{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T07:58:33Z","timestamp":1776931113279,"version":"3.51.2"},"publisher-location":"New York, NY, USA","reference-count":67,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,11,12]]},"DOI":"10.1145\/3756884.3766012","type":"proceedings-article","created":{"date-parts":[[2025,12,5]],"date-time":"2025-12-05T07:47:22Z","timestamp":1764920842000},"page":"1-11","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":1,"title":["Synthesizing Evidence-Based AR Design Recommendations and Identifying Gaps in Practice"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-1527-9118","authenticated-orcid":false,"given":"Md Mehedi Hasan","family":"Jibon","sequence":"first","affiliation":[{"name":"College of AI, Cybersecurity and Computing, University of South Florida, Tampa, Florida, USA"}]},{"ORCID":"https:\/\/orcid.org\/0009-0002-3698-7612","authenticated-orcid":false,"given":"Ngu Quoc","family":"Truong","sequence":"additional","affiliation":[{"name":"College of AI, Cybersecurity and Computing, University of South Florida, Tampa, Florida, USA"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-8457-5441","authenticated-orcid":false,"given":"Tanzila Roushan","family":"Milky","sequence":"additional","affiliation":[{"name":"College of AI, Cybersecurity and Computing, University of South Florida, Tampa, Florida, USA"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-0423-4832","authenticated-orcid":false,"given":"Felicia Rose","family":"Drysdale","sequence":"additional","affiliation":[{"name":"College of AI, Cybersecurity and Computing, University of South Florida, Tampa, Florida, USA"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8753-2792","authenticated-orcid":false,"given":"Julia","family":"Woodward","sequence":"additional","affiliation":[{"name":"College of AI, Cybersecurity and Computing, University of South Florida, Tampa, Florida, USA"}]}],"member":"320","published-online":{"date-parts":[[2025,12,4]]},"reference":[{"key":"e_1_3_3_2_2_2","unstructured":"2023. Peak Finder AR - Apps on Google Play. https:\/\/play.google.com\/store\/apps\/details?id=com.thefrenchsoftware.peakfinderar. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_3_2","unstructured":"2024. INSIGHT LUNG - Apps on Google Play. https:\/\/play.google.com\/store\/apps\/details?id=com.animares.insightlung. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_4_2","unstructured":"2024. Vehicle AR Drive - Apps on Google Play. https:\/\/play.google.com\/store\/apps\/details?id=com.kishor.VehicleAr. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_5_2","unstructured":"2025. Android Apps on Google Play \u2014 play.google.com. https:\/\/play.google.com\/store\/apps. Accessed 06-23-2025."},{"key":"e_1_3_3_2_6_2","unstructured":"2025. AR Flashcards by PlayShifu. https:\/\/play.google.com\/store\/apps\/details?id=com.playshifu.app&hl=en_US. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_7_2","unstructured":"2025. ARLOOPA: AR Camera 3D Scanner. https:\/\/play.google.com\/store\/apps\/details?id=com.arloopa.arloopa. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_8_2","unstructured":"2025. Assemblr Studio: Easy AR Maker - Apps on Google Play. https:\/\/play.google.com\/store\/apps\/details?id=com.octagonstudio.assemblr. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_9_2","unstructured":"2025. Build New Augmented Reality Experiences That Seamlessly Blend the Digital and Physical Worlds | ARCore. https:\/\/developers.google.com\/ar. