{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T07:54:31Z","timestamp":1776930871762,"version":"3.51.2"},"publisher-location":"New York, NY, USA","reference-count":51,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,12,3]]},"DOI":"10.1145\/3769047.3769063","type":"proceedings-article","created":{"date-parts":[[2025,11,28]],"date-time":"2025-11-28T12:23:26Z","timestamp":1764332606000},"page":"1-11","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["High-Fiving with the Machine: Synthesising Reactive Motion from Human Input with Interaction Contact Labels"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0009-3157-4000","authenticated-orcid":false,"given":"Oliver","family":"Hixon-Fisher","sequence":"first","affiliation":[{"name":"Kingston University, London, London, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-8927-2802","authenticated-orcid":false,"given":"Jarek","family":"Francik","sequence":"additional","affiliation":[{"name":"Kingston University, London, London, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6170-0236","authenticated-orcid":false,"given":"Dimitrios","family":"Makris","sequence":"additional","affiliation":[{"name":"Kingston University, London, London, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2025,12,2]]},"reference":[{"key":"e_1_3_3_1_2_1","first-page":"29","volume-title":"International Conference on ArtsIT, Interactivity & Game Creation","author":"Akser Murat","year":"2016","unstructured":"Murat Akser, Brian Bridges, Giuliano Campo, Abbas Cheddad, Kevin Curran, Lisa Fitzpatrick, Linley Hamilton, John Harding, Ted Leath, Tom Lunney, et\u00a0al. 2016. SceneMaker: Creative Technology for Digital Storytelling. In International Conference on ArtsIT, Interactivity & Game Creation. Springer, 29\u201338."},{"key":"e_1_3_3_1_3_1","volume-title":"CVPR Workshop on Computer Vision for Augmented and Virtual Reality","author":"Bazarevsky Valentin","year":"2020","unstructured":"Valentin Bazarevsky, Yury Kartynnik, Andrey Vakunov, Karthik Tkachenka, Han Sung, Ming\u00a0Guang Chang, and Matthias Grundmann. 2020. BlazePose: On-device Real-time Body Pose Tracking. In CVPR Workshop on Computer Vision for Augmented and Virtual Reality. Seattle, WA, USA."},{"key":"e_1_3_3_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV48922.2021.01144"},{"key":"e_1_3_3_1_5_1","doi-asserted-by":"publisher","DOI":"10.1609\/aaai.v34i04.5750"},{"key":"e_1_3_3_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52729.2023.01726"},{"key":"e_1_3_3_1_7_1","doi-asserted-by":"crossref","unstructured":"Baptiste Chopin Hao Tang Naima Otberdout Mohamed Daoudi and Nicu Sebe. 2023. Interaction Transformer for Human Reaction Generation. IEEE Transactions on Multimedia 25 (2023) 8842\u20138854.","DOI":"10.1109\/TMM.2023.3242152"},{"key":"e_1_3_3_1_8_1","doi-asserted-by":"publisher","unstructured":"Sebastian Cmentowski Sukran Karaosmanoglu Fabian Kievelitz Frank Steinicke and Jens Kr\u00fcger. 2023. A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games. Proceedings of the ACM on Human-Computer Interaction 7 CHI PLAY (2023) 73\u2013103. 10.1145\/3611023","DOI":"10.1145\/3611023"},{"key":"e_1_3_3_1_9_1","first-page":"40","volume-title":"International conference on medical image computing and computer-assisted intervention","author":"Fick Rutger\u00a0HJ","year":"2021","unstructured":"Rutger\u00a0HJ Fick, Alireza Moshayedi, Gauthier Roy, Jules Dedieu, St\u00e9phanie Petit, and Saima\u00a0Ben Hadj. 2021. Domain-specific cycle-GAN augmentation improves domain generalizability for mitosis detection. In International conference on medical image computing and computer-assisted intervention. Springer, 40\u201347."