{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,7]],"date-time":"2026-04-07T03:37:16Z","timestamp":1775533036786,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":36,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,3,31]],"date-time":"2025-03-31T00:00:00Z","timestamp":1743379200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,3,31]]},"DOI":"10.1145\/3712676.3714439","type":"proceedings-article","created":{"date-parts":[[2025,3,26]],"date-time":"2025-03-26T13:13:23Z","timestamp":1742994803000},"page":"68-78","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Decoupling Video Upscaling from Rendering for Cloud Gaming"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0002-2194-3625","authenticated-orcid":false,"given":"Deniz","family":"Ugur","sequence":"first","affiliation":[{"name":"School of Computing Science, Simon Fraser University, Burnaby, BC, Canada"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2190-6499","authenticated-orcid":false,"given":"Ihab","family":"Amer","sequence":"additional","affiliation":[{"name":"Advanced Micro Devices, Inc., Markham, ON, Canada"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3261-4376","authenticated-orcid":false,"given":"Mohamed","family":"Hefeeda","sequence":"additional","affiliation":[{"name":"School of Computing Science, Simon Fraser University, Burnaby, BC, Canada"}]}],"member":"320","published-online":{"date-parts":[[2025,3,31]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.1145\/3390462"},{"key":"e_1_3_2_1_2_1","volume-title":"An asynchronous method for cloud-based rendering. The Visual Computer 35 (12","author":"Bugeja Keith","year":"2019","unstructured":"Keith Bugeja, Kurt Debattista, and Sandro Spina. 2019. An asynchronous method for cloud-based rendering. The Visual Computer 35 (12 2019), 1827--1840."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.5555\/3485849.3485850"},{"key":"e_1_3_2_1_4_1","unstructured":"CapFrameX. 2024. CapFrameX: Frametimes Capture and Analysis Tool. https:\/\/www.capframex.com\/. Accessed 2024-08-23."},{"key":"e_1_3_2_1_5_1","volume-title":"Proceedings of the 11th Annual Workshop on Network and Systems Support for Games (NetGames). 1--6.","author":"Choy Sharon","year":"2012","unstructured":"Sharon Choy, Bernard Wong, Gwendal Simon, and Catherine Rosenberg. 2012. The brewing storm in cloud gaming: A measurement study on cloud to end-user latency. In Proceedings of the 11th Annual Workshop on Network and Systems Support for Games (NetGames). 1--6."},{"key":"e_1_3_2_1_6_1","unstructured":"AMD Corporation. 2024. AMD FidelityFX\u2122 Cauldron Framework. https:\/\/gpuopen.com\/fidelityfx-cauldron-framework\/."},{"key":"e_1_3_2_1_7_1","unstructured":"AMD Corporation. 2024. AMD FidelityFX\u2122 Super Resolution (FSR). https:\/\/www.amd.com\/en\/products\/graphics\/technologies\/fidelityfx\/super-resolution.html."},{"key":"e_1_3_2_1_8_1","unstructured":"AMD Corporation. 2024. AMD FSR GitHub Repository. https:\/\/github.com\/GPUOpen-LibrariesAndSDKs\/FidelityFX-SDK. GitHub repository Accessed 2024-08-23."},{"key":"e_1_3_2_1_9_1","unstructured":"Intel Corporation. 2024. Intel Xe Super Sampling (XeSS). https:\/\/www.intel.com\/content\/www\/us\/en\/products\/docs\/discrete-gpus\/arc\/technology\/xess.html."},{"key":"e_1_3_2_1_10_1","unstructured":"NVIDIA Corporation. 2024. NVIDIA Deep Learning Super Sampling (DLSS). https:\/\/www.nvidia.com\/en-us\/geforce\/technologies\/dlss\/."},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPRW56347.2022.00348"},{"key":"e_1_3_2_1_12_1","unstructured":"Open 3D Foundation. 2024. Open 3D Engine. https:\/\/o3de.org\/."},{"key":"e_1_3_2_1_13_1","unstructured":"Epic Games. 2024. Unreal Engine. https:\/\/www.unrealengine.com\/."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.23919\/CNSM52442.2021.9615562"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2014.7008969"},{"key":"e_1_3_2_1_16_1","unstructured":"IETF. 2024. Media over QUIC (MoQ). https:\/\/datatracker.ietf.org\/group\/moq\/about\/."},{"key":"e_1_3_2_1_17_1","volume-title":"Hyuck Han, and Sooyong Kang.","author":"Kim Youngjin","year":"2022","unstructured":"Youngjin Kim, Yubin Choi, Young Choon Lee, Hyuck Han, and Sooyong Kang. 2022. E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering. IEEE Access 10 (7 2022), 72107--72119."