{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T10:02:03Z","timestamp":1765620123235,"version":"3.48.0"},"publisher-location":"New York, NY, USA","reference-count":3,"publisher":"ACM","funder":[{"name":"National Research Institute of Cultural Heritage","award":["RS-2024-00396158"],"award-info":[{"award-number":["RS-2024-00396158"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,12,15]]},"DOI":"10.1145\/3757374.3771509","type":"proceedings-article","created":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T09:58:37Z","timestamp":1765619917000},"page":"1-3","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["VR K-Heritage Assembler: Exploring Korean Wooden Architecture Through Virtual Gong-po Assembly"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-1388-0196","authenticated-orcid":false,"given":"Juwon","family":"Lee","sequence":"first","affiliation":[{"name":"Electronics and Telecommunications Research Institute (ETRI), Daejeon, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1732-5576","authenticated-orcid":false,"given":"Da-un","family":"Jung","sequence":"additional","affiliation":[{"name":"Electronics and Telecommunications Research Institute (ETRI), Daejeon, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9994-9659","authenticated-orcid":false,"given":"Seungjae","family":"Lee","sequence":"additional","affiliation":[{"name":"Electronics and Telecommunications Research Institute (ETRI), Daejeon, Republic of Korea"}]}],"member":"320","published-online":{"date-parts":[[2025,12,14]]},"reference":[{"key":"e_1_3_3_2_2_1","doi-asserted-by":"crossref","unstructured":"David Checa Ines Miguel-Alonso and Andres Bustillo. 2023. Immersive virtual-reality computer-assembly serious game to enhance autonomous learning. Virtual Reality 27 4 (2023) 3301\u20133318.","DOI":"10.1007\/s10055-021-00607-1"},{"key":"e_1_3_3_2_3_1","doi-asserted-by":"crossref","unstructured":"Gongjin Lan Qiangqiang Lai Bing Bai Zirui Zhao and Qi Hao. 2023. A virtual reality training system for automotive engines assembly and disassembly. IEEE Transactions on Learning Technologies 17 (2023) 754\u2013764.","DOI":"10.1109\/TLT.2023.3330471"},{"key":"e_1_3_3_2_4_1","unstructured":"Jason\u00a0David Lucas. 2018. Immersive VR in the construction classroom to increase student understanding of sequence assembly and space of wood frame construction. J. Inf. Technol. Constr. 23 November 2017 (2018) 179\u2013194."}],"event":{"name":"SA Posters '25: SIGGRAPH Asia 2025 Posters","location":"Hong Kong Hong Kong","acronym":"SA Posters '25","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the SIGGRAPH Asia 2025 Posters"],"original-title":[],"deposited":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T09:58:50Z","timestamp":1765619930000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3757374.3771509"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,12,14]]},"references-count":3,"alternative-id":["10.1145\/3757374.3771509","10.1145\/3757374"],"URL":"https:\/\/doi.org\/10.1145\/3757374.3771509","relation":{},"subject":[],"published":{"date-parts":[[2025,12,14]]},"assertion":[{"value":"2025-12-14","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}