{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,10,1]],"date-time":"2025-10-01T15:58:33Z","timestamp":1759334313861,"version":"build-2065373602"},"publisher-location":"New York, NY, USA","reference-count":25,"publisher":"ACM","funder":[{"DOI":"10.13039\/100009950","name":"Ministry of Education","doi-asserted-by":"publisher","award":["2025"],"award-info":[{"award-number":["2025"]}],"id":[{"id":"10.13039\/100009950","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,10,13]]},"DOI":"10.1145\/3744736.3749354","type":"proceedings-article","created":{"date-parts":[[2025,9,30]],"date-time":"2025-09-30T07:12:41Z","timestamp":1759216361000},"page":"96-101","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["GRAB : Griefing Recognition via Anomaly Behavior detection"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-9796-8657","authenticated-orcid":false,"given":"Jewoo","family":"Park","sequence":"first","affiliation":[{"name":"Department of Film, TV, Multimedia, Sungkyunkwan University, Seoul, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-6794-8417","authenticated-orcid":false,"given":"Hyewon","family":"Youn","sequence":"additional","affiliation":[{"name":"Department of Statistics, Sungkyunkwan University, Seoul, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0009-0007-1152-4749","authenticated-orcid":false,"given":"Jiin","family":"Jun","sequence":"additional","affiliation":[{"name":"Department of Global Economics, Sungkyunkwan University, Seoul, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0009-0006-5892-7599","authenticated-orcid":false,"given":"Junghwan","family":"Kim","sequence":"additional","affiliation":[{"name":"Department of Statistics, Sungkyunkwan University, Seoul, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6943-2894","authenticated-orcid":false,"given":"Jaejun","family":"Lee","sequence":"additional","affiliation":[{"name":"Department of Game Design, SungKyunKwan University, Seoul, Republic of Korea"}]}],"member":"320","published-online":{"date-parts":[[2025,10,13]]},"reference":[{"key":"e_1_3_3_2_2_2","doi-asserted-by":"crossref","unstructured":"Leigh Achterbosch Peter Vamplew and Evita March. 2024. Assessing the impact of griefing in MMORPGs using self-determination theory. Computers in Human Behavior 161 (2024) 108388.","DOI":"10.1016\/j.chb.2024.108388"},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"publisher","DOI":"10.1145\/2566486.2567987"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"crossref","unstructured":"Alessandro Canossa Dmitry Salimov Ahmad Azadvar Casper Harteveld and Georgios Yannakakis. 2021. For honor for toxicity: Detecting toxic behavior through gameplay. Proceedings of the ACM on Human-Computer Interaction 5 CHI PLAY (2021) 1\u201329.","DOI":"10.1145\/3474680"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"crossref","unstructured":"Varun Chandola Arindam Banerjee and Vipin Kumar. 2009. Anomaly detection: A survey. ACM Computing Surveys (CSUR) 41 3 (2009) 1\u201358.","DOI":"10.1145\/1541880.1541882"},{"key":"e_1_3_3_2_6_2","unstructured":"Zixin Chen Shiyi Liu Zhihua Jin Gaoping Huang Yang Chao Zhenchuan Yang Quan Li and Huamin Qu. 2023. Towards an Exploratory Visual Analytics System for Griefer Identification in MOBA Games. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2312.14401 (2023)."},{"key":"e_1_3_3_2_7_2","doi-asserted-by":"publisher","DOI":"10.1145\/2998181.2998213"},{"key":"e_1_3_3_2_8_2","first-page":"61","volume-title":"Proceedings of the International AAAI Conference on Web and Social Media (ICWSM)","volume":"9","author":"Cheng Justin","year":"2015","unstructured":"Justin Cheng, Cristian Danescu-Niculescu-Mizil, and Jure Leskovec. 2015. Antisocial behavior in online discussion communities. In Proceedings of the International AAAI Conference on Web and Social Media (ICWSM) , Vol.\u00a09. AAAI, 61\u201370."},{"key":"e_1_3_3_2_9_2","doi-asserted-by":"crossref","unstructured":"Christine Cook Juliette Schaafsma and Marjolijn Antheunis. 2018. Under the bridge: An in-depth examination of online trolling in the gaming context. New Media & Society 20 9 (2018) 3323\u20133340.","DOI":"10.1177\/1461444817748578"},{"key":"e_1_3_3_2_10_2","unstructured":"Sauvik Das Thomas Zimmermann Nachiappan Nagappan Bruce Phillips and Chuck Harrison. 2013. Revival Actions in a Shooter Game. on Designing and Evaluating Sociability in Online Video Games (2013) 20."},{"key":"e_1_3_3_2_11_2","doi-asserted-by":"crossref","unstructured":"Pnina Fichman and Madelyn\u00a0Rose Sanfilippo. 