{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,2]],"date-time":"2025-10-02T20:10:29Z","timestamp":1759435829506,"version":"build-2065373602"},"publisher-location":"New York, NY, USA","reference-count":68,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,9,25]],"date-time":"2025-09-25T00:00:00Z","timestamp":1758758400000},"content-version":"vor","delay-in-days":94,"URL":"http:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Center for Wireless Communications at UC San Diego"},{"DOI":"10.13039\/100000001","name":"NSF (National Science Foundation)","doi-asserted-by":"publisher","award":["CNS-2312715","CNS-2403124","CNS-2128588","CNS-2426470"],"award-info":[{"award-number":["CNS-2312715","CNS-2403124","CNS-2128588","CNS-2426470"]}],"id":[{"id":"10.13039\/100000001","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,6,23]]},"DOI":"10.1145\/3711875.3729133","type":"proceedings-article","created":{"date-parts":[[2025,10,2]],"date-time":"2025-10-02T19:30:22Z","timestamp":1759433422000},"page":"263-276","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["You Only Render Once: Enhancing Energy and Computation Efficiency of Mobile Virtual Reality"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1989-4935","authenticated-orcid":false,"given":"Xingyu","family":"Chen","sequence":"first","affiliation":[{"name":"University of California San Diego, San Diego, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-0042-8555","authenticated-orcid":false,"given":"Xinmin","family":"Fang","sequence":"additional","affiliation":[{"name":"University of Colorado Denver, Denver, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0000-9489-3804","authenticated-orcid":false,"given":"Shuting","family":"Zhang","sequence":"additional","affiliation":[{"name":"Guangdong University of Technology, GuangZhou, China"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-9688-8056","authenticated-orcid":false,"given":"Xinyu","family":"Zhang","sequence":"additional","affiliation":[{"name":"University of California San Diego, San Diego, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9678-6444","authenticated-orcid":false,"given":"Liang","family":"He","sequence":"additional","affiliation":[{"name":"University of Nebraska Lincoln, Lincoln, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1880-5096","authenticated-orcid":false,"given":"Zhengxiong","family":"Li","sequence":"additional","affiliation":[{"name":"University of Colorado Denver, Denver, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2025,9,25]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"https:\/\/www.opengl.org","author":"GL.","year":"1997","unstructured":"OpenGL. https:\/\/www.opengl.org, 1997."},{"key":"e_1_3_2_1_2_1","unstructured":"Accumulation buffer support? https:\/\/forum.unity.com\/threads\/accumulation-buffer-support.7203\/ 2007."},{"key":"e_1_3_2_1_3_1","volume-title":"https:\/\/learnopengl.com\/Advanced-Lighting\/Deferred-Shading","author":"Deferred","year":"2015","unstructured":"Deferred shading. https:\/\/learnopengl.com\/Advanced-Lighting\/Deferred-Shading, 2015."},{"key":"e_1_3_2_1_4_1","volume-title":"https:\/\/blog.unity.com\/games\/get-started-with-vr-sample-pack-learning-articles","author":"Get","year":"2015","unstructured":"Get started with vr! sample pack learning articles. https:\/\/blog.unity.com\/games\/get-started-with-vr-sample-pack-learning-articles, 2015."},{"key":"e_1_3_2_1_5_1","volume-title":"https:\/\/blog.unity.com\/technology\/how-to-maximize-ar-and-vr-performance-with-advanced-stereo-rendering","author":"How","year":"2017","unstructured":"How to maximize ar and vr performance with advanced stereo rendering. https:\/\/blog.unity.com\/technology\/how-to-maximize-ar-and-vr-performance-with-advanced-stereo-rendering, 2017."},{"key":"e_1_3_2_1_6_1","volume-title":"https:\/\/developers.google.com\/vr\/discover\/async-reprojection","author":"Asynchronous","year":"2018","unstructured":"Asynchronous reprojection | google vr | google developers. https:\/\/developers.google.com\/vr\/discover\/async-reprojection, 2018."},{"key":"e_1_3_2_1_7_1","volume-title":"https:\/\/www.khronos.org\/registry\/OpenGL\/specs\/gl\/glspec46.core.pdf","author":"Opengl","year":"2018","unstructured":"Opengl 4.6. https:\/\/www.khronos.org\/registry\/OpenGL\/specs\/gl\/glspec46.core.pdf, 2018."