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Due to the large number of stakeholders and the diversity of backgrounds within teams creating such interventions, it is vital that teams co-create and have access to shared documents, language, and understanding throughout the development process. Game Playbooks provide a critical tool to ensure unity between project goals, relevant theoretical frameworks, and game design techniques and decisions. These documents are co-created by and shared among the project team, connecting intervention goals and behavioral frameworks to game mechanics and assessment strategies, ensuring consistency between intervention requirements, design, and evaluation. Using the Game Playbook from an intervention surrounding hand and phone hygiene among caregivers of infants in neonatal intensive care units as an illustrative example, we offer insights into the development process for Game Playbooks and how our team\u2019s process has evolved over the course of a decade of developing game-based behavior change interventions. This paper serves as a practical guide to crafting a living document through which intervention teams may communicate, share ideas, and develop effective game-based behavior change interventions.<\/jats:p>","DOI":"10.1145\/3748631","type":"journal-article","created":{"date-parts":[[2025,10,5]],"date-time":"2025-10-05T21:01:11Z","timestamp":1759698071000},"page":"1021-1044","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Game Playbooks 2.0: An Updated Strategy for Supporting Game-Based Behavior Change Interventions"],"prefix":"10.1145","volume":"9","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-8692-4172","authenticated-orcid":false,"given":"Erin J. 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