2015. The bad boys and girls of cyberspace: How gender and context impact perception of and reaction to trolling. Social science computer review 33 2 (2015) 163\u2013180.","DOI":"10.1177\/0894439314533169"},{"key":"e_1_3_3_2_12_2","doi-asserted-by":"crossref","unstructured":"Mhd Irvan Franziska Zimmer Ryosuke Kobayashi Maharage Nisansala\u00a0Sevwandi Perera Roberta Tamponi and Rie\u00a0Shigetomi Yamaguchi. 2024. Anomaly Detection in eSport Games Through Periodical In-Game Movement Analysis with Deep Recurrent Neural Network. IJCCI (2024).","DOI":"10.5220\/0012978100003837"},{"key":"e_1_3_3_2_13_2","doi-asserted-by":"publisher","unstructured":"Jialun\u00a0Aaron Jiang Charles Kiene Skyler Middler Jed\u00a0R. Brubaker and Casey Fiesler. 2019. Moderation Challenges in Voice-based Online Communities on Discord. Proceedings of the ACM on Human-Computer Interaction 3 CSCW Article 55 (2019) 23\u00a0pages. 10.1145\/3359157","DOI":"10.1145\/3359157"},{"key":"e_1_3_3_2_14_2","doi-asserted-by":"publisher","DOI":"10.1109\/UBMYK48245.2019.8965625"},{"key":"e_1_3_3_2_15_2","doi-asserted-by":"publisher","unstructured":"Jesse Ladanyi and Susann Doyle-Portillo. 2017. The development and validation of the Grief Play Scale (GPS) in MMORPGs. Personality and Individual Differences 114 (08 2017) 125\u2013133. 10.1016\/j.paid.2017.03.062","DOI":"10.1016\/j.paid.2017.03.062"},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"publisher","unstructured":"Yuehan Liu Wenhao Wang and Yunpeng Wu. 2025. TiTAD: Time-Invariant Transformer for Multivariate Time Series Anomaly Detection. Electronics 14 2 (2025) 345. 10.3390\/electronics14020345","DOI":"10.3390\/electronics14020345"},{"key":"e_1_3_3_2_17_2","unstructured":"Philipp Liznerski Lukas Ruff Robert\u00a0A Vandermeulen Billy\u00a0Joe Franks Marius Kloft and Klaus-Robert M\u00fcller. 2020. Explainable deep one-class classification. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2007.01760 (2020)."},{"key":"e_1_3_3_2_18_2","doi-asserted-by":"publisher","DOI":"10.5555\/2984075.2984080"},{"key":"e_1_3_3_2_19_2","unstructured":"Jacob Morrier Rafal Kocielnik and R\u00a0Michael Alvarez. 2025. Reinforcement Learning for Efficient Toxicity Detection in Competitive Online Video Games. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2503.20968 (2025)."},{"key":"e_1_3_3_2_20_2","doi-asserted-by":"publisher","DOI":"10.1145\/3292500.3330871"},{"key":"e_1_3_3_2_21_2","doi-asserted-by":"crossref","unstructured":"Jaakko Stenros. 2017. The game definition game: A review. Games and culture 12 6 (2017) 499\u2013520.","DOI":"10.1177\/1555412016655679"},{"key":"e_1_3_3_2_22_2","doi-asserted-by":"crossref","unstructured":"Jianrong Tao Yu Xiong Shiwei Zhao Runze Wu Xudong Shen Tangjie Lyu Changjie Fan Zhipeng Hu Sha Zhao and Gang Pan. 2022. Explainable AI for cheating detection and churn prediction in online games. IEEE Transactions on Games 15 2 (2022) 242\u2013251.","DOI":"10.1109\/TG.2022.3173399"},{"key":"e_1_3_3_2_23_2","doi-asserted-by":"crossref","unstructured":"Scott Thacker and Mark\u00a0D Griffiths. 2012. An exploratory study of trolling in online video gaming. International Journal of Cyber Behavior Psychology and Learning (IJCBPL) 2 4 (2012) 17\u201333.","DOI":"10.4018\/ijcbpl.2012100102"},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"publisher","DOI":"10.1109\/RIVF51545.2021.9642116"},{"key":"e_1_3_3_2_25_2","volume-title":"International Conference on Learning Representations (ICLR)","author":"Xu Jiehui","year":"2022","unstructured":"Jiehui Xu, Haixu Wu, Jianmin Wang, and Mingsheng Long. 2022. Anomaly Transformer: Time Series Anomaly Detection with Association Discrepancy. In International Conference on Learning Representations (ICLR). https:\/\/arxiv.org\/abs\/2110.02642"},{"key":"e_1_3_3_2_26_2","doi-asserted-by":"publisher","unstructured":"Zachary Yang Nicolas Grenon-Godbout and Reihaneh Rabbany. 2024. Game On Hate Off: A Study of Toxicity in Online Multiplayer Environments. ACM Games 2 2 (2024) 14:1\u201314:13. 10.1145\/3675805","DOI":"10.1145\/3675805"}],"event":{"name":"CHI PLAY '25: The Annual Symposium on Computer-Human Interaction in Play","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"],"location":"Pittsburgh USA","acronym":"CHI PLAY Companion '25"},"container-title":["Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3744736.3749354","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,9,30]],"date-time":"2025-09-30T15:46:33Z","timestamp":1759247193000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3744736.3749354"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,10,13]]},"references-count":25,"alternative-id":["10.1145\/3744736.3749354","10.1145\/3744736"],"URL":"https:\/\/doi.org\/10.1145\/3744736.3749354","relation":{},"subject":[],"published":{"date-parts":[[2025,10,13]]},"assertion":[{"value":"2025-10-13","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}