},{"key":"e_1_3_3_1_10_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-72764-124"},{"key":"e_1_3_3_1_11_1","doi-asserted-by":"publisher","DOI":"10.1111\/cgf.14647"},{"key":"e_1_3_3_1_12_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52733.2024.00186"},{"key":"e_1_3_3_1_13_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.00509"},{"key":"e_1_3_3_1_14_1","doi-asserted-by":"crossref","unstructured":"Chuan Guo Xinxin Zuo Sen Wang Shihao Zou Qingyao Sun Annan Deng Minglun Gong and Li Cheng. 2020. Action2Motion: Conditioned Generation of 3D Human Motions. Proceedings of the 28th ACM International Conference on Multimedia (2020). https:\/\/arxiv.org\/pdf\/2007.15240.pdf","DOI":"10.1145\/3394171.3413635"},{"key":"e_1_3_3_1_15_1","doi-asserted-by":"crossref","unstructured":"Mohamed Hassan Duygu Ceylan Ruben Villegas Jun Saito Jimei Yang Yi Zhou and Michael Black. 2021. Stochastic Scene-Aware Motion Prediction. ICCV (2021). https:\/\/openaccess.thecvf.com\/content\/ICCV2021\/papers\/Hassan_Stochastic_Scene-Aware_Motion_Prediction_ICCV_2021_paper.pdf","DOI":"10.1109\/ICCV48922.2021.01118"},{"key":"e_1_3_3_1_16_1","doi-asserted-by":"publisher","DOI":"10.5220\/0013102100003912"},{"key":"e_1_3_3_1_17_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00205"},{"key":"e_1_3_3_1_18_1","volume-title":"Proceedings of the International Conference on Learning Representations (ICLR)","author":"Kingma Diederik\u00a0P.","year":"2014","unstructured":"Diederik\u00a0P. Kingma and Max Welling. 2014. Auto-Encoding Variational Bayes. In Proceedings of the International Conference on Learning Representations (ICLR). https:\/\/arxiv.org\/abs\/1312.6114"},{"key":"e_1_3_3_1_19_1","doi-asserted-by":"publisher","unstructured":"Catherine\u00a0Oh Kruzic David Kruzic Fernanda Herrera and Jeremy Bailenson. 2020. Facial expressions contribute more than body movements to conversational outcomes in avatar-mediated virtual environments. Scientific Reports 10 1 (2020) 20626. 10.1038\/s41598-020-76672-4","DOI":"10.1038\/s41598-020-76672-4"},{"key":"e_1_3_3_1_20_1","doi-asserted-by":"publisher","DOI":"10.1109\/WACV.2019.00197"},{"key":"e_1_3_3_1_21_1","unstructured":"Han Liang Wenqian Zhang Wenxuan Li Jingyi Yu and Lan Xu. 2024. Intergen: Diffusion-based multi-human motion generation under complex interactions. International Journal of Computer Vision (2024) 1\u201321."},{"key":"e_1_3_3_1_22_1","doi-asserted-by":"crossref","unstructured":"Che-Tsung Lin Jie-Long Kew Chee\u00a0Seng Chan Shang-Hong Lai and Christopher Zach. 2023. Cycle-object consistency for image-to-image domain adaptation. Pattern Recognition 138 (2023) 109416.","DOI":"10.1016\/j.patcog.2023.109416"},{"key":"e_1_3_3_1_23_1","unstructured":"Zeyu Ling Bo Han Shiyang Li Hongdeng Shen Jikang Cheng and Changqing Zou. 2024. MotionLLaMA: A Unified Framework for Motion Synthesis and Comprehension. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2411.17335 (2024)."},{"key":"e_1_3_3_1_24_1","unstructured":"Camillo Lugaresi Jiuqiang Tang Hadon Nash Chris McClanahan Esha Uboweja Michael Hays Fan Zhang Chuo-Ling Chang Ming\u00a0Guang Yong Juhyun Lee Wan-Teh Chang Wei Hua Manfred Georg and Matthias Grundmann. 2019. MediaPipe: A Framework for Building Perception Pipelines. CoRR abs\/1906.08172 (2019). arXiv:https:\/\/arXiv.org\/abs\/1906.08172http:\/\/arxiv.org\/abs\/1906.08172"},{"key":"e_1_3_3_1_25_1","doi-asserted-by":"publisher","unstructured":"Qianhui Men Hubert\u00a0P.H. Shum Edmond\u00a0S.L. Ho and Howard Leung. 