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However, while the first three elements have been relatively well explored in the literature, the effects - and how they may influence positive individual outcomes - have been underexplored thus far. To this end, in this work, we investigate the perceived outcomes of eudaimonic gaming and how different components of the experience influence these effects. We conducted a survey (n = 166) in which respondents recounted meaningful gaming experiences and how they affected their present lives. We used a mixed-methods approach to classify effects and identify significant subcomponents of their formation. We contribute an empirical understanding of how meaningful gaming experiences can lead to positive reflective, learning, social, health, and career effects, extending current theoretical models of eudaimonic gaming experiences and offering implications for how researchers and practitioners might use these findings to promote positive outcomes for players.<\/jats:p>","DOI":"10.1145\/3748633","type":"journal-article","created":{"date-parts":[[2025,10,5]],"date-time":"2025-10-05T21:01:11Z","timestamp":1759698071000},"page":"1064-1096","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["\u201cI Would Not Be This Version of Myself Today\u201d: Elaborating on the Effects of Eudaimonic Gaming Experiences"],"prefix":"10.1145","volume":"9","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1506-5443","authenticated-orcid":false,"given":"Nisha","family":"Devasia","sequence":"first","affiliation":[{"name":"University of Washington, Seattle, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5061-2273","authenticated-orcid":false,"given":"Georgia","family":"Kenderova","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5293-7992","authenticated-orcid":false,"given":"Michele","family":"Newman","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-7437-7861","authenticated-orcid":false,"given":"Julie A.","family":"Kientz","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9007-514X","authenticated-orcid":false,"given":"Jin Ha","family":"Lee","sequence":"additional","affiliation":[{"name":"University of Washington, Seattle, USA"}]}],"member":"320","published-online":{"date-parts":[[2025,10,5]]},"reference":[{"key":"e_1_2_1_1_1","article-title":"Do video games promote positive youth development","volume":"28","author":"Adachi Paul JC","year":"2013","unstructured":"Paul JC Adachi and Teena Willoughby. 2013. 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