},{"key":"e_1_3_2_1_8_1","volume-title":"https:\/\/help.irisvr.com\/hc\/en-us\/articles\/215884547-The-Importance-of-Frame-Rates","author":"The","year":"2019","unstructured":"The importance of frame rates - irisvr. https:\/\/help.irisvr.com\/hc\/en-us\/articles\/215884547-The-Importance-of-Frame-Rates, 2019."},{"key":"e_1_3_2_1_9_1","volume-title":"https:\/\/assetstore.unity.com\/publishers\/5217","author":"Synty","year":"2019","unstructured":"Synty studios - asset store. https:\/\/assetstore.unity.com\/publishers\/5217, 2019."},{"key":"e_1_3_2_1_10_1","volume-title":"Oculus developers. https:\/\/developer.oculus.com\/documentation\/native\/android\/mobile-multiview\/","year":"2020","unstructured":"Multi-view: Oculus developers. https:\/\/developer.oculus.com\/documentation\/native\/android\/mobile-multiview\/, 2020."},{"key":"e_1_3_2_1_11_1","volume-title":"The escape room: Tutorials. https:\/\/assetstore.unity.com\/packages\/templates\/tutorials\/vr-beginner-the-escape-room-163264","author":"VR","year":"2021","unstructured":"VR beginner: The escape room: Tutorials. https:\/\/assetstore.unity.com\/packages\/templates\/tutorials\/vr-beginner-the-escape-room-163264, 2021."},{"key":"e_1_3_2_1_12_1","volume-title":"Native: Oculus developers","author":"Application","year":"2022","unstructured":"Application spacewarp developer guide: Native: Oculus developers, 2022."},{"key":"e_1_3_2_1_13_1","volume-title":"https:\/\/www.marketsandmarkets.com\/Market-Reports\/augmented-reality-virtual-reality-market-1185.html","author":"Augmented","year":"2022","unstructured":"Augmented reality and virtual reality market. https:\/\/www.marketsandmarkets.com\/Market-Reports\/augmented-reality-virtual-reality-market-1185.html, 2022."},{"key":"e_1_3_2_1_14_1","volume-title":"https:\/\/developer.arm.com\/documentation\/102576\/0100\/Transparency-best-practise::text=Rendering%20an%20object%20with%20transparency,of%20one%20another%20many%20times","author":"Material","year":"2022","unstructured":"Material and shader best practices for artists. https:\/\/developer.arm.com\/documentation\/102576\/0100\/Transparency-best-practise::text=Rendering%20an%20object%20with%20transparency,of%20one%20another%20many%20times., 2022."},{"key":"e_1_3_2_1_15_1","volume-title":"Nov","author":"Pimax","year":"2022","unstructured":"Pimax: The world's first 8k vr headset, Nov 2022."},{"key":"e_1_3_2_1_16_1","volume-title":"Oculus developers. https:\/\/developer.oculus.com\/documentation\/unity\/unity-perf\/","author":"Testing","year":"2022","unstructured":"Testing and performance analysis: Oculus developers. https:\/\/developer.oculus.com\/documentation\/unity\/unity-perf\/, 2022."},{"key":"e_1_3_2_1_17_1","volume-title":"https:\/\/ltu.diva-portal.org\/smash\/get\/diva2:1112571\/FULLTEXT01.pdf","author":"Vr","year":"2022","unstructured":"Vr performance for mobile devices. https:\/\/ltu.diva-portal.org\/smash\/get\/diva2:1112571\/FULLTEXT01.pdf, 2022."},{"key":"e_1_3_2_1_18_1","volume-title":"https:\/\/assetstore.unity.com\/packages\/tools\/integration\/opencv-for-unity-21088","author":"Integration CV","year":"2023","unstructured":"OpenCV for unity: Integration. https:\/\/assetstore.unity.com\/packages\/tools\/integration\/opencv-for-unity-21088, 2023."},{"key":"e_1_3_2_1_19_1","volume-title":"https:\/\/developer.android.com\/topic\/performance\/power\/setup-battery-historian","author":"Profile","year":"2023","unstructured":"Profile battery usage with batterystats and battery historian. https:\/\/developer.android.com\/topic\/performance\/power\/setup-battery-historian, 2023."},{"key":"e_1_3_2_1_20_1","unstructured":"Rendering with opengl - psychxr latest documentation. 2023."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1145\/3083187.3083188"},{"key":"e_1_3_2_1_22_1","first-page":"2001","volume-title":"Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001","volume":"1","author":"Bertalmio Marcelo","unstructured":"Marcelo Bertalmio, Andrea L Bertozzi, and Guillermo Sapiro. Navier-stokes, fluid dynamics, and image and video inpainting. In Proceedings of the 2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition. CVPR 2001, volume 1, pages I-I. IEEE, 2001."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/2906388.2906418"},{"key":"e_1_3_2_1_24_1","first-page":"1997","volume-title":"Proceedings of the 1997 symposium on Interactive 3D graphics","author":"Coorg Satyan","unstructured":"Satyan Coorg and Seth Teller. Real-time occlusion culling for models with large occluders. In Proceedings of the 1997 symposium on Interactive 3D graphics, pages 83\u2013ff, 1997."