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_10_2","unstructured":"2025. Lego Technic AR - Android Apps on Google Play. https:\/\/play.google.com\/store\/apps\/details?id=com.lego.technic.ar. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_11_2","unstructured":"2025. Lucidchart | Diagramming Powered By Intelligence \u2014 lucidchart.com. https:\/\/www.lucidchart.com\/pages. Accessed 06-23-2025."},{"key":"e_1_3_3_2_12_2","unstructured":"2025. Samsung Galaxy Tab A8 WiFi Tablet | View Specs. https:\/\/www.samsung.com\/ie\/tablets\/galaxy-tab-a\/galaxy-tab-a8-wifi-dark-gray-32gb-sm-x200nzaaeua\/. Accessed 07-09-2025."},{"key":"e_1_3_3_2_13_2","unstructured":"2025. SkyView Lite. https:\/\/play.google.com\/store\/apps\/details?id=com.t11.skyviewfree. Accessed: 07-07-2025."},{"key":"e_1_3_3_2_14_2","unstructured":"2025. supportsSceneReconstruction(_:) | Apple Developer Documentation. https:\/\/developer.apple.com\/documentation\/arkit\/arworldtrackingconfiguration\/supportsscenereconstruction(_:). Accessed 09-04-2025."},{"key":"e_1_3_3_2_15_2","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376722"},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"publisher","unstructured":"Ronald\u00a0T. Azuma. 1997. A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments 6 4 (Aug. 1997) 355\u2013385. 10.1162\/pres.1997.6.4.355","DOI":"10.1162\/pres.1997.6.4.355"},{"key":"e_1_3_3_2_17_2","doi-asserted-by":"publisher","unstructured":"Hugh Beyer and Karen Holtzblatt. 1999. Contextual design. Interactions 6 1 (1999) 32\u201342. 10.1145\/291224.291229","DOI":"10.1145\/291224.291229"},{"key":"e_1_3_3_2_18_2","doi-asserted-by":"publisher","unstructured":"Wolfgang Broll Irma Lindt Iris Herbst Jan Ohlenburg Anne-Kathrin Braun and Richard Wetzel. 2008. Toward Next-Gen Mobile AR Games. IEEE Computer Graphics and Applications 28 4 (July 2008) 40\u201348. 10.1109\/MCG.2008.85","DOI":"10.1109\/MCG.2008.85"},{"key":"e_1_3_3_2_19_2","doi-asserted-by":"publisher","unstructured":"Niu Chen Frances\u00a0Jihae Sin Laura\u00a0Mariah Herman Cuong Nguyen Ivan Song and Dongwook Yoon. 2023. Using Online Videos as the Basis for Developing Design Guidelines: A Case Study of AR-Based Assembly Instructions. Proceedings of the ACM on Human-Computer Interaction. 7 ISS (Nov. 2023) 428:41\u2013428:63. 10.1145\/3626464","DOI":"10.1145\/3626464"},{"key":"e_1_3_3_2_20_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8797729"},{"key":"e_1_3_3_2_21_2","doi-asserted-by":"publisher","DOI":"10.1109\/CEEC47804.2019.8974331"},{"key":"e_1_3_3_2_22_2","doi-asserted-by":"publisher","unstructured":"Ella Dagan Ana\u00a0Mar\u00eda C\u00e1rdenas\u00a0Gasca Ava Robinson Anwar Noriega Yu\u00a0Jiang Tham Rajan Vaish and Andr\u00e9s Monroy-Hern\u00e1ndez. 2022. Project IRL: Playful Co-Located Interactions with Mobile Augmented Reality. Proceedings of the ACM on Human-Computer Interaction. 6 CSCW1 (April 2022) 62:1\u201362:27. 10.1145\/3512909","DOI":"10.1145\/3512909"},{"key":"e_1_3_3_2_23_2","unstructured":"Andreas D\u00fcnser Rapha\u00ebl Grasset Hartmut Seichter and Mark Billinghurst. 2007. Applying HCI Principles to AR Systems Design. (2007)."},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"publisher","DOI":"10.1145\/2371574.2371608"},{"key":"e_1_3_3_2_25_2","doi-asserted-by":"publisher","unstructured":"Arindam Dey Mark Billinghurst Robert\u00a0W. Lindeman and J.