{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,12,19]],"date-time":"2025-12-19T06:09:22Z","timestamp":1766124562040,"version":"3.48.0"},"publisher-location":"New York, NY, USA","reference-count":33,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,12]]},"DOI":"10.1145\/3769534.3769592","type":"proceedings-article","created":{"date-parts":[[2025,12,19]],"date-time":"2025-12-19T06:05:38Z","timestamp":1766124338000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Collective Intelligence Outperforms Individual Talent: A Case Study in League of Legends"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0004-4398-7148","authenticated-orcid":false,"given":"Angelo Josey","family":"Caldeira","sequence":"first","affiliation":[{"name":"School of Computer Science, University of Leeds, Leeds, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-6629-4451","authenticated-orcid":false,"given":"Sajan","family":"Maharjan","sequence":"additional","affiliation":[{"name":"School of Computer Science, University of Leeds, Leeds, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3935-4087","authenticated-orcid":false,"given":"Srijoni","family":"Majumdar","sequence":"additional","affiliation":[{"name":"School of Computer Science, University of Leeds, Leeds, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3900-2057","authenticated-orcid":false,"given":"Evangelos","family":"Pournaras","sequence":"additional","affiliation":[{"name":"School of Computer Science, University of Leeds, Leeds, United Kingdom"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2025,12,18]]},"reference":[{"key":"e_1_3_3_2_2_2","doi-asserted-by":"crossref","unstructured":"Thomas Asikis Johannes Klinglmayr Dirk Helbing and Evangelos Pournaras. 2021. How value-sensitive design can empower sustainable consumption. Royal Society open science 8 1 (2021) 201418.","DOI":"10.1098\/rsos.201418"},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"publisher","DOI":"10.5281\/zenodo.16995053"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"crossref","unstructured":"Jordi Duch Joshua\u00a0S Waitzman and Lu\u00eds A\u00a0Nunes Amaral. 2010. Quantifying the performance of individual players in a team activity. PloS one 5 6 (2010) e10937.","DOI":"10.1371\/journal.pone.0010937"},{"key":"e_1_3_3_2_5_2","doi-asserted-by":"crossref","DOI":"10.3386\/w32295","volume-title":"Beliefs that Entertain","author":"Gandhi Ashvin","year":"2024","unstructured":"Ashvin Gandhi, Paola Giuliano, Eric Guan, Quinn Keefer, Chase McDonald, Michaela Pagel, and Joshua Tasoff. 2024. Beliefs that Entertain. Technical Report. National Bureau of Economic Research."},{"key":"e_1_3_3_2_6_2","unstructured":"David Glombik Fabian Beck Shivam Agarwal and G\u00fcnter Wallner. 2025. Visually Exploring Team Communication and Gameplay Events in League of Legends. (2025)."},{"key":"e_1_3_3_2_7_2","unstructured":"Antonio Gonzalez-Pardo Fernando Palero and David Camacho. 2015. An empirical study on collective intelligence algorithms for video games problem-solving. Computing and Informatics 34 (2015) 233\u2013253."},{"key":"e_1_3_3_2_8_2","doi-asserted-by":"crossref","unstructured":"Thomas\u00a0U Grund. 2012. Network structure and team performance: The case of English Premier League soccer teams. Social Networks 34 4 (2012) 682\u2013690.","DOI":"10.1016\/j.socnet.2012.08.004"},{"key":"e_1_3_3_2_9_2","unstructured":"Riot\u00a0Games Inc.2025. Riot Developer Portal. https:\/\/developer.riotgames.com\/ Accessed: 2025-01-01."},{"key":"e_1_3_3_2_10_2","unstructured":"Liew\u00a0Ching Kho Mohd Shareduwan\u00a0Mohd Kasihmuddin Mohd Mansor Saratha Sathasivam et\u00a0al. 2020. Logic Mining in League of Legends. Pertanika Journal of Science & Technology 28 1 (2020)."