]},"DOI":"10.1145\/3706599.3720176","type":"proceedings-article","created":{"date-parts":[[2025,4,23]],"date-time":"2025-04-23T20:28:23Z","timestamp":1745440103000},"page":"1-6","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Development of a Tangible Interactive Playware for Autism: Through the Lens of Design Science"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-9794-4435","authenticated-orcid":false,"given":"Dixon Prem Daniel","family":"Rajendran","sequence":"first","affiliation":[{"name":"Augmented Human Lab, National University of Singapore, Singapore, Singapore"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-4749-2993","authenticated-orcid":false,"given":"Abhishek","family":"Sharma","sequence":"additional","affiliation":[{"name":"Department of Management Studies (DoMS), Indian Institute of Technology Madras, Chennai, Tamil Nadu, India"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-4737-5781","authenticated-orcid":false,"given":"Hannah","family":"Qiao","sequence":"additional","affiliation":[{"name":"Augmented Human Lab, National University of Singapore, Singapore, Singapore"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-6675-3459","authenticated-orcid":false,"given":"Shreyas","family":"Sridhar","sequence":"additional","affiliation":[{"name":"School of Computing, National University of Singapore, Singapore, Singapore, Singapore"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-0359-2152","authenticated-orcid":false,"given":"Priambudi Lintang","family":"Bagaskara","sequence":"additional","affiliation":[{"name":"Augmented Human Lab, National University of Singapore (NUS), Singapore, Singapore"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-2011-761X","authenticated-orcid":false,"given":"Hasini Amanda","family":"Dissanayake","sequence":"additional","affiliation":[{"name":"Augmented Human Lab, National University of Singapore, Singapore, Singapore"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7441-5493","authenticated-orcid":false,"given":"Suranga","family":"Nanayakkara","sequence":"additional","affiliation":[{"name":"Augmented Human Lab, School of Computing, National University of Singapore, Singapore, Singapore"}]}],"member":"320","published-online":{"date-parts":[[2025,4,25]]},"reference":[{"key":"e_1_3_3_1_2_2","doi-asserted-by":"crossref","unstructured":"Abdullah Al\u00a0Mahmud and Amani\u00a0Indunil Soysa. 2020. POMA: A tangible user interface to improve social and cognitive skills of Sri Lankan children with ASD. International Journal of Human-Computer Studies 144 (2020) 102486.","DOI":"10.1016\/j.ijhcs.2020.102486"},{"key":"e_1_3_3_1_3_2","doi-asserted-by":"publisher","DOI":"10.1145\/3605655.3605680"},{"key":"e_1_3_3_1_4_2","doi-asserted-by":"crossref","unstructured":"Amer\u00a0A AlSaif and Samira Alsenany. 2015. Effects of interactive games on motor performance in children with spastic cerebral palsy. Journal of physical therapy science 27 6 (2015) 2001\u20132003.","DOI":"10.1589\/jpts.27.2001"},{"key":"e_1_3_3_1_5_2","doi-asserted-by":"crossref","unstructured":"Chris\u00a0M Bleakley Darryl Charles Alison Porter-Armstrong Michael\u00a0DJ McNeill Suzanne\u00a0M McDonough and Brendan McCormack. 2015. Gaming for health: a systematic review of the physical and cognitive effects of interactive computer games in older adults. Journal of Applied Gerontology 34 3 (2015) NP166\u2013NP189.","DOI":"10.1177\/0733464812470747"},{"key":"e_1_3_3_1_6_2","doi-asserted-by":"crossref","unstructured":"Mariasole Bondioli Maria\u00a0Claudia Buzzi Marina Buzzi Stefano Chessa Letizia Jaccheri Caterina Senette and Susanna Pelagatti. 2024. Guidelines for research and design of software for children with ASD in e-health. Universal Access in the Information Society 23 4 (2024) 1909\u20131930.","DOI":"10.1007\/s10209-023-01013-x"},{"key":"e_1_3_3_1_7_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-64823-7_8"},{"key":"e_1_3_3_1_8_2","doi-asserted-by":"publisher","DOI":"10.1109\/CONTIE51334.2020.00012"},{"key":"e_1_3_3_1_9_2","doi-asserted-by":"publisher","DOI":"10.5555\/2863687.2863712"},{"key":"e_1_3_3_1_10_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642559"},{"key":"e_1_3_3_1_11_2","doi-asserted-by":"crossref","unstructured":"Ana\u00a0Paula de Carvalho Camila\u00a0S Braz Sibele\u00a0M dos Santos Renato\u00a0AC Ferreira and Raquel\u00a0O Prates. 