{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T05:06:29Z","timestamp":1750309589447,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":13,"publisher":"ACM","license":[{"start":{"date-parts":[[2025,4,15]],"date-time":"2025-04-15T00:00:00Z","timestamp":1744675200000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,4,15]]},"DOI":"10.1145\/3723498.3723835","type":"proceedings-article","created":{"date-parts":[[2025,5,9]],"date-time":"2025-05-09T12:04:41Z","timestamp":1746792281000},"page":"1-4","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Affective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player Engagement"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-4355-8505","authenticated-orcid":false,"given":"Hana","family":"\u0160inkovi\u0107","sequence":"first","affiliation":[{"name":"University of Twente, Enschede, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4522-6228","authenticated-orcid":false,"given":"Marcello A.","family":"G\u00f3mez-Maureira","sequence":"additional","affiliation":[{"name":"University of Twente, Enschede, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2655-9617","authenticated-orcid":false,"given":"Marcus","family":"Gerhold","sequence":"additional","affiliation":[{"name":"University of Twente, Enschede, Netherlands"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2025,5,9]]},"reference":[{"key":"e_1_3_3_1_2_2","unstructured":"Team Bondi. 2011. L.A. Noire. [PlayStation 3 Xbox 360 Windows]. https:\/\/www.rockstargames.com\/LANoire\/"},{"key":"e_1_3_3_1_3_2","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347169"},{"key":"e_1_3_3_1_4_2","doi-asserted-by":"publisher","unstructured":"Harry Farmer Anna Ciaunica and Antonia F. de\u00a0C. Hamilton. 2018. The functions of imitative behaviour in humans. Mind & Language 33 4 (September 2018) 378\u2013396. 10.1111\/mila.12189Epub 2018 May 22.","DOI":"10.1111\/mila.12189"},{"key":"e_1_3_3_1_5_2","unstructured":"Telltale Games. 2012. The Walking Dead. [Windows PlayStation 3 Xbox 360 macOS iOS Android]. https:\/\/telltale.com\/"},{"key":"e_1_3_3_1_6_2","unstructured":"Climax Group. 2009. Silent Hill: Shattered Memories. [PlayStation 2 PlayStation 3 Wii PSP]. https:\/\/www.konami.com\/"},{"key":"e_1_3_3_1_7_2","doi-asserted-by":"publisher","unstructured":"Lara Maister and Manos Tsakiris. 2016. Intimate imitation: Automatic motor imitation in romantic relationships. Cognition 152 (2016) 108\u2013113. 10.1016\/j.cognition.2016.03.018","DOI":"10.1016\/j.cognition.2016.03.018"},{"key":"e_1_3_3_1_8_2","doi-asserted-by":"publisher","unstructured":"Bride Mallon and Ronan Lynch. 2014. Stimulating Psychological Attachments in Narrative Games: Engaging Players With Game Characters. Simulation & Gaming 45 4-5 (2014) 508\u2013527. 10.1177\/1046878114553572 arXiv:10.1177\/1046878114553572","DOI":"10.1177\/1046878114553572"},{"key":"e_1_3_3_1_9_2","unstructured":"Michael Mateas and Andrew Stern. 2003. Facade: An Experiment in Building a Fully-Realized Interactive Drama. https:\/\/api.semanticscholar.org\/CorpusID:8567404"},{"key":"e_1_3_3_1_10_2","unstructured":"Flying Mollusk. 2015. Nevermind. [Windows macOS Linux PlayStation 4]. http:\/\/www.nevermindgame.com\/"},{"key":"e_1_3_3_1_11_2","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/1140.001.0001"},{"key":"e_1_3_3_1_12_2","doi-asserted-by":"crossref","unstructured":"Eliska Prochazkova and Mariska\u00a0E Kret. 2017. Connecting minds and sharing emotions through mimicry: A neurocognitive model of emotional contagion. Neuroscience & Biobehavioral Reviews 80 (2017) 99\u2013114.","DOI":"10.1016\/j.neubiorev.2017.05.013"},{"key":"e_1_3_3_1_13_2","doi-asserted-by":"crossref","unstructured":"Georgios\u00a0N. Yannakakis and D\u00e1vid Melh\u00e1rt. 2023. Affective Game Computing: A Survey. Proc. IEEE 111 (2023) 1423\u20131444. https:\/\/api.semanticscholar.org\/CorpusID:262464721","DOI":"10.1109\/JPROC.2023.3315689"},{"key":"e_1_3_3_1_14_2","unstructured":"ZA\/UM. 2019. Disco Elysium. [Windows PlayStation 4 Xbox One macOS Nintendo Switch]. https:\/\/discoelysium.com\/"}],"event":{"name":"FDG '25: International Conference on the Foundations of Digital Games","acronym":"FDG '25","location":"Vienna & Graz Austria"},"container-title":["Proceedings of the 20th International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723835","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3723498.3723835","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T01:56:46Z","timestamp":1750298206000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3723498.3723835"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,4,15]]},"references-count":13,"alternative-id":["10.1145\/3723498.3723835","10.1145\/3723498"],"URL":"https:\/\/doi.org\/10.1145\/3723498.3723835","relation":{},"subject":[],"published":{"date-parts":[[2025,4,15]]},"assertion":[{"value":"2025-05-09","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}