\u00a0Edward Swan. 2018. A Systematic Review of 10 Years of Augmented Reality Usability Studies: 2005 to 2014. Frontiers in Robotics and AI 5 (April 2018). 10.3389\/frobt.2018.00037","DOI":"10.3389\/frobt.2018.00037"},{"key":"e_1_3_3_2_26_2","doi-asserted-by":"publisher","unstructured":"Amir Dirin and Teemu\u00a0H. Laine. 2018. User Experience in Mobile Augmented Reality: Emotions Challenges Opportunities and Best Practices. Computers 7 2 (June 2018) 33. 10.3390\/computers7020033","DOI":"10.3390\/computers7020033"},{"key":"e_1_3_3_2_27_2","doi-asserted-by":"publisher","unstructured":"John Dudley Lulu Yin Vanja Garaj and Per\u00a0Ola Kristensson. 2023. Inclusive Immersion: A Review of Efforts to Improve Accessibility in Virtual Reality Augmented Reality and the Metaverse. Virtual Reality 27 4 (Dec. 2023) 2989\u20133020. 10.1007\/s10055-023-00850-8","DOI":"10.1007\/s10055-023-00850-8"},{"key":"e_1_3_3_2_28_2","doi-asserted-by":"publisher","unstructured":"Tristan\u00a0C. Endsley Kelly\u00a0A. Sprehn Ryan\u00a0M. Brill Kimberly\u00a0J. Ryan Emily\u00a0C. Vincent and James\u00a0M. Martin. 2017. Augmented Reality Design Heuristics: Designing for Dynamic Interactions. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 61 1 (Sept. 2017) 2100\u20132104. 10.1177\/1541931213602007","DOI":"10.1177\/1541931213602007"},{"key":"e_1_3_3_2_29_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2005.1492748"},{"key":"e_1_3_3_2_30_2","doi-asserted-by":"publisher","unstructured":"Joe\u00a0L. Gabbard and J.E. Swan\u00a0II. 2008. Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design. IEEE Transactions on Visualization and Computer Graphics 14 3 (May 2008) 513\u2013525. 10.1109\/TVCG.2008.24","DOI":"10.1109\/TVCG.2008.24"},{"key":"e_1_3_3_2_31_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4614-4205-9_7"},{"key":"e_1_3_3_2_32_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-35634-6_1"},{"key":"e_1_3_3_2_33_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713346"},{"key":"e_1_3_3_2_34_2","volume-title":"Affinity Diagramming","author":"Group Nielsen\u00a0Norman","year":"2024","unstructured":"Nielsen\u00a0Norman Group. 2024. Affinity Diagramming. https:\/\/www.nngroup.com\/articles\/affinity-diagram\/"},{"key":"e_1_3_3_2_35_2","doi-asserted-by":"publisher","unstructured":"Steven Henderson and Steven Feiner. 2011. Exploring the Benefits of Augmented Reality Documentation for Maintenance and Repair. IEEE Transactions on Visualization and Computer Graphics 17 10 (Oct. 2011) 1355\u20131368. 10.1109\/TVCG.2010.245","DOI":"10.1109\/TVCG.2010.245"},{"key":"e_1_3_3_2_36_2","doi-asserted-by":"publisher","DOI":"10.1145\/3373625.3417006"},{"key":"e_1_3_3_2_37_2","doi-asserted-by":"publisher","unstructured":"Mar\u00eda\u00a0Blanca Ib\u00e1\u00f1ez \u00c1ngela Di\u00a0Serio Diego Villar\u00e1n and Carlos Delgado\u00a0Kloos. 2014. Experimenting with Electromagnetism Using Augmented Reality: Impact on Flow Student Experience and Educational Effectiveness. Computers & Education 71 (Feb. 2014) 1\u201313. 10.1016\/j.compedu.2013.09.004","DOI":"10.1016\/j.compedu.2013.09.004"},{"key":"e_1_3_3_2_38_2","unstructured":"Apple Inc. 2025. ARKit 6 - Augmented Reality. https:\/\/developer.apple.com\/augmented-reality\/arkit\/."},{"key":"e_1_3_3_2_39_2","doi-asserted-by":"publisher","DOI":"10.1145\/2898459.2898462"},{"key":"e_1_3_3_2_40_2","doi-asserted-by":"publisher","unstructured":"Mohd. H.\u00a0A. Kalana Syahrul\u00a0N. Junaini and Ahmad\u00a0H. Fauzi. 