2024. Serious games for children with autism spectrum disorder: A systematic literature review. International Journal of Human\u2013Computer Interaction 40 14 (2024) 3655\u20133682.","DOI":"10.1080\/10447318.2023.2194051"},{"key":"e_1_3_3_1_12_2","doi-asserted-by":"crossref","unstructured":"Christopher Frauenberger Katta Spiel and Julia Makhaeva. 2019. Thinking outsideTheBox-designing smart things with autistic children. International Journal of Human\u2013Computer Interaction 35 8 (2019) 666\u2013678.","DOI":"10.1080\/10447318.2018.1550177"},{"key":"e_1_3_3_1_13_2","doi-asserted-by":"publisher","DOI":"10.1145\/3430524.3440646"},{"key":"e_1_3_3_1_14_2","doi-asserted-by":"crossref","unstructured":"Shirley Gregor Leona Chandra\u00a0Kruse and Stefan Seidel. 2020. Research perspectives: the anatomy of a design principle. Journal of the Association for Information Systems 21 6 (2020) 2.","DOI":"10.17705\/1jais.00649"},{"key":"e_1_3_3_1_15_2","doi-asserted-by":"crossref","unstructured":"Alan\u00a0R Hevner Salvatore\u00a0T March Jinsoo Park and Sudha Ram. 2004. Design science in information systems research. MIS quarterly (2004) 75\u2013105.","DOI":"10.2307\/25148625"},{"key":"e_1_3_3_1_16_2","doi-asserted-by":"crossref","unstructured":"Hsien-Sheng Hsiao and Jyun-Chen Chen. 2016. Using a gesture interactive game-based learning approach to improve preschool children\u2019s learning performance and motor skills. Computers & Education 95 (2016) 151\u2013162.","DOI":"10.1016\/j.compedu.2016.01.005"},{"key":"e_1_3_3_1_17_2","doi-asserted-by":"crossref","unstructured":"William Kuechler and Vijay Vaishnavi. 2012. A framework for theory development in design science research: multiple perspectives. Journal of the Association for Information systems 13 6 (2012) 3.","DOI":"10.17705\/1jais.00300"},{"key":"e_1_3_3_1_18_2","doi-asserted-by":"crossref","unstructured":"Bennett\u00a0M Liu Kelley Paskov Jack Kent Maya McNealis Soren Sutaria Olivia Dods Christopher Harjadi Nate Stockham Andrey Ostrovsky and Dennis\u00a0P Wall. 2023. Racial and ethnic disparities in geographic access to autism resources across the US. JAMA Network Open 6 1 (2023) e2251182\u2013e2251182.","DOI":"10.1001\/jamanetworkopen.2022.51182"},{"key":"e_1_3_3_1_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/3308561.3353784"},{"key":"e_1_3_3_1_20_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-19504-5_2"},{"key":"e_1_3_3_1_21_2","unstructured":"Matthew\u00a0J Maenner. 2023. Prevalence and characteristics of autism spectrum disorder among children aged 8 years\u2014Autism and Developmental Disabilities Monitoring Network 11 sites United States 2020. MMWR. Surveillance Summaries 72 (2023)."},{"key":"e_1_3_3_1_22_2","doi-asserted-by":"crossref","unstructured":"Sakhavat Mammadov and Kayla Schroeder. 2023. A meta-analytic review of the relationships between autonomy support and positive learning outcomes. Contemporary Educational Psychology (2023) 102235.","DOI":"10.1016\/j.cedpsych.2023.102235"},{"key":"e_1_3_3_1_23_2","doi-asserted-by":"crossref","unstructured":"Anju Mehta Justin Bond and Chetan\u00a0S Sankar. 2022. Developing an inclusive education game using a design science research gestalt method. AIS Transactions on Human-Computer Interaction 14 4 (2022) 523\u2013547.","DOI":"10.17705\/1thci.00178"},{"key":"e_1_3_3_1_24_2","doi-asserted-by":"crossref","unstructured":"Ken Peffers Tuure Tuunanen Marcus\u00a0A Rothenberger and Samir Chatterjee. 2007. A design science research methodology for information systems research. Journal of management information systems 24 3 (2007) 45\u201377.","DOI":"10.2753\/MIS0742-1222240302"},{"key":"e_1_3_3_1_25_2","doi-asserted-by":"crossref","unstructured":"Muralidharan Ramakrishnan Shirley Gregor Anup Shrestha and Jeffrey Soar. 2023. Design Principles for Platform-Enabled Knowledge Commons with an Expository Instantiation. Journal of the Association for Information Systems 24 5 (2023) 1413\u20131438.","DOI":"10.17705\/1jais.00824"},{"key":"e_1_3_3_1_26_2","doi-asserted-by":"crossref","unstructured":"Orit Shaer Eva Hornecker et\u00a0al. 2010. Tangible user interfaces: past present and future directions. Foundations and Trends\u00ae in Human\u2013Computer Interaction 3 1\u20132 (2010) 4\u2013137.","DOI":"10.1561\/1100000026"},{"key":"e_1_3_3_1_27_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCSA.2017.7999647"},{"key":"e_1_3_3_1_28_2","doi-asserted-by":"crossref","unstructured":"Manju Shrestha Sunil Basukala Niranjan Thapa Oshan Shrestha Mahima Basnet Kala Shrestha Shiva Regmi Suchit\u00a0Thapa Chhetri and Bishal Kunwor. 