{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:06:28Z","timestamp":1750309588767,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":47,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,4,15]],"date-time":"2025-04-15T00:00:00Z","timestamp":1744675200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,4,15]]},"DOI":"10.1145\/3723498.3723724","type":"proceedings-article","created":{"date-parts":[[2025,5,9]],"date-time":"2025-05-09T12:04:41Z","timestamp":1746792281000},"page":"1-12","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-6045-2146","authenticated-orcid":false,"given":"Dave","family":"Hawey","sequence":"first","affiliation":[{"name":"School of Digital Arts, Animation and Design \/ Praxis Lab, University of Quebec at Chicoutimi, Montreal, Quebec, Canada"}]}],"member":"320","published-online":{"date-parts":[[2025,5,9]]},"reference":[{"volume-title":"The Basics of Social Research Thomson Higher Education (Thomson Wadsworth)","author":"Babbie E.","unstructured":"Babbie, E. 2008. The Basics of Social Research Thomson Higher Education (Thomson Wadsworth), Belmont.","key":"e_1_3_3_1_1_2"},{"unstructured":"Best Accredited Colleges. 2024. 3D Artists: Job Description and Career Outlook for a 3D Artist. Retrieved from https:\/\/bestaccreditedcolleges.org\/articles\/3d-artists-job-description-and-career-outlook-for-a-3d-artist.html.","key":"e_1_3_3_1_2_2"},{"volume-title":"Game Development and Production","author":"Bethke E.","unstructured":"Bethke, E. 2003. Game Development and Production. Wordware Publishing, Plano (Texas).","key":"e_1_3_3_1_3_2"},{"unstructured":"Brinkmann S. and Kvale S. 2015. InterViews: Learning the Craft of Qualitative Research Interviewing. SAGE Publications.","key":"e_1_3_3_1_4_2"},{"unstructured":"Bucciarelli L. L. 1994. Designing Engineers. MIT Press Cambridge.","key":"e_1_3_3_1_5_2"},{"unstructured":"Career Explorer. 2024. What does a game artist do? Career Explorer by Sokanu Interactive Inc. Retrieved from https:\/\/www.careerexplorer.com\/careers\/game-artist\/","key":"e_1_3_3_1_6_2"},{"unstructured":"Chandler H. 2006. Game Production Handbook. Charles River Media.","key":"e_1_3_3_1_7_2"},{"key":"e_1_3_3_1_8_2","volume-title":"11th European Academy of Design Conference (EAD).","author":"Chiapello L.","year":"2015","unstructured":"Chiapello, L. 2015. Creativity in the video game industry: Using Sch\u00f6n's constants to understand frame creation. 11th European Academy of Design Conference (EAD)."},{"key":"e_1_3_3_1_10_2","volume-title":"Research Design: Qualitative, Quantitative, and Mixed Methods, Approaches","author":"Creswell J. W.","year":"2009","unstructured":"Creswell, J. W. 2009. Research Design: Qualitative, Quantitative, and Mixed Methods, Approaches. SAGE Publications, Thousand Oaks."},{"volume-title":"Design thinking","author":"Cross N.","unstructured":"Cross, N. 2011. Design thinking. Bloomsbury, New York.","key":"e_1_3_3_1_11_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_12_2","DOI":"10.1016\/0142-694X(82)90040-0"},{"volume-title":"Shadowing and other techniques for doing fieldwork in modern societies","author":"Czarniawska B.","unstructured":"Czarniawska, B. 2007. Shadowing and other techniques for doing fieldwork in modern societies. Copenhagen Business School Press, Herndon.","key":"e_1_3_3_1_13_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_14_2","DOI":"10.1177\/1354856507081947"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_15_2","DOI":"10.1016\/S0142-694X(01)00009-6"},{"volume-title":"Game Development Research","author":"Engstr\u00f6m H.","unstructured":"Engstr\u00f6m, H. 2020. Game Development Research. University of Sk\u00f6vde, Sk\u00f6vde (Sweden).","key":"e_1_3_3_1_16_2"},{"unstructured":"Hammersley M. and Atkinson P. 