2020. Mobile augmented reality for biology learning: Review and design recommendations. Journal of critical reviews 7 12 (June 2020). 10.31838\/jcr.07.12.104","DOI":"10.31838\/jcr.07.12.104"},{"key":"e_1_3_3_2_41_2","doi-asserted-by":"publisher","unstructured":"Anjali Khurana Michael Glueck and Parmit\u00a0K. Chilana. 2023. Do I Just Tap My Headset?: How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 7 4 (Dec. 2023) 1\u201328. 10.1145\/3631451","DOI":"10.1145\/3631451"},{"key":"e_1_3_3_2_42_2","volume-title":"Guidelines for performing systematic literature reviews in software engineering","author":"Kitchenham Barbara","year":"2007","unstructured":"Barbara Kitchenham and Stuart Charters. 2007. Guidelines for performing systematic literature reviews in software engineering. EBSE Technical Report EBSE-2007-01. Keele University, Keele, UK. https:\/\/legacyfileshare.elsevier.com\/promis_misc\/525444systematicreviewsguide.pdf"},{"key":"e_1_3_3_2_43_2","doi-asserted-by":"publisher","unstructured":"Sang\u00a0Min Ko Won\u00a0Suk Chang and Yong\u00a0Gu Ji. 2013. Usability Principles for Augmented Reality Applications in a Smartphone Environment. International Journal of Human-Computer Interaction 29 8 (Aug. 2013) 501\u2013515. 10.1080\/10447318.2012.722466","DOI":"10.1080\/10447318.2012.722466"},{"key":"e_1_3_3_2_44_2","doi-asserted-by":"publisher","unstructured":"Panos\u00a0E. Kourouthanassis Costas Boletsis and George Lekakos. 2015. Demystifying the Design of Mobile Augmented Reality Applications. Multimedia Tools and Applications 74 3 (Feb. 2015) 1045\u20131066. 10.1007\/s11042-013-1710-7","DOI":"10.1007\/s11042-013-1710-7"},{"key":"e_1_3_3_2_45_2","doi-asserted-by":"publisher","DOI":"10.1145\/3489849.3489876"},{"key":"e_1_3_3_2_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/3379350.3416167"},{"key":"e_1_3_3_2_47_2","doi-asserted-by":"publisher","unstructured":"Teemu\u00a0H. Laine Eeva Nygren Amir Dirin and Hae-Jung Suk. 2016. Science Spots AR: A Platform for Science Learning Games with Augmented Reality. Educational Technology Research and Development 64 3 (June 2016) 507\u2013531. 10.1007\/s11423-015-9419-0","DOI":"10.1007\/s11423-015-9419-0"},{"key":"e_1_3_3_2_48_2","doi-asserted-by":"publisher","unstructured":"Jingya Li Erik Van\u00a0Der Spek Jun Hu and Loe Feijs. 2022. Extracting Design Guidelines for Augmented Reality Serious Games for Children. IEEE Access 10 (2022) 66660\u201366671. 10.1109\/ACCESS.2022.3184775","DOI":"10.1109\/ACCESS.2022.3184775"},{"key":"e_1_3_3_2_49_2","doi-asserted-by":"publisher","unstructured":"Gergana Lilligreen and Alexander Wiebel. 2023. Near and Far Interaction for Outdoor Augmented Reality Tree Visualization and Recommendations on Designing Augmented Reality for Use in Nature. SN Computer Science 4 3 (March 2023) 248. 10.1007\/s42979-023-01675-7","DOI":"10.1007\/s42979-023-01675-7"},{"key":"e_1_3_3_2_50_2","doi-asserted-by":"publisher","unstructured":"Stephan Lukosch Mark Billinghurst Leila Alem and Kiyoshi Kiyokawa. 2015. Collaboration in Augmented Reality. Computer Supported Cooperative Work (CSCW) 24 6 (Dec. 2015) 515\u2013525. 10.1007\/s10606-015-9239-0","DOI":"10.1007\/s10606-015-9239-0"},{"key":"e_1_3_3_2_51_2","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518991"},{"key":"e_1_3_3_2_52_2","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97281"},{"key":"e_1_3_3_2_53_2","doi-asserted-by":"publisher","DOI":"10.1145\/2207676.2208677"},{"key":"e_1_3_3_2_54_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-58465-8_10"},{"key":"e_1_3_3_2_55_2","doi-asserted-by":"publisher","unstructured":"Iulian Radu and Bertrand Schneider. 