2024. Prevalence of autism spectrum disorder among children in Southeast Asia from 2002 to 2022: An updated systematic review and meta-analysis. Health Science Reports 7 4 (2024) e2005.","DOI":"10.1002\/hsr2.2005"},{"key":"e_1_3_3_1_29_2","doi-asserted-by":"crossref","unstructured":"Vin\u00edcius Silva Ana\u00a0Paula Pereira Filomena Soares Celina\u00a0P Le\u00e3o Andrea Jurdi Jo\u00e3o Sena\u00a0Esteves and Juliana Hertzberg. 2024. Social stories for promoting social communication with children with autism spectrum disorder using a humanoid robot: Step-by-step study. Technology Knowledge and Learning 29 2 (2024) 735\u2013756.","DOI":"10.1007\/s10758-023-09681-7"},{"key":"e_1_3_3_1_30_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-02053-8_80"},{"key":"e_1_3_3_1_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642764"},{"key":"e_1_3_3_1_32_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858439"},{"key":"e_1_3_3_1_33_2","doi-asserted-by":"crossref","unstructured":"Issey Takahashi Mika Oki Baptiste Bourreau Itaru Kitahara and Kenji Suzuki. 2018. FUTUREGYM: A gymnasium with interactive floor projection for children with special needs. International Journal of Child-Computer Interaction 15 (2018) 37\u201347.","DOI":"10.1016\/j.ijcci.2017.12.002"},{"key":"e_1_3_3_1_34_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642595"},{"key":"e_1_3_3_1_35_2","doi-asserted-by":"crossref","unstructured":"John Venable Jan Pries-Heje and Richard Baskerville. 2016. FEDS: a framework for evaluation in design science research. European journal of information systems 25 1 (2016) 77\u201389.","DOI":"10.1057\/ejis.2014.36"},{"key":"e_1_3_3_1_36_2","doi-asserted-by":"publisher","DOI":"10.1145\/2212776.2212847"},{"key":"e_1_3_3_1_37_2","doi-asserted-by":"crossref","unstructured":"Giacomo Vivanti Margot Prior Katrina Williams and Cheryl Dissanayake. 2014. Predictors of outcomes in autism early intervention: why don\u2019t we know more? Frontiers in pediatrics 2 (2014) 58.","DOI":"10.3389\/fped.2014.00058"},{"key":"e_1_3_3_1_38_2","doi-asserted-by":"crossref","unstructured":"Jan Vom\u00a0Brocke Robert Winter Alan Hevner and Alexander Maedche. 2020. Special issue editorial\u2013accumulation and evolution of design knowledge in design science research: a journey through time and space. Journal of the Association for Information Systems 21 3 (2020) 9.","DOI":"10.17705\/1jais.00611"},{"key":"e_1_3_3_1_39_2","doi-asserted-by":"crossref","unstructured":"Qin Wu Rao Xu Yuantong Liu Danielle Lottridge and Suranga Nanayakkara. 2022. Players and Performance: Opportunities for Social Interaction with Augmented Tabletop Games at Centres for Children with Autism. Proceedings of the ACM on Human-Computer Interaction 6 ISS (2022) 161\u2013184.","DOI":"10.1145\/3567716"},{"key":"e_1_3_3_1_40_2","doi-asserted-by":"publisher","DOI":"10.1145\/3585088.3593911"}],"event":{"name":"CHI EA '25: Extended Abstracts of the CHI Conference on Human Factors in Computing Systems","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Yokohama Japan","acronym":"CHI EA '25"},"container-title":["Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3720176","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3706599.3720176","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:18:50Z","timestamp":1750295930000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3706599.3720176"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,25]]},"references-count":39,"alternative-id":["10.1145\/3706599.3720176","10.1145\/3706599"],"URL":"https:\/\/doi.org\/10.1145\/3706599.3720176","relation":{},"subject":[],"published":{"date-parts":[[2025,4,25]]},"assertion":[{"value":"2025-04-25","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}