2022. GAN-based reactive motion synthesis with class-aware discriminators for human\u2013human interaction. Computers & Graphics 102 (2022) 634\u2013645. 10.1016\/j.cag.2021.09.014","DOI":"10.1016\/j.cag.2021.09.014"},{"key":"e_1_3_3_1_26_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV48922.2021.01080"},{"key":"e_1_3_3_1_27_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-031-20047-2_28"},{"key":"e_1_3_3_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52729.2023.01333"},{"key":"e_1_3_3_1_29_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.01042"},{"key":"e_1_3_3_1_30_1","doi-asserted-by":"publisher","unstructured":"Alessio Sampieri Alessio Palma Indro Spinelli and Fabio Galasso. 2024. Length-Aware Motion Synthesis via Latent Diffusion. ECCV (2024). 10.48550\/arXiv.2407.11532","DOI":"10.48550\/arXiv.2407.11532"},{"key":"e_1_3_3_1_31_1","volume-title":"International Conference on Learning Representations (ICLR)","author":"Shafir Yoni","year":"2024","unstructured":"Yoni Shafir, Guy Tevet, Roy Kapon, and Amit\u00a0Haim Bermano. 2024. Human Motion Diffusion as a Generative Prior. In International Conference on Learning Representations (ICLR)."},{"key":"e_1_3_3_1_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/HRI.2019.8673304"},{"key":"e_1_3_3_1_33_1","first-page":"15999","volume-title":"Proceedings of the IEEE\/CVF International Conference on Computer Vision (ICCV)","year":"2023","unstructured":"Tanaka. 2023. Role-Aware Interaction Generation from Textual Description. In Proceedings of the IEEE\/CVF International Conference on Computer Vision (ICCV). 15999\u201316009."},{"key":"e_1_3_3_1_34_1","volume-title":"The Eleventh International Conference on Learning Representations","author":"Tevet Guy","year":"2023","unstructured":"Guy Tevet, Sigal Raab, Brian Gordon, Yoni Shafir, Daniel Cohen-or, and Amit\u00a0Haim Bermano. 2023. Human Motion Diffusion Model. In The Eleventh International Conference on Learning Representations. https:\/\/openreview.net\/forum?id=SJ1kSyO2jwu"},{"key":"e_1_3_3_1_35_1","doi-asserted-by":"publisher","unstructured":"Fabian Unruh Maximilian Landeck Sebastian Oberd\u00f6rfer Jean\u2011Luc Lugrin and Marc\u202fErich Latoschik. 2021. The Influence of Avatar Embodiment on Time Perception\u00a0\u2013 Towards VR for Time\u2011Based Therapy. Frontiers in Virtual Reality 2 (2021) 658509. 10.3389\/frvir.2021.658509","DOI":"10.3389\/frvir.2021.658509"},{"key":"e_1_3_3_1_36_1","volume-title":"Advances in Neural Information Processing Systems (NeurIPS)","author":"Vaswani Ashish","year":"2017","unstructured":"Ashish Vaswani, Noam Shazeer, Niki Parmar, Jakob Uszkoreit, Llion Jones, Aidan\u00a0N. Gomez, \u0141ukasz Kaiser, and Illia Polosukhin. 2017. Attention Is All You Need. In Advances in Neural Information Processing Systems (NeurIPS) , Vol.\u00a030."},{"key":"e_1_3_3_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/2993369.2993381"},{"key":"e_1_3_3_1_38_1","unstructured":"Weilin Wan Zhiyang Dou Taku Komura Wenping Wang Dinesh Jayaraman and Lingjie Liu. 2023. TLControl: Trajectory and Language Control for Human Motion Synthesis. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2311.17135 (2023)."},{"key":"e_1_3_3_1_39_1","first-page":"37","volume-title":"European Conference on Computer Vision","author":"Wan Weilin","year":"2024","unstructured":"Weilin Wan, Zhiyang Dou, Taku Komura, Wenping Wang, Dinesh Jayaraman, and Lingjie Liu. 2024. Tlcontrol: Trajectory and language control for human motion synthesis. In European Conference on Computer Vision. Springer, 37\u201354."