2007. Ethnography. Principles in practice. Routledge New York.","key":"e_1_3_3_1_17_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_18_2","DOI":"10.34135\/actaludologica.2023-6-1.66-82"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_20_2","DOI":"10.21606\/drs.2022.645"},{"volume-title":"Handmade pixels: Independent video games and the quest for authenticity","author":"Juul J.","unstructured":"Juul, J. 2019. Handmade pixels: Independent video games and the quest for authenticity. MIT Press, London.","key":"e_1_3_3_1_21_2"},{"volume-title":"The Videogame Industry Does Not Exist. Why We Should Think Beyond Commercial Game Production","author":"Keogh B.","unstructured":"Keogh, B. 2023. The Videogame Industry Does Not Exist. Why We Should Think Beyond Commercial Game Production. The MIT Press.","key":"e_1_3_3_1_22_2"},{"volume-title":"The Business and Culture of Digital Games. Gamework\/Gameplay","author":"Kerr A.","unstructured":"Kerr, A. 2006. The Business and Culture of Digital Games. Gamework\/Gameplay. SAGE Publications Ltd, London.","key":"e_1_3_3_1_23_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_24_2","DOI":"10.1080\/09544828.2011.619499"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_25_2","DOI":"10.1145\/2793107.2793131"},{"doi-asserted-by":"crossref","unstructured":"Kuittinen J. and Holopainen J. 2009. Some Notes on the Nature of Game Design. DiGRA 2009. Retrieved from https:\/\/dl.digra.org\/index.php\/dl\/article\/view\/383\/383","key":"e_1_3_3_1_26_2","DOI":"10.26503\/dl.v2009i1.383"},{"volume-title":"Game Design Praxiology","author":"Kultima A.","unstructured":"Kultima, A. 2018. Game Design Praxiology. Tampere University, Finland\/Tampere.","key":"e_1_3_3_1_27_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_28_2","DOI":"10.1145\/2818187.2818300"},{"doi-asserted-by":"publisher","unstructured":"Kultima A. and Sandovar A. 2016. Game Design Values. ACM. 10.1145\/2994310.2994362","key":"e_1_3_3_1_29_2","DOI":"10.1145\/2994310.2994362"},{"doi-asserted-by":"crossref","unstructured":"Lincoln Y. and Guba E. 1985. Naturalistic Inquiry. SAGE USA.","key":"e_1_3_3_1_30_2","DOI":"10.1016\/0147-1767(85)90062-8"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_31_2","DOI":"10.1177\/1468794105056923"},{"unstructured":"Miles M. B. and Huberman A. M. 1994. Qualitative Data Analysis SAGE Publications Thousand Oaks.","key":"e_1_3_3_1_32_2"},{"doi-asserted-by":"crossref","unstructured":"Nelson H. G. and Stolterman E. 2012. The Design Way. Intentional Change in an Unpredictable World. MIT Press London England.","key":"e_1_3_3_1_33_2","DOI":"10.7551\/mitpress\/9188.001.0001"},{"volume-title":"The Secret World of Videogame Creators","author":"O'Donnell C.","unstructured":"O'Donnell, C. 2014. Developer's Dilemma. The Secret World of Videogame Creators. MIT Press.","key":"e_1_3_3_1_34_2"},{"doi-asserted-by":"crossref","unstructured":"Richards L. and Morse J. M. 2013. ReadMe First for a User's Guide to Qualitative Methods. SAGE Publications.","key":"e_1_3_3_1_35_2","DOI":"10.4135\/9781071909898"},{"key":"e_1_3_3_1_36_2","volume-title":"Third Conference on Computation, Communication, Aesthetics and X","author":"Romualdo S.","year":"2015","unstructured":"Romualdo, S. 2015. Videogame Art and the Legitimation of Videogames by the Art World. Third Conference on Computation, Communication, Aesthetics and X. University of Porto, Porto. Pages: 152-168. Retrieved from http:\/\/eprints.hud.ac.uk\/25390\/"},{"volume-title":"Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions. Jossey-Bass","author":"Sch\u00f6n D.","unstructured":"Sch\u00f6n, D. 1987. Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions. Jossey-Bass, San Francisco.","key":"e_1_3_3_1_37_2"},{"volume-title":"The Reflective Practitioner: How Professionals Think in Action","author":"Sch\u00f6n D.","unstructured":"Sch\u00f6n, D. 1983. The Reflective Practitioner: How Professionals Think in Action. Basic Books, New York.","key":"e_1_3_3_1_38_2"},{"volume-title":"Works of Game. On the Aesthetics of Games and Art","author":"Sharp J.","unstructured":"Sharp, J. 2015. Works of Game. On the Aesthetics of Games and Art. MIT Press, Cambridge, Massachusetts.","key":"e_1_3_3_1_39_2"},{"doi-asserted-by":"crossref","unstructured":"Sotamaa O. and Svelch J. 2021. Game Production Studies. Amsterdam University Press.","key":"e_1_3_3_1_41_2","DOI":"10.1515\/9789048551736"},{"unstructured":"TECHNOComp\u00e9tences. 2016. Profil de la main-d'oeuvre dans l'industrie du jeu \u00e9lectronique au Qu\u00e9bec en 2016 [Workforce Profile in the Electronic Gaming Industry in Quebec in 2016]. Retrieved from https:\/\/www.technocompetences.qc.ca\/wp-content\/uploads\/2018\/11\/2016_Profil_MO_JeuVid\u00e9o_TECHNOComp\u00e9tences.pdf","key":"e_1_3_3_1_42_2"},{"volume-title":"Balancing the Tensions between Rationalization and Creativity in the Video Games Industry","author":"Tschang F. T.","unstructured":"Tschang, F. T. 2007. Balancing the Tensions between Rationalization and Creativity in the Video Games Industry. Organization Science. Innovation at and across Multiple Levels of Analysis, 18, 6, 989-1005. https:\/\/www.jstor.org\/stable\/25146154","key":"e_1_3_3_1_43_2"},{"unstructured":"U.S. Bureau of Labor Statistics B. 2023. Special Effects Artists and Animators. U.S. BUREAU OF LABOR STATISTICS. Retrieved from https:\/\/www.bls.gov\/ooh\/arts-and-design\/multimedia-artists-and-animators.htm","key":"e_1_3_3_1_44_2"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_45_2","DOI":"10.1016\/S0142-694X(98)00011-8"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_46_2","DOI":"10.1080\/1369118X.2015.1036094"},{"doi-asserted-by":"publisher","key":"e_1_3_3_1_48_2","DOI":"10.1177\/1555412018783320"},{"volume-title":"Case Study Research: Design and Methods SAGE Publications inc","author":"Yin R. K.","unstructured":"Yin, R. K. 2014. Case Study Research: Design and Methods SAGE Publications inc, Thousand Oaks, California.","key":"e_1_3_3_1_49_2"},{"key":"e_1_3_3_1_50_2","volume-title":"Game Artist: The role, salary, software and skills of a video game artist. CG Spectrum.","author":"Yurekli Y.","year":"2024","unstructured":"Yurekli, Y. 2024. Game Artist: The role, salary, software and skills of a video game artist. CG Spectrum. Retrieved from https:\/\/www.cgspectrum.com\/career-pathways\/game-artist"},{"key":"e_1_3_3_1_51_2","first-page":"4","article-title":"Phronesis and Creativity: Knowledge Work in Video Game Development","volume":"15","author":"Zackariasson P.","year":"2006","unstructured":"Zackariasson, P., Styhre, A. and Wilson, T. L. 2006. Phronesis and Creativity: Knowledge Work in Video Game Development. Journal compilation, 15, 4.","journal-title":"Journal compilation"}],"event":{"acronym":"FDG '25","name":"FDG '25: International Conference on the Foundations of Digital Games","location":"Vienna & Graz Austria"},"container-title":["Proceedings of the 20th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723724","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3723498.3723724","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:56:46Z","timestamp":1750298206000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723724"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,15]]},"references-count":47,"alternative-id":["10.1145\/3723498.3723724","10.1145\/3723498"],"URL":"https:\/\/doi.org\/10.1145\/3723498.3723724","relation":{},"subject":[],"published":{"date-parts":[[2025,4,15]]},"assertion":[{"value":"2025-05-09","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}