{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,10]],"date-time":"2026-01-10T00:36:17Z","timestamp":1768005377683,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":34,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,10,18]]},"DOI":"10.1145\/3715070.3749251","type":"proceedings-article","created":{"date-parts":[[2025,10,17]],"date-time":"2025-10-17T05:55:41Z","timestamp":1760680541000},"page":"351-356","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["\"You Need to Know What I Can Do\": Revealing Sighted People's Workplace Bias Toward the Visually Impaired and Exploring Intervention Through Serious Games"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0004-8234-417X","authenticated-orcid":false,"given":"Qixuan","family":"Xu","sequence":"first","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shang hai, China"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-9274-1709","authenticated-orcid":false,"given":"Ruolan","family":"Hu","sequence":"additional","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shanghai, China"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-6003-4816","authenticated-orcid":false,"given":"Yilin","family":"Yuan","sequence":"additional","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shanghai, China"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-8399-9879","authenticated-orcid":false,"given":"Yuxin","family":"Deng","sequence":"additional","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shanghai, China"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-7391-9672","authenticated-orcid":false,"given":"Tianhui","family":"Xiong","sequence":"additional","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shanghai, China"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7642-9044","authenticated-orcid":false,"given":"Shuchang","family":"Xu","sequence":"additional","affiliation":[{"name":"Computer Science and Engineering, The Hong Kong University of Science and Technology, Hong Kong, China"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3266-2178","authenticated-orcid":false,"given":"Guanhong","family":"Liu","sequence":"additional","affiliation":[{"name":"College of Design and Innovation, Tongji University, Shanghai, China"}]}],"member":"320","published-online":{"date-parts":[[2025,10,17]]},"reference":[{"key":"e_1_3_3_1_2_2","doi-asserted-by":"crossref","unstructured":"\u00d6zlem\u00a0Haskan Avc\u0131. 2024. Career Choice and Family Expectations of Individuals With Visual Impairments in Turkey: A Qualitative Study. Journal of Visual Impairment & Blindness 118 4 (2024) 251\u2013268.","DOI":"10.1177\/0145482X241277167"},{"key":"e_1_3_3_1_3_2","doi-asserted-by":"crossref","unstructured":"Meg Barton Carl Symborski Mary Quinn Carey Morewedge Karim Kassam and James Korris. 2016. The use of theory in designing a serious game for the reduction of cognitive biases. Transactions of the Digital Games Research Association 2 3 (2016).","DOI":"10.26503\/todigra.v2i3.53"},{"key":"e_1_3_3_1_4_2","doi-asserted-by":"crossref","unstructured":"Roy\u00a0F Baumeister Karen Dale and Kristin\u00a0L Sommer. 1998. Freudian defense mechanisms and empirical findings in modern social psychology: Reaction formation projection displacement undoing isolation sublimation and denial. Journal of personality 66 6 (1998) 1081\u20131124.","DOI":"10.1111\/1467-6494.00043"},{"key":"e_1_3_3_1_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300528"},{"key":"e_1_3_3_1_6_2","first-page":"57","volume-title":"Research designs: Quantitative, qualitative, neuropsychological, and biological","author":"Braun Virginia","year":"2012","unstructured":"Virginia Braun and Victoria Clarke. 2012. Thematic analysis. In Research designs: Quantitative, qualitative, neuropsychological, and biological. 57\u201371."},{"key":"e_1_3_3_1_7_2","doi-asserted-by":"publisher","DOI":"10.1145\/3641822.3641872"},{"key":"e_1_3_3_1_8_2","doi-asserted-by":"crossref","unstructured":"Heewon Chang Faith Ngunjiri and Kathy-Ann\u00a0C Hernandez. 2016. Collaborative autoethnography. (2016).","DOI":"10.4324\/9781315432137"},{"key":"e_1_3_3_1_9_2","doi-asserted-by":"publisher","DOI":"10.1145\/3406865.3418369"},{"key":"e_1_3_3_1_10_2","doi-asserted-by":"crossref","unstructured":"Eva De\u00a0Jaegere Kees van Heeringen Peter Emmery Gijs Mommerency and Gwendolyn Portzky. 2024. Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study. JMIR Serious Games 12 (2024) e47513.","DOI":"10.2196\/47513"},{"key":"e_1_3_3_1_11_2","doi-asserted-by":"crossref","unstructured":"Yuexi Dong Haonan Guo and Jingya Li. 2025. Enhancing Empathy for Visual Impairments: A Multi-modal Approach in VR Serious Games. IEEE Transactions on Visualization and Computer Graphics (2025).","DOI":"10.1109\/TVCG.2025.3549900"},{"key":"e_1_3_3_1_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/3526113.3545620"},{"key":"e_1_3_3_1_13_2","doi-asserted-by":"publisher","DOI":"10.3389\/feduc.2025.1511729"},{"key":"e_1_3_3_1_14_2","doi-asserted-by":"publisher","DOI":"10.2991\/978-94-6463-502-7_114"},{"key":"e_1_3_3_1_15_2","unstructured":"Dongying Guo. 2024. Analysis of Career Choice in Blind Massage for Visually Impaired Adolescents. Qingnian Yanjiu (Youth Research)3 (2024) 81\u201393 96."