},{"key":"e_1_3_2_1_25_1","article-title":"Towards latency-energy efficient task offloading for ar services","author":"Cozzolino Vittorio","year":"2022","unstructured":"Vittorio Cozzolino, Leonardo Tonetto, Nitinder Mohan, Aaron Yi Ding, and Jorg Ott. Nimbus: Towards latency-energy efficient task offloading for ar services. IEEE Transactions on Cloud Computing, 2022.","journal-title":"IEEE Transactions on Cloud Computing"},{"key":"e_1_3_2_1_26_1","volume-title":"International Society for Optics and Photonics","author":"Dodgson Neil A","year":"2004","unstructured":"Neil A Dodgson. Variation and extrema of human interpupillary distance. In Stereoscopic displays and virtual reality systems XI, volume 5291, pages 36\u201346. International Society for Optics and Photonics, 2004."},{"key":"e_1_3_2_1_27_1","volume-title":"Color-perception-guided display power reduction for virtual reality. ACM Transactions on Graphics (TOG), 41(6):1\u201316","author":"Duinkharjav Budmonde","year":"2022","unstructured":"Budmonde Duinkharjav, Kenneth Chen, Abhishek Tyagi, Jiayi He, Yuhao Zhu, and Qi Sun. Color-perception-guided display power reduction for virtual reality. ACM Transactions on Graphics (TOG), 41(6):1\u201316, 2022."},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8798283"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/3306346.3323033"},{"key":"e_1_3_2_1_30_1","volume-title":"Generative adversarial nets. Advances in neural information processing systems, 27","author":"Goodfellow Ian","year":"2014","unstructured":"Ian Goodfellow, Jean Pouget-Abadie, Mehdi Mirza, Bing Xu, David Warde-Farley, Sherjil Ozair, Aaron Courville, and Yoshua Bengio. Generative adversarial nets. Advances in neural information processing systems, 27, 2014."},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1145\/3466752.3480085"},{"key":"e_1_3_2_1_32_1","first-page":"76","volume-title":"2016 IEEE International Symposium on High Performance Computer Architecture (HPCA)","author":"Halpern Matthew","unstructured":"Matthew Halpern, Yuhao Zhu, and Vijay Janapa Reddi. Mobile cpu's rise to power: Quantifying the impact of generational mobile cpu design trends on performance, energy, and user satisfaction. In 2016 IEEE International Symposium on High Performance Computer Architecture (HPCA), pages 64\u201376. IEEE, 2016."},{"key":"e_1_3_2_1_33_1","first-page":"31","volume-title":"Game Developers Conference","volume":"2","author":"Hargreaves Shawn","year":"2004","unstructured":"Shawn Hargreaves and Mark Harris. Deferred shading. In Game Developers Conference, volume 2, page 31, 2004."},{"key":"e_1_3_2_1_34_1","volume-title":"Exploring colour photography: a complete guide","author":"Hirsch Robert","year":"2004","unstructured":"Robert Hirsch. Exploring colour photography: a complete guide. Laurence King Publishing, 2004."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1080\/17538947.2019.1620883"},{"key":"e_1_3_2_1_36_1","first-page":"38","volume-title":"2021 IEEE International Symposium on Workload Characterization (IISWC)","author":"Huzaifa Muhammad","unstructured":"Muhammad Huzaifa, Rishi Desai, Samuel Grayson, Xutao Jiang, Ying Jing, Jae Lee, Fang Lu, Yihan Pang, Joseph Ravichandran, Finn Sinclair, et al. Illixr: Enabling end-to-end extended reality research. In 2021 IEEE International Symposium on Workload Characterization (IISWC), pages 24\u201338. IEEE, 2021."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2017.632"},{"key":"e_1_3_2_1_38_1","first-page":"316","volume-title":"2023 IEEE Real-Time Systems Symposium (RTSS)","author":"Ke Zhihui","unstructured":"Zhihui Ke, Xiaobo Zhou, Dadong Jiang, Hao Yan, and Tie Qiu. Collabvr: Reprojection-based edge-client collaborative rendering for real-time high-quality mobile virtual reality. In 2023 IEEE Real-Time Systems Symposium (RTSS), pages 304\u2013316. IEEE, 2023."},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1177\/2515245918770963"},{"key":"e_1_3_2_1_40_1","doi-asserted-by":"publisher","DOI":"10.1145\/2742647.2742656"},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1145\/3307650.3322264"},{"key":"e_1_3_2_1_42_1","first-page":"950","volume-title":"2007 IEEE International Conference on Multimedia and Expo","author":"Li Xiangjun","unstructured":"Xiangjun Li and Jianfei Cai. Robust transmission of jpeg2000 encoded images over packet loss channels. In 2007 IEEE International Conference on Multimedia and Expo, pages 947\u2013950. IEEE, 2007."