{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:06:28Z","timestamp":1750309588820,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":64,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,4,15]],"date-time":"2025-04-15T00:00:00Z","timestamp":1744675200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,4,15]]},"DOI":"10.1145\/3723498.3723721","type":"proceedings-article","created":{"date-parts":[[2025,5,9]],"date-time":"2025-05-09T12:04:41Z","timestamp":1746792281000},"page":"1-10","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0002-6865-9031","authenticated-orcid":false,"given":"Josiah","family":"Boucher","sequence":"first","affiliation":[{"name":"Worcester Polytechnic Institute, Worcester, MA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5651-7349","authenticated-orcid":false,"given":"Yunus Do\u011fan","family":"Telliel","sequence":"additional","affiliation":[{"name":"Worcester Polytechnic Institute, Worcester, MA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2765-7702","authenticated-orcid":false,"given":"Gillian","family":"Smith","sequence":"additional","affiliation":[{"name":"Worcester Polytechnic Institute, Worcester, MA, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2025,5,9]]},"reference":[{"key":"e_1_3_3_2_2_2","unstructured":"Espen Aarseth. 2004. Genre trouble. Electronic book review (2004)."},{"key":"e_1_3_3_2_3_2","unstructured":"Luis Antonio. 2021. Twelve Minutes."},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"crossref","unstructured":"Thomas\u00a0H Apperley. 2006. Genre and game studies: Toward a critical approach to video game genres. Simulation & gaming 37 1 (2006) 6\u201323.","DOI":"10.1177\/1046878105282278"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"crossref","unstructured":"Dominic Arsenault. 2009. Video game genre evolution and innovation. Eludamos: Journal for computer game culture 3 2 (2009) 149\u2013176.","DOI":"10.7557\/23.6003"},{"key":"e_1_3_3_2_6_2","unstructured":"Andy Astrand and Alex Cutler. 1992. Angband."},{"key":"e_1_3_3_2_7_2","unstructured":"Rogue Basin. 2022. Berlin Interpretation. https:\/\/www.roguebasin.com\/index.php?title=Berlin_Interpretation."},{"key":"e_1_3_3_2_8_2","unstructured":"Thomas Biskup. 1994. ADOM."},{"key":"e_1_3_3_2_9_2","doi-asserted-by":"publisher","DOI":"10.2307\/j.ctv3dnq9f"},{"key":"e_1_3_3_2_10_2","unstructured":"Mega Crit. 2017. Slay the Spire."},{"key":"e_1_3_3_2_11_2","unstructured":"DMA Design. 1997. Grand Theft Auto."},{"key":"e_1_3_3_2_12_2","unstructured":"DCSS Devteam. 2006. Dungeon Crawl Stone Soup."},{"key":"e_1_3_3_2_13_2","unstructured":"The\u00a0NetHack DevTeam. 1987. NetHack."},{"key":"e_1_3_3_2_14_2","unstructured":"Mobius Digital. 2019. Outer Wilds."},{"key":"e_1_3_3_2_15_2","unstructured":"Lars Doucet. 2013. On Procedural Death Labyrinths. https:\/\/www.fortressofdoors.com\/on-procedural-death-labyrinths\/."},{"key":"e_1_3_3_2_16_2","unstructured":"Klei Entertainment. 2015. Invisible Inc."},{"key":"e_1_3_3_2_17_2","unstructured":"Klei Entertainment. 2017. Oxygen Not Included."},{"key":"e_1_3_3_2_18_2","unstructured":"Klei Entertainment. 2019. Griftlands."},{"key":"e_1_3_3_2_19_2","doi-asserted-by":"crossref","unstructured":"Jay Fenlason. 1982. Hack.","DOI":"10.3817\/1282054005"},{"key":"e_1_3_3_2_20_2","unstructured":"Inc. FromSoftware. 2011. Dark Souls."},{"key":"e_1_3_3_2_21_2","unstructured":"Bay\u00a012 Games. 2006. Dwarf Fortress."},{"key":"e_1_3_3_2_22_2","unstructured":"Brace\u00a0Yourself Games. 