},{"key":"e_1_3_3_2_11_2","volume-title":"Collective Intelligence Conference","author":"Kim Young\u00a0Ji","year":"2015","unstructured":"Young\u00a0Ji Kim, DAVID Engel, Anita\u00a0Williams Woolley, Jeffrey Lin, Naomi McArthur, and Thomas\u00a0W Malone. 2015. Work together, play smart: Collective intelligence in League of Legends teams. In Collective Intelligence Conference."},{"key":"e_1_3_3_2_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/2998181.2998185"},{"key":"e_1_3_3_2_13_2","doi-asserted-by":"crossref","unstructured":"Athanasios\u00a0V Kokkinakis Peter\u00a0I Cowling Anders Drachen and Alex\u00a0R Wade. 2017. Exploring the relationship between video game expertise and fluid intelligence. PloS one 12 11 (2017) e0186621.","DOI":"10.1371\/journal.pone.0186621"},{"key":"e_1_3_3_2_14_2","first-page":"161","volume-title":"1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014","author":"Kou Yubo","year":"2014","unstructured":"Yubo Kou and Xinning Gui. 2014. Playing with strangers: Understanding temporary teams in league of legends. In 1st ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2014. Association for Computing Machinery, Inc, 161\u2013169."},{"key":"e_1_3_3_2_15_2","doi-asserted-by":"crossref","unstructured":"Stefan Krause Richard James Jolyon\u00a0J Faria Graeme\u00a0D Ruxton and Jens Krause. 2011. Swarm intelligence in humans: diversity can trump ability. Animal Behaviour 81 5 (2011) 941\u2013948.","DOI":"10.1016\/j.anbehav.2010.12.018"},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"publisher","unstructured":"John Laird and Michael VanLent. 2001. Human-Level AI\u2019s Killer Application: Interactive Computer Games. AI Magazine 22 2 (June 2001) 15\u201315. 10.1609\/aimag.v22i2.1558Number: 2.","DOI":"10.1609\/aimag.v22i2.1558"},{"key":"e_1_3_3_2_17_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858132"},{"key":"e_1_3_3_2_18_2","volume-title":"Handbook of collective intelligence","author":"Malone Thomas\u00a0W","year":"2022","unstructured":"Thomas\u00a0W Malone and Michael\u00a0S Bernstein. 2022. Handbook of collective intelligence. MIT press."},{"key":"e_1_3_3_2_19_2","doi-asserted-by":"crossref","unstructured":"Philip\u00a0Z Maymin. 2021. Smart kills and worthless deaths: eSports analytics for League of Legends. Journal of Quantitative Analysis in Sports 17 1 (2021) 11\u201327.","DOI":"10.1515\/jqas-2019-0096"},{"key":"e_1_3_3_2_20_2","unstructured":"Jane McGonigal. 2008. Why I love bees: A case study in collective intelligence gaming. The ecology of games: Connecting youth games and learning (2008) 199\u2013228."},{"key":"e_1_3_3_2_21_2","unstructured":"Mar\u00e7al Mora\u00a0Cantallops et\u00a0al. 2018. Exploring player experience and social networks in moba games: the case of League of Legends. (2018)."},{"key":"e_1_3_3_2_22_2","doi-asserted-by":"crossref","unstructured":"Mar\u00e7al Mora-Cantallops and Miguel-\u00c1ngel Sicilia. 2018. MOBA games: A literature review. Entertainment computing 26 (2018) 128\u2013138.","DOI":"10.1016\/j.entcom.2018.02.005"},{"key":"e_1_3_3_2_23_2","doi-asserted-by":"crossref","unstructured":"Mar\u00e7al Mora-Cantallops and Miguel-\u00c1ngel Sicilia. 2018. Player-centric networks in League of Legends. Social networks 55 (2018) 149\u2013159.","DOI":"10.1016\/j.socnet.2018.06.002"},{"key":"e_1_3_3_2_24_2","doi-asserted-by":"crossref","unstructured":"Marcal Mora-Cantallops and Miguel-\u00c1ngel Sicilia. 2019. Team efficiency and network structure: The case of professional League of Legends. Social Networks 58 (2019) 105\u2013115.","DOI":"10.1016\/j.socnet.2019.03.004"},{"key":"e_1_3_3_2_25_2","doi-asserted-by":"crossref","unstructured":"Evangelos Pournaras Peter Pilgerstorfer and Thomas Asikis. 2018. Decentralized Collective Learning for Self-managed Sharing Economies. ACM Transactions of Autonomous and Adaptive Systems (2018).","DOI":"10.1145\/3277668"},{"key":"e_1_3_3_2_26_2","doi-asserted-by":"crossref","unstructured":"Chuhao Qin and Evangelos Pournaras. 