2023. Designing Augmented Reality for Makerspaces: Guidelines Lessons and Mitigation Strategies from 5+ Years of AR Educational Projects. Computers & Education: X Reality 2 (2023) 100026. 10.1016\/j.cexr.2023.100026","DOI":"10.1016\/j.cexr.2023.100026"},{"key":"e_1_3_3_2_56_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2015.36"},{"key":"e_1_3_3_2_57_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-39907-2_7"},{"key":"e_1_3_3_2_58_2","doi-asserted-by":"publisher","DOI":"10.24251\/HICSS.2019.181"},{"key":"e_1_3_3_2_59_2","doi-asserted-by":"publisher","unstructured":"Saidatul A\u2019isyah\u00a0Ahmad Shukri Haslina Arshad and Rimaniza\u00a0Zainal Abidin. 2017. The Design Guidelines of Mobile Augmented Reality for Tourism in Malaysia. AIP Conference Proceedings 1891 1 (Oct. 2017) 020026. 10.1063\/1.5005359","DOI":"10.1063\/1.5005359"},{"key":"e_1_3_3_2_60_2","doi-asserted-by":"publisher","DOI":"10.1145\/3311927.3323149"},{"key":"e_1_3_3_2_61_2","doi-asserted-by":"publisher","DOI":"10.1109\/ismar50242.2020.00077"},{"key":"e_1_3_3_2_62_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-29390-1_18"},{"key":"e_1_3_3_2_63_2","doi-asserted-by":"publisher","DOI":"10.1145\/1496984.1497013"},{"key":"e_1_3_3_2_64_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411763.3451639"},{"key":"e_1_3_3_2_65_2","doi-asserted-by":"publisher","unstructured":"Julia Woodward and Jaime Ruiz. 2023. Analytic Review of Using Augmented Reality for Situational Awareness. IEEE Transactions on Visualization and Computer Graphics 29 4 (April 2023) 2166\u20132183. 10.1109\/TVCG.2022.3141585","DOI":"10.1109\/TVCG.2022.3141585"},{"key":"e_1_3_3_2_66_2","doi-asserted-by":"publisher","unstructured":"Julia Woodward Jesse Smith Isaac Wang Sofia Cuenca and Jaime Ruiz. 2023. Designing Critical and Secondary Information in Augmented Reality Headsets for Situational Awareness. Journal of Engineering Research and Sciences 2 3 (March 2023) 1\u201315. 10.55708\/js0203001","DOI":"10.55708\/js0203001"},{"key":"e_1_3_3_2_67_2","doi-asserted-by":"publisher","unstructured":"Kevin Yu Ulrich Eck Frieder Pankratz Marc Lazarovici Dirk Wilhelm and Nassir Navab. 2022. Duplicated Reality for Co-located Augmented Reality Collaboration. IEEE Transactions on Visualization and Computer Graphics 28 5 (May 2022) 2190\u20132200. 10.1109\/TVCG.2022.3150520","DOI":"10.1109\/TVCG.2022.3150520"},{"key":"e_1_3_3_2_68_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713293"}],"event":{"name":"VRST '25: 31st ACM Symposium on Virtual Reality Software and Technology","location":"Montreal QC Canada","acronym":"VRST '25","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction","SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3756884.3766012","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,12,5]],"date-time":"2025-12-05T09:12:38Z","timestamp":1764925958000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3756884.3766012"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,12]]},"references-count":67,"alternative-id":["10.1145\/3756884.3766012","10.1145\/3756884"],"URL":"https:\/\/doi.org\/10.1145\/3756884.3766012","relation":{},"subject":[],"published":{"date-parts":[[2025,11,12]]},"assertion":[{"value":"2025-12-04","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}