2015. Crypt of the Necrodancer."},{"key":"e_1_3_3_2_23_2","unstructured":"Firaxis Games Feral\u00a0Interactive (Linux) and Feral\u00a0Interactive (Mac). 2021. XCOM: Ultimate Collection."},{"key":"e_1_3_3_2_24_2","unstructured":"Subset Games. 2012. FTL: Faster Than Light."},{"key":"e_1_3_3_2_25_2","unstructured":"Supergiant Games. 2018. Hades."},{"key":"e_1_3_3_2_26_2","unstructured":"Subset Games. 2018. Into the Breach."},{"key":"e_1_3_3_2_27_2","doi-asserted-by":"publisher","DOI":"10.4324\/9781315161921-11"},{"key":"e_1_3_3_2_28_2","unstructured":"Darren Grey. 2013. Screw the Berlin Interpretation! https:\/\/archive.ph\/sx9EW."},{"key":"e_1_3_3_2_29_2","unstructured":"Darren Grey. 2020. Roguelike Radio. http:\/\/www.roguelikeradio.com\/."},{"key":"e_1_3_3_2_30_2","volume-title":"The Queer Art of Failure","author":"Halberstam Judith\u00a0Jack","year":"2011","unstructured":"Judith\u00a0Jack Halberstam. 2011. The Queer Art of Failure. Duke University Press."},{"key":"e_1_3_3_2_31_2","unstructured":"Linley Henzell. 1997. Linley\u2019s Dungeon Crawl."},{"key":"e_1_3_3_2_32_2","unstructured":"id Software. 1993. Doom."},{"key":"e_1_3_3_2_33_2","volume-title":"Half-real: Video games between real rules and fictional worlds","author":"Juul Jesper","year":"2011","unstructured":"Jesper Juul. 2011. Half-real: Video games between real rules and fictional worlds. MIT press."},{"key":"e_1_3_3_2_34_2","volume-title":"The art of failure: An essay on the pain of playing video games","author":"Juul Jesper","year":"2013","unstructured":"Jesper Juul. 2013. The art of failure: An essay on the pain of playing video games. MIT press."},{"key":"e_1_3_3_2_35_2","doi-asserted-by":"crossref","unstructured":"Paul Kincaid. 2003. On the origins of genre. Extrapolation 44 4 (2003) 409\u2013419.","DOI":"10.3828\/extr.2003.44.4.04"},{"key":"e_1_3_3_2_36_2","unstructured":"Robert Koeneke. 1983. Moria."},{"key":"e_1_3_3_2_37_2","doi-asserted-by":"crossref","unstructured":"Jennifer\u00a0C Lena and Richard\u00a0A Peterson. 2008. Classification as culture: Types and trajectories of music genres. American sociological review 73 5 (2008) 697\u2013718.","DOI":"10.1177\/000312240807300501"},{"key":"e_1_3_3_2_38_2","unstructured":"Mike Mahardy. 2018. Roguelikes: The Rebirth of the Counterculture. https:\/\/www.ign.com\/articles\/2014\/07\/04\/roguelikes-the-rebirth-of-the-counterculture."},{"key":"e_1_3_3_2_39_2","unstructured":"Cian Maher and Polygon Staff. 2024. The 25 best roguelikes to play right now. https:\/\/www.polygon.com\/what-to-play\/23313023\/best-roguelikes-on-nintendo-switch-steam-playstation-xbox-pc."},{"key":"e_1_3_3_2_40_2","unstructured":"Edmund McMillen and Florian Himsl. 2011. The Binding of Isaac."},{"key":"e_1_3_3_2_41_2","unstructured":"Infinite Monkeys. 2014. Life Goes On: Done to Death."},{"key":"e_1_3_3_2_42_2","unstructured":"Noah Morgan and Phil Cordier. 1986. Larn."},{"key":"e_1_3_3_2_43_2","unstructured":"Bj\u00f6rn Ritzl. 2008. IRDC 2008 - What is a roguelike? https:\/\/www.youtube.com\/watch?v=K08bi7SE-xI&ab_channel=Bj%C3%B6rnRitzl."},{"key":"e_1_3_3_2_44_2","unstructured":"Dodge Roll. 2016. Enter the Gungeon."},{"key":"e_1_3_3_2_45_2","unstructured":"Adrienne Shaw. 2017. The trouble with communities. Queer game studies (2017) 153\u2013162."},{"key":"e_1_3_3_2_46_2","unstructured":"Shiny Shoe. 2020. Monster Train."},{"key":"e_1_3_3_2_47_2","unstructured":"Tanya Short. 2013. Never Say Roguelike. https:\/\/www.gamedeveloper.com\/business\/never-say-roguelike."