},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1145\/3302506.3310385"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1145\/3210240.3210313"},{"key":"e_1_3_2_1_45_1","volume-title":"Morgan Kaufmann","author":"Luebke David","year":"2003","unstructured":"David Luebke, Martin Reddy, Jonathan D Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner. Level of detail for 3D graphics. Morgan Kaufmann, 2003."},{"key":"e_1_3_2_1_46_1","first-page":"1997","volume-title":"Proceedings of the 1997 symposium on Interactive 3D graphics","author":"Mark William R","unstructured":"William R Mark, Leonard McMillan, and Gary Bishop. Post-rendering 3d warping. In Proceedings of the 1997 symposium on Interactive 3D graphics, pages 7\u2013ff, 1997."},{"key":"e_1_3_2_1_47_1","volume-title":"Lookingood: enhancing performance capture with real-time neural re-rendering. ACM Transactions on Graphics (TOG), 37(6):1\u201314","author":"Martin-Brualla Ricardo","year":"2018","unstructured":"Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, et al. Lookingood: enhancing performance capture with real-time neural re-rendering. ACM Transactions on Graphics (TOG), 37(6):1\u201314, 2018."},{"key":"e_1_3_2_1_48_1","volume-title":"July","author":"McGuire Morgan","year":"2017","unstructured":"Morgan McGuire. Computer graphics archive, July 2017. https:\/\/casual-effects.com\/data."},{"key":"e_1_3_2_1_49_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR42600.2020.00548"},{"key":"e_1_3_2_1_50_1","first-page":"49","volume-title":"2010 International Conference on Computational Intelligence and Communication Networks","author":"Noori H","unstructured":"H Noori and Saeid Saryazdi. Image inpainting using directional median filters. In 2010 International Conference on Computational Intelligence and Communication Networks, pages 45\u201349. IEEE, 2010."},{"key":"e_1_3_2_1_51_1","first-page":"664","volume-title":"2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","author":"Pohl Daniel","unstructured":"Daniel Pohl, Nural Choudhury, and Markus Achtelik. Concept for rendering optimizations for full human field of view hmds. In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 663\u2013664. IEEE, 2018."},{"key":"e_1_3_2_1_52_1","volume-title":"Efficient hybrid image warping for high framerate stereoscopic rendering","author":"Schollmeyer Andre","year":"2017","unstructured":"Andre Schollmeyer, Simon Schneegans, Stephan Beck, Anthony Steed, and Bernd Froehlich. Efficient hybrid image warping for high framerate stereoscopic rendering. IEEE transactions on visualization and computer graphics, 23(4):1332\u20131341, 2017."},{"key":"e_1_3_2_1_53_1","volume-title":"Jan","author":"Shah Raunaq","year":"2021","unstructured":"Raunaq Shah. New to vr? here is what you must know to get started, Jan 2021."},{"key":"e_1_3_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.1145\/3307334.3326087"},{"key":"e_1_3_2_1_55_1","doi-asserted-by":"publisher","DOI":"10.1167\/11.8.11"},{"issue":"3","key":"e_1_3_2_1_56_1","first-page":"1","article-title":"a mobile interactive virtual reality shopping environment combining the benefits of on-and offline shopping. Proceedings of the ACM on Interactive, Mobile","volume":"1","author":"Speicher Marco","year":"2017","unstructured":"Marco Speicher, Sebastian Cucerca, and Antonio Kr\u00fcger. Vrshop: a mobile interactive virtual reality shopping environment combining the benefits of on-and offline shopping. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies, 1(3):1\u201331, 2017.","journal-title":"Wearable and Ubiquitous Technologies"},{"key":"e_1_3_2_1_57_1","doi-asserted-by":"publisher","DOI":"10.2307\/2331554"},{"key":"e_1_3_2_1_58_1","volume-title":"Unity camera component. https:\/\/docs.unity3d.com\/Manual\/class-Camera.html","author":"Technologies Unity","year":"2014","unstructured":"Unity Technologies. Unity camera component. https:\/\/docs.unity3d.com\/Manual\/class-Camera.html, 2014."