{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T09:58:02Z","timestamp":1765619882786,"version":"3.48.0"},"publisher-location":"New York, NY, USA","reference-count":10,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,12,15]]},"DOI":"10.1145\/3757374.3771777","type":"proceedings-article","created":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T09:55:22Z","timestamp":1765619722000},"page":"1-3","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["AMV3D: Adaptive Multi-Layer Volumetric 3D for DICOM"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0007-3862-9233","authenticated-orcid":false,"given":"Leonardo","family":"Locatelli","sequence":"first","affiliation":[{"name":"Adapta Studio, Milano, Italy"}]},{"ORCID":"https:\/\/orcid.org\/0009-0005-7227-8081","authenticated-orcid":false,"given":"Matteo","family":"Valoriani","sequence":"additional","affiliation":[{"name":"FifthIngenium, Milano, Italy and Dipartimento di Elettronica, Informazione e Bioingegnieria, Politecnico di Milano, Milano, Italy"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-7649-7987","authenticated-orcid":false,"given":"Manuel","family":"Pezzera","sequence":"additional","affiliation":[{"name":"FifthIngenium, Milano, Italy"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2994-7516","authenticated-orcid":false,"given":"Simona","family":"Perotto","sequence":"additional","affiliation":[{"name":"Dipartimento di Matematica, Politecnico di Milano, Milano, Italy and ADAPTA studio, Milano, Italy"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-6984-3798","authenticated-orcid":false,"given":"Francesco","family":"Clasadonte","sequence":"additional","affiliation":[{"name":"Fifthingenium, Milano, Italy"}]}],"member":"320","published-online":{"date-parts":[[2025,12,14]]},"reference":[{"key":"e_1_3_3_1_2_1","doi-asserted-by":"publisher","DOI":"10.7910\/DVN\/3JDZCT"},{"key":"e_1_3_3_1_3_1","doi-asserted-by":"publisher","DOI":"10.1201\/b22086"},{"key":"e_1_3_3_1_4_1","unstructured":"Unity Documentation. 2025. Density Volume Support in Unity URP. Unity Manual. https:\/\/docs.unity3d.com\/Packages\/com.unity.render-pipelines.universal@17.0\/api\/index.html"},{"key":"e_1_3_3_1_5_1","unstructured":"Gordon Kindlmann. 2010. The NRRD File Format: Nearly Raw Raster Data. Teem Documentation. http:\/\/teem.sourceforge.net\/nrrd\/format.html Defines the NRRD volumetric format with flexible header and data layout.."},{"key":"e_1_3_3_1_6_1","unstructured":"Magnus Lavik. 2025. UnityVolumeRendering. GitHub repository. https:\/\/github.com\/mlavik1\/UnityVolumeRendering Open-source Unity project for volume rendering supporting NRRD DICOM and other volumetric formats.."},{"key":"e_1_3_3_1_7_1","unstructured":"Simona Perotto Manuel\u00a0Pezzera Leonardo\u00a0Locatelli Matteo\u00a0Valoriani. 2025. AMV3D: Adaptive Medical Volume 3D Rendering Pipeline. GitHub repository. https:\/\/github.com\/LeoLoca93\/AMV3D Adaptive volumetric rendering framework for medical data featuring multi-resolution hierarchy empty-space skipping and adaptive DVR visualization.."},{"key":"e_1_3_3_1_8_1","doi-asserted-by":"crossref","unstructured":"Ken Museth. 2013. VDB: High-Resolution Sparse Volumes with Dynamic Topology. ACM Transactions on Graphics (TOG) 32 3 (2013) 27:1\u201327:22. https:\/\/www.museth.org\/Ken\/Publications_files\/Museth_TOG13.pdf Introduces the hierarchical sparse data structure behind OpenVDB..","DOI":"10.1145\/2487228.2487235"},{"key":"e_1_3_3_1_9_1","unstructured":"Ken Museth Jeff Budsberg Matheus Gadelha et\u00a0al. 2021. NanoVDB: A Compact and GPU-Friendly Representation for OpenVDB. NVIDIA Research. https:\/\/research.nvidia.com\/labs\/prl\/nanovdb\/nanovdb2021.pdf"},{"key":"e_1_3_3_1_10_1","volume-title":"ACM SIGGRAPH 2017 Courses: Advances in Real-Time Rendering in Games","author":"Schneider Andrew","year":"2017","unstructured":"Andrew Schneider. 2017. The Real-Time Volumetric Cloudscapes of Horizon Zero Dawn. In ACM SIGGRAPH 2017 Courses: Advances in Real-Time Rendering in Games. ACM. http:\/\/advances.realtimerendering.com\/s2017\/ Course notes."},{"key":"e_1_3_3_1_11_1","doi-asserted-by":"crossref","unstructured":"Hari Sundar Rahul\u00a0S. Sampath and George Biros. 2008. Bottom-Up Construction and 2:1 Balance Refinement of Linear Octrees in Parallel. SIAM Journal on Scientific Computing 30 5 (2008) 2675\u20132708. Describes linear octrees using Morton encoding for scalable parallel construction..","DOI":"10.1137\/070681727"}],"event":{"name":"SA Posters '25: SIGGRAPH Asia 2025 Posters","location":"Hong Kong Hong Kong","acronym":"SA Posters '25","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the SIGGRAPH Asia 2025 Posters"],"original-title":[],"deposited":{"date-parts":[[2025,12,13]],"date-time":"2025-12-13T09:56:09Z","timestamp":1765619769000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3757374.3771777"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,12,14]]},"references-count":10,"alternative-id":["10.1145\/3757374.3771777","10.1145\/3757374"],"URL":"https:\/\/doi.org\/10.1145\/3757374.3771777","relation":{},"subject":[],"published":{"date-parts":[[2025,12,14]]},"assertion":[{"value":"2025-12-14","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}