},{"key":"e_1_3_3_2_48_2","unstructured":"Ben Stegner. 2021. What Are Roguelike and Roguelite Video Games? https:\/\/www.makeuseof.com\/what-are-roguelike-and-roguelite-video-games\/."},{"key":"e_1_3_3_2_49_2","unstructured":"Arkane Studios. 2018. Prey: Mooncrash."},{"key":"e_1_3_3_2_50_2","unstructured":"Arkane Studios. 2021. Deathloop."},{"key":"e_1_3_3_2_51_2","unstructured":"Red\u00a0Hook Studios. 2015. Darkest Dungeon."},{"key":"e_1_3_3_2_52_2","unstructured":"Tynan Sylvester. 2013. Rimworld."},{"key":"e_1_3_3_2_53_2","unstructured":"Intelligent Systems. 2023. Fire Emblem."},{"key":"e_1_3_3_2_54_2","unstructured":"Game\u00a0Maker\u2019s Toolkit. 2019. Roguelikes Persistency and Progression. https:\/\/www.youtube.com\/watch?v=G9FB5R4wVno&ab_channel=GameMaker%27sToolkit."},{"key":"e_1_3_3_2_55_2","unstructured":"Michael Toy Glenn Wichmann and Ken Arnold. 1980. Rogue. Steam."},{"key":"e_1_3_3_2_56_2","unstructured":"Motion Twin and Evil Empire. 2018. Dead Cells."},{"key":"e_1_3_3_2_57_2","doi-asserted-by":"crossref","unstructured":"Travis\u00a0W Windleharth Jacob Jett Marc Schmalz and Jin\u00a0Ha Lee. 2016. Full steam ahead: A conceptual analysis of user-supplied tags on Steam. Cataloging & Classification Quarterly 54 7 (2016) 418\u2013441.","DOI":"10.1080\/01639374.2016.1190951"},{"key":"e_1_3_3_2_58_2","doi-asserted-by":"publisher","DOI":"10.7560\/791480-003"},{"key":"e_1_3_3_2_59_2","unstructured":"Derek Yu. 2008. Spelunky. Steam."},{"key":"e_1_3_3_2_60_2","volume-title":"Spelunky: Boss Fight Books# 11","author":"Yu Derek","year":"2016","unstructured":"Derek Yu. 2016. Spelunky: Boss Fight Books# 11. Vol.\u00a011. Boss fight books."},{"key":"e_1_3_3_2_61_2","unstructured":"Santiago Zapata. 2007. Glenn Whichman Interview. https:\/\/blog.roguetemple.com\/interviews\/glenn_wichman_interview\/."},{"key":"e_1_3_3_2_62_2","unstructured":"Santiago Zapata. 2008. Berlin International Roguelike Development Conference 2008. https:\/\/blog.roguetemple.com\/2008\/09\/29\/berlin-international-roguelike-development-conference-2008\/."},{"key":"e_1_3_3_2_63_2","unstructured":"Santiago Zapata. 2024. Temple of the Roguelike. https:\/\/blog.roguetemple.com\/."},{"key":"e_1_3_3_2_64_2","unstructured":"Riordan Zentler. 2020. Game On: What\u2019s a \u2018roguelike\u2019 game and why are they everywhere? https:\/\/www.spokesman.com\/stories\/2020\/sep\/24\/game-on-whats-a-roguelike-game-and-why-are-they-ev\/."},{"key":"e_1_3_3_2_65_2","unstructured":"Kruniac Zio. 2017. Fix the game or I\u2019ll kill you. https:\/\/steamcommunity.com\/app\/262060\/discussions\/0\/1369506834136398917\/."}],"event":{"name":"FDG '25: International Conference on the Foundations of Digital Games","acronym":"FDG '25","location":"Vienna & Graz Austria"},"container-title":["Proceedings of the 20th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723721","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3723498.3723721","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:56:46Z","timestamp":1750298206000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723721"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,15]]},"references-count":64,"alternative-id":["10.1145\/3723498.3723721","10.1145\/3723498"],"URL":"https:\/\/doi.org\/10.1145\/3723498.3723721","relation":{},"subject":[],"published":{"date-parts":[[2025,4,15]]},"assertion":[{"value":"2025-05-09","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}