},{"key":"e_1_3_2_1_59_1","volume-title":"Single pass stereo rendering. https:\/\/docs.unity3d.com\/Manual\/SinglePassStereoRendering.html","author":"Technologies Unity","year":"2017","unstructured":"Unity Technologies. Single pass stereo rendering. https:\/\/docs.unity3d.com\/Manual\/SinglePassStereoRendering.html, 2017."},{"key":"e_1_3_2_1_60_1","volume-title":"Single pass instanced rendering. https:\/\/docs.unity3d.com\/Manual\/SinglePassInstancing.html","author":"Technologies Unity","year":"2018","unstructured":"Unity Technologies. Single pass instanced rendering. https:\/\/docs.unity3d.com\/Manual\/SinglePassInstancing.html, 2018."},{"key":"e_1_3_2_1_61_1","volume-title":"Dynamic resolution. https:\/\/docs.unity3d.com\/2020.3\/Documentation\/Manual\/DynamicResolution.html","author":"Technologies Unity","year":"2022","unstructured":"Unity Technologies. Dynamic resolution. https:\/\/docs.unity3d.com\/2020.3\/Documentation\/Manual\/DynamicResolution.html, 2022."},{"key":"e_1_3_2_1_62_1","volume-title":"An image inpainting technique based on the fast marching method. Journal of graphics tools, 9(1):23\u201334","author":"Telea Alexandru","year":"2004","unstructured":"Alexandru Telea. An image inpainting technique based on the fast marching method. Journal of graphics tools, 9(1):23\u201334, 2004."},{"key":"e_1_3_2_1_63_1","volume-title":"https:\/\/github.com\/Unity-Technologies\/barracuda-release","year":"2019","unstructured":"Unity-Technologies. Unity-technologies\/barracuda-release. https:\/\/github.com\/Unity-Technologies\/barracuda-release, 2019."},{"key":"e_1_3_2_1_64_1","volume-title":"Image quality assessment: from error visibility to structural similarity","author":"Wang Zhou","year":"2004","unstructured":"Zhou Wang, Alan C Bovik, Hamid R Sheikh, and Eero P Simoncelli. Image quality assessment: from error visibility to structural similarity. IEEE transactions on image processing, 13(4):600\u2013612, 2004."},{"key":"e_1_3_2_1_65_1","first-page":"643","volume-title":"Computer Graphics Forum","author":"Weier Martin","unstructured":"Martin Weier, Michael Stengel, Thorsten Roth, Piotr Didyk, Elmar Eisemann, Martin Eisemann, Steve Grogorick, Andr\u00e9 Hinkenjann, Ernst Kruijff, Marcus Magnor, et al. Perception-driven accelerated rendering. In Computer Graphics Forum, volume 36, pages 611\u2013643. Wiley Online Library, 2017."},{"key":"e_1_3_2_1_66_1","first-page":"835","volume-title":"2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)","author":"Wi\u00dfmann Niko","unstructured":"Niko Wi\u00dfmann, Martin Mi\u0161iak, Arnulph Fuhrmann, and Marc Erich Latoschik. Accelerated stereo rendering with hybrid reprojection-based rasterization and adaptive ray-tracing. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), pages 828\u2013835. IEEE, 2020."},{"key":"e_1_3_2_1_67_1","volume-title":"Neural supersampling for real-time rendering. ACM Transactions on Graphics (TOG), 39(4):142\u20131","author":"Xiao Lei","year":"2020","unstructured":"Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, and Anton Kaplanyan. Neural supersampling for real-time rendering. ACM Transactions on Graphics (TOG), 39(4):142\u20131, 2020."},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"publisher","DOI":"10.1145\/3528233.3530701"}],"event":{"name":"MobiSys '25: 23rd Annual International Conference on Mobile Systems, Applications and Services","location":"Hilton Anaheim Anaheim CA USA","acronym":"MobiSys '25","sponsor":["SIGMOBILE ACM Special Interest Group on Mobility of Systems, Users, Data and Computing","SIGOPS ACM Special Interest Group on Operating Systems"]},"container-title":["Proceedings of the 23rd Annual International Conference on Mobile Systems, Applications and Services"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3711875.3729133","content-type":"application\/pdf","content-version":"vor","intended-application":"syndication"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3711875.3729133","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,10,2]],"date-time":"2025-10-02T19:31:28Z","timestamp":1759433488000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3711875.3729133"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,6,23]]},"references-count":68,"alternative-id":["10.1145\/3711875.3729133","10.1145\/3711875"],"URL":"https:\/\/doi.org\/10.1145\/3711875.3729133","relation":{},"subject":[],"published":{"date-parts":[[2025,6,23]]},"assertion":[{"value":"2025-09-25","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}