2023. Coordination of drones at scale: Decentralized energy-aware swarm intelligence for spatio-temporal sensing. Transportation Research Part C: Emerging Technologies 157 (2023) 104387.","DOI":"10.1016\/j.trc.2023.104387"},{"key":"e_1_3_3_2_27_2","volume-title":"Studying gamification: The effect of rewards and incentives on motivation","author":"Richter Ganit","year":"2015","unstructured":"Ganit Richter, Daphne\u00a0R Raban, and Sheizaf Rafaeli. 2015. Studying gamification: The effect of rewards and incentives on motivation. Springer."},{"key":"e_1_3_3_2_28_2","doi-asserted-by":"crossref","unstructured":"Francisco\u00a0C Santos Flavio\u00a0L Pinheiro Tom Lenaerts and Jorge\u00a0M Pacheco. 2012. The role of diversity in the evolution of cooperation. Journal of theoretical biology 299 (2012) 88\u201396.","DOI":"10.1016\/j.jtbi.2011.09.003"},{"key":"e_1_3_3_2_29_2","doi-asserted-by":"crossref","unstructured":"Anna Sapienza Yilei Zeng Alessandro Bessi Kristina Lerman and Emilio Ferrara. 2018. Individual performance in team-based online games. Royal Society open science 5 6 (2018) 180329.","DOI":"10.1098\/rsos.180329"},{"key":"e_1_3_3_2_30_2","volume-title":"Coordination and balanced communication enhance collective problem-solving in organic teams","author":"Szabo Rebeka\u00a0O","year":"2024","unstructured":"Rebeka\u00a0O Szabo, David Deritei, and Federico Battiston. 2024. Coordination and balanced communication enhance collective problem-solving in organic teams. Technical Report. Center for Open Science."},{"key":"e_1_3_3_2_31_2","doi-asserted-by":"crossref","unstructured":"Xiangrong Wang Evangelos Pournaras Robert\u00a0E Kooij and Piet Van\u00a0Mieghem. 2014. Improving robustness of complex networks via the effective graph resistance. The European Physical Journal B 87 (2014) 1\u201312.","DOI":"10.1140\/epjb\/e2014-50276-0"},{"key":"e_1_3_3_2_32_2","doi-asserted-by":"crossref","unstructured":"Anita\u00a0Williams Woolley Ishani Aggarwal and Thomas\u00a0W Malone. 2015. Collective intelligence and group performance. Current Directions in Psychological Science 24 6 (2015) 420\u2013424.","DOI":"10.1177\/0963721415599543"},{"key":"e_1_3_3_2_33_2","doi-asserted-by":"crossref","unstructured":"Anita\u00a0Williams Woolley Christopher\u00a0F Chabris Alex Pentland Nada Hashmi and Thomas\u00a0W Malone. 2010. Evidence for a collective intelligence factor in the performance of human groups. science 330 6004 (2010) 686\u2013688.","DOI":"10.1126\/science.1193147"},{"key":"e_1_3_3_2_34_2","doi-asserted-by":"crossref","unstructured":"Zhi-Jin Zhong. 2011. The effects of collective MMORPG (Massively Multiplayer Online Role-Playing Games) play on gamers\u2019 online and offline social capital. Computers in human behavior 27 6 (2011) 2352\u20132363.","DOI":"10.1016\/j.chb.2011.07.014"}],"event":{"name":"VINCI 2025: Proceedings of the 18th International Symposium on Visual Information Communication and Interaction","location":"Linz Austria","acronym":"VINCI 2025"},"container-title":["Proceedings of the 18th International Symposium on Visual Information Communication and Interaction"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3769534.3769592","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,12,19]],"date-time":"2025-12-19T06:05:51Z","timestamp":1766124351000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3769534.3769592"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,12]]},"references-count":33,"alternative-id":["10.1145\/3769534.3769592","10.1145\/3769534"],"URL":"https:\/\/doi.org\/10.1145\/3769534.3769592","relation":{},"subject":[],"published":{"date-parts":[[2025,12]]},"assertion":[{"value":"2025-12-18","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}