},{"key":"e_1_3_2_1_18_1","unstructured":"kixelated. 2023. moq-rs: Rust library for Media over QUIC. https:\/\/github.com\/kixelated\/moq-rs. GitHub repository accessed 2024-08-23."},{"key":"e_1_3_2_1_19_1","volume-title":"Proceedings of the 22nd ACM International Conference on Multimedia (MM). 347--356","author":"Lin Li","year":"2014","unstructured":"Li Lin, Xiaofei Liao, Guang Tan, Hai Jin, Xiaobin Yang, Wei Zhang, and Bo Li. 2014. LiveRender: A Cloud Gaming System Based on Compressed Graphics Streaming. In Proceedings of the 22nd ACM International Conference on Multimedia (MM). 347--356."},{"key":"e_1_3_2_1_20_1","unstructured":"Martin Malik. 2024. HWiNFO: System Information and Diagnostics Tool. https:\/\/www.hwinfo.com\/."},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.1023\/A:1021175220384"},{"key":"e_1_3_2_1_22_1","volume-title":"Proceedings of the IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW). Bologna, 209--214","author":"Parolini Giacomo","year":"2022","unstructured":"Giacomo Parolini, Dario Maggiorini, Davide Gadia, and Laura Anna Ripamonti. 2022. Distributed Rendering for Video Games via Object Streaming. In Proceedings of the IEEE 42nd International Conference on Distributed Computing Systems Workshops (ICDCSW). Bologna, 209--214."},{"key":"e_1_3_2_1_23_1","unstructured":"PCGuide. 2024. Our graphics settings guide for Star Wars Outlaws on PC. https:\/\/www.pcguide.com\/software\/guide\/best-graphics-settings-for-star-wars-outlaws\/. Accessed 2024-08-23."},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.5555\/3368598"},{"key":"e_1_3_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2632216"},{"key":"e_1_3_2_1_26_1","unstructured":"Giampaolo Rodola. 2024. Psutil. https:\/\/github.com\/giampaolo\/psutil. GitHub repository accessed 2024-08-23."},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1109\/TCSVT.2015.2450172"},{"key":"e_1_3_2_1_28_1","article-title":"A Cloud-Edge Collaborative Gaming Framework Using AI-Powered Foveated Rendering and Super Resolution","volume":"19","author":"Tang Xinkun","year":"2023","unstructured":"Xinkun Tang, Ying Xu, Feng Ouyang, Ligu Zhu, and Bo Peng. 2023. A Cloud-Edge Collaborative Gaming Framework Using AI-Powered Foveated Rendering and Super Resolution. International Journal on Semantic Web and Information Systems (IJSWIS) 19, 1 (4 2023), 1--19.","journal-title":"International Journal on Semantic Web and Information Systems (IJSWIS)"},{"key":"e_1_3_2_1_29_1","unstructured":"Unity Technologies. 2024. Unity Engine. https:\/\/unity.com\/products\/unity-engine."},{"key":"e_1_3_2_1_30_1","unstructured":"Deniz Ugur. 2024. TransparentSR. https:\/\/github.com\/DenizUgur\/TransparentSR. GitHub repository accessed 2024-08-23."},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/TIP.2003.819861"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1145\/3610548.3618224"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1145\/3386569.3392376"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"publisher","DOI":"10.1145\/3641519.3657424"},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1109\/MWC.2019.1800440"},{"key":"e_1_3_2_1_36_1","unstructured":"Zhi Li Anne Aaron Ioannis Katsavounidis Anush Moorthy and Megha Manohara. 2016. Toward A Practical Perceptual Video Quality Metric."}],"event":{"name":"MMSys '25: 16th ACM Multimedia Systems Conference","location":"Stellenbosch South Africa","acronym":"MMSys '25","sponsor":["SIGMM ACM Special Interest Group on Multimedia","SIGCOMM ACM Special Interest Group on Data Communication","SIGMOBILE ACM Special Interest Group on Mobility of Systems, Users, Data and Computing"]},"container-title":["Proceedings of the 16th ACM Multimedia Systems Conference"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3712676.3714439","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:18:38Z","timestamp":1750295918000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3712676.3714439"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,3,31]]},"references-count":36,"alternative-id":["10.1145\/3712676.3714439","10.1145\/3712676"],"URL":"https:\/\/doi.org\/10.1145\/3712676.3714439","relation":{},"subject":[],"published":{"date-parts":[[2025,3,31]]},"assertion":[{"value":"2025-03-31","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}