},{"key":"e_1_3_3_1_16_2","doi-asserted-by":"crossref","unstructured":"Chutian Jiang Emily Kuang and Mingming Fan. 2025. How Can Haptic Feedback Assist People with Blind and Low Vision (BLV): A Systematic Literature Review. ACM Transactions on Accessible Computing 18 1 (2025) 1\u201357.","DOI":"10.1145\/3711931"},{"key":"e_1_3_3_1_17_2","doi-asserted-by":"publisher","DOI":"10.1145\/3663548.3675652"},{"key":"e_1_3_3_1_18_2","doi-asserted-by":"publisher","DOI":"10.1145\/3491102.3517635"},{"key":"e_1_3_3_1_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445644"},{"key":"e_1_3_3_1_20_2","doi-asserted-by":"crossref","unstructured":"Michele\u00a0C McDonnall Jennifer\u00a0L Cmar Karla Antonelli and Kasey\u00a0M Markoski. 2019. Professionals\u2019 implicit attitudes about the competence of people who are blind. Journal of Visual Impairment & Blindness 113 4 (2019) 341\u2013354.","DOI":"10.1177\/0145482X19865391"},{"key":"e_1_3_3_1_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713437"},{"key":"e_1_3_3_1_22_2","unstructured":"Faith\u00a0Wambura Ngunjiri Kathy-Ann\u00a0C. Hernandez and Heewon Chang. 2010. Living Autoethnography: Connecting Life and Research. Journal of Research Practice 6 1 (2010) E1\u2013E1."},{"key":"e_1_3_3_1_23_2","doi-asserted-by":"crossref","unstructured":"Michael Palmer. 2011. Disability and poverty: A conceptual review. Journal of Disability Policy Studies 21 4 (2011) 210\u2013218.","DOI":"10.1177\/1044207310389333"},{"key":"e_1_3_3_1_24_2","doi-asserted-by":"crossref","unstructured":"Maulishree Pandey Vaishnav Kameswaran Hrishikesh\u00a0V Rao Sile O\u2019Modhrain and Steve Oney. 2021. Understanding accessibility and collaboration in programming for people with visual impairments. Proceedings of the ACM on Human-Computer Interaction 5 CSCW1 (2021) 1\u201330.","DOI":"10.1145\/3449203"},{"key":"e_1_3_3_1_25_2","doi-asserted-by":"publisher","DOI":"10.1145\/3617650.3624937"},{"key":"e_1_3_3_1_26_2","doi-asserted-by":"publisher","DOI":"10.1145\/3517428.3544812"},{"key":"e_1_3_3_1_27_2","doi-asserted-by":"crossref","unstructured":"Christine\u00a0Maidl Pribbenow Kyrie Eleison\u00a0H Caldwell Donald\u00a0Dejon Dantzler Percy Brown\u00a0Jr and Molly Carnes. 2021. Decreasing racial bias through a facilitated game and workshop: The case of fair play. Simulation & Gaming 52 3 (2021) 386\u2013402.","DOI":"10.1177\/1046878120983384"},{"key":"e_1_3_3_1_28_2","unstructured":"Karen Schrier. 2018. Reducing bias through gaming. G| A| M| E Games as Art Media Entertainment 2 7 (2018)."},{"key":"e_1_3_3_1_29_2","volume-title":"General Standards for Civil Servant Recruitment Medical Examination","author":"China The Government of the People\u2019s Republic of","year":"2016","unstructured":"The Government of the People\u2019s Republic of China. 2016. General Standards for Civil Servant Recruitment Medical Examination. https:\/\/www.gov.cn\/xinwen\/2016-10\/13\/content_5118377.htm Chinese Government Website."},{"key":"e_1_3_3_1_30_2","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173777"},{"key":"e_1_3_3_1_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/3654777.3676336"},{"key":"e_1_3_3_1_32_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713496"},{"key":"e_1_3_3_1_33_2","doi-asserted-by":"crossref","unstructured":"Shuchang Xu Ciyuan Yang Wenhao Ge Chun Yu and Yuanchun Shi. 2020. Virtual Paving: Rendering a smooth path for people with visual impairment through vibrotactile and audio feedback. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 4 3 (2020) 1\u201325.","DOI":"10.1145\/3411814"},{"key":"e_1_3_3_1_34_2","doi-asserted-by":"crossref","unstructured":"Ciyuan Yang Shuchang Xu Tianyu Yu Guanhong Liu Chun Yu and Yuanchun Shi. 2021. LightGuide: Directing visually impaired people along a path using light cues. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 5 2 (2021) 1\u201327.","DOI":"10.1145\/3463524"},{"key":"e_1_3_3_1_35_2","first-page":"1682","volume-title":"Proceedings of the 18th ACM conference on computer supported cooperative work & social computing","author":"Zyskowski Kathryn","year":"2015","unstructured":"Kathryn Zyskowski, Meredith\u00a0Ringel Morris, Jeffrey\u00a0P Bigham, Mary\u00a0L Gray, and Shaun\u00a0K Kane. 2015. Accessible crowdwork? Understanding the value in and challenge of microtask employment for people with disabilities. In Proceedings of the 18th ACM conference on computer supported cooperative work & social computing. 1682\u20131693."}],"event":{"name":"CSCW Companion '25: Companion of the Computer-Supported Cooperative Work and Social Computing","location":"Bergen Norway","acronym":"CSCW Companion '25","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Companion Publication of the 2025 Conference on Computer-Supported Cooperative Work and Social Computing"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3715070.3749251","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,9]],"date-time":"2026-01-09T17:47:28Z","timestamp":1767980848000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3715070.3749251"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,10,17]]},"references-count":34,"alternative-id":["10.1145\/3715070.3749251","10.1145\/3715070"],"URL":"https:\/\/doi.org\/10.1145\/3715070.3749251","relation":{},"subject":[],"published":{"date-parts":[[2025,10,17]]},"assertion":[{"value":"2025-10-17","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}