},{"key":"e_1_3_3_1_40_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.01981"},{"key":"e_1_3_3_1_41_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.01203"},{"key":"e_1_3_3_1_42_1","volume-title":"The Thirteenth International Conference on Learning Representations","author":"Wang Yilin","year":"2025","unstructured":"Yilin Wang, chuan guo, Yuxuan Mu, Muhammad\u00a0Gohar Javed, Xinxin Zuo, Juwei Lu, Hai Jiang, and Li cheng. 2025. MotionDreamer: One-to-Many Motion Synthesis with Localized Generative Masked Transformer. In The Thirteenth International Conference on Learning Representations. https:\/\/openreview.net\/forum?id=d23EVDRJ6g"},{"key":"e_1_3_3_1_43_1","doi-asserted-by":"publisher","unstructured":"Yuanjie Wu YuWang SungchulJung Simon Hoermann and Robert W.Lindeman. 2021. Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance Presence and Attraction. Frontiers in Virtual Reality 2 (2021). 10.3389\/frvir.2021.641296","DOI":"10.3389\/frvir.2021.641296"},{"key":"e_1_3_3_1_44_1","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR42600.2020.00622"},{"key":"e_1_3_3_1_45_1","doi-asserted-by":"publisher","DOI":"10.1609\/aaai.v39i24.34752"},{"key":"e_1_3_3_1_46_1","doi-asserted-by":"publisher","unstructured":"Wenjie Yin Xuejiao Zhao Yi Yu Hang Yin Danica Kragic and M\u00e5rten Bj\u00f6rkman. 2024. LM2D: Lyrics- and Music-Driven Dance Synthesis. CoRR abs\/2403.09407 (2024). arXiv:https:\/\/arXiv.org\/abs\/2403.0940710.48550\/ARXIV.2403.09407","DOI":"10.48550\/ARXIV.2403.09407"},{"key":"e_1_3_3_1_47_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICASSP49357.2023.10097002"},{"key":"e_1_3_3_1_48_1","unstructured":"Mingyuan Zhang Zhongang Cai Liang Pan Fangzhou Hong Xinying Guo Lei Yang and Ziwei Liu. 2022a. MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2208.15001 (2022)."},{"key":"e_1_3_3_1_49_1","doi-asserted-by":"crossref","unstructured":"Zuyu Zhang Yan Li and Byeong-Seok Shin. 2022b. C2-GAN: Content-consistent generative adversarial networks for unsupervised domain adaptation in medical image segmentation. Medical Physics 49 10 (2022) 6491\u20136504.","DOI":"10.1002\/mp.15944"},{"key":"e_1_3_3_1_50_1","volume-title":"The Thirteenth International Conference on Learning Representations (ICLR)","author":"Zhao Kaifeng","year":"2025","unstructured":"Kaifeng Zhao, Gen Li, and Siyu Tang. 2025. DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control. In The Thirteenth International Conference on Learning Representations (ICLR)."},{"key":"e_1_3_3_1_51_1","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV.2017.244"},{"key":"e_1_3_3_1_52_1","unstructured":"Qiran Zou Shangyuan Yuan Shian Du Yu Wang Chang Liu Yi Xu Jie Chen and Xiangyang Ji. 2024. ParCo: Part-Coordinating Text-to-Motion Synthesis. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2403.18512 (2024)."}],"event":{"name":"MIG '25: The 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games","location":"Zurich Switzerland","acronym":"MIG '25","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"]},"container-title":["Proceedings of the 2025 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3769047.3769063","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,1,8]],"date-time":"2026-01-08T20:56:46Z","timestamp":1767905806000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3769047.3769063"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,12,2]]},"references-count":51,"alternative-id":["10.1145\/3769047.3769063","10.1145\/3769047"],"URL":"https:\/\/doi.org\/10.1145\/3769047.3769063","relation":{},"subject":[],"published":{"date-parts":[[2025,12,2]]},"assertion":[{"value":"2025-12-02","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}