{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,30]],"date-time":"2026-06-30T03:42:38Z","timestamp":1782790958734,"version":"3.54.5"},"publisher-location":"New York, NY, USA","reference-count":61,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2025,12]]},"DOI":"10.1145\/3771882.3771887","type":"proceedings-article","created":{"date-parts":[[2025,11,29]],"date-time":"2025-11-29T11:54:07Z","timestamp":1764417247000},"page":"351-363","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":4,"title":["Augmenting or Immersing? The Impact of Technology Choice on Cognitive Load and Enjoyment in Escape Rooms"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0002-1878-7182","authenticated-orcid":false,"given":"Vivien","family":"Landgrebe","sequence":"first","affiliation":[{"name":"LMU Munich, Munich, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-2337-223X","authenticated-orcid":false,"given":"Elizabeth","family":"Bouquet","sequence":"additional","affiliation":[{"name":"University of Television and Film Munich, Munich, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0002-9991-9350","authenticated-orcid":false,"given":"Simon","family":"von der Au","sequence":"additional","affiliation":[{"name":"University of Television and Film Munich, Munich, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5462-8782","authenticated-orcid":false,"given":"Sven","family":"Mayer","sequence":"additional","affiliation":[{"name":"TU Dortmund University, Dortmund, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2025,11,30]]},"reference":[{"key":"e_1_3_3_1_2_2","doi-asserted-by":"publisher","unstructured":"Ronald\u00a0T. Azuma. 1997. A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6 4 (1997) 355\u2013385. 10.1162\/PRES.1997.6.4.355","DOI":"10.1162\/PRES.1997.6.4.355"},{"key":"e_1_3_3_1_3_2","doi-asserted-by":"publisher","DOI":"10.1145\/3341215.3356987"},{"key":"e_1_3_3_1_4_2","doi-asserted-by":"publisher","unstructured":"Giorgio Ballestin Manuela Chessa and Fabio Solari. 2021. A Registration Framework for the Comparison of Video and Optical See-Through Devices in Interactive Augmented Reality. IEEE Access 9 (2021) 64828\u201364843. 10.1109\/ACCESS.2021.3075780","DOI":"10.1109\/ACCESS.2021.3075780"},{"key":"e_1_3_3_1_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/3478432.3499262"},{"key":"e_1_3_3_1_6_2","doi-asserted-by":"publisher","DOI":"10.1145\/3628516.3659387"},{"key":"e_1_3_3_1_7_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-40014-113"},{"key":"e_1_3_3_1_8_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4614-0064-61"},{"key":"e_1_3_3_1_9_2","doi-asserted-by":"publisher","unstructured":"Paul Chandler and John Sweller. 1992. The split\u2010attention effect as a factor in the design of instruction. British Journal of Educational Psychology 62 2 (6 1992) 233\u2013246. 10.1111\/j.2044-8279.1992.tb01017.x","DOI":"10.1111\/j.2044-8279.1992.tb01017.x"},{"key":"e_1_3_3_1_10_2","doi-asserted-by":"publisher","unstructured":"Chin\u00a0Jung Chao Sheng\u00a0Yu Wu Yi\u00a0Jan Yau Weng\u00a0Yan Feng and Feng\u00a0Yi Tseng. 2017. Effects of three-dimensional virtual reality and traditional training methods on mental workload and training performance. Human Factors and Ergonomics In Manufacturing 27 4 (7 2017) 187\u2013196. 10.1002\/hfm.20702","DOI":"10.1002\/hfm.20702"},{"key":"e_1_3_3_1_11_2","doi-asserted-by":"publisher","unstructured":"Samantha\u00a0Jane Clarke Daryl\u00a0J. Peel Sylvester Arnab Luca Morini Helen Keegan and Oliver Wood. 2017. EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher\/Further Education.International Journal of Serious Games 4 3 (9 2017) 14. 10.17083\/ijsg.v4i3.180","DOI":"10.17083\/ijsg.v4i3.180"},{"key":"e_1_3_3_1_12_2","doi-asserted-by":"publisher","unstructured":"Mathilde Drouot Nathalie Le\u00a0Bigot Emmanuel Bricard Jean Louis\u00a0de Bougrenet and Vincent Nourrit. 2022. Augmented reality on industrial assembly line: Impact on effectiveness and mental workload. Applied Ergonomics 103 (9 2022) 103793. 10.1016\/j.apergo.2022.103793","DOI":"10.1016\/j.apergo.2022.103793"},{"key":"e_1_3_3_1_13_2","doi-asserted-by":"publisher","unstructured":"Sandra\u00a0G. Hart. 2006. Nasa-Task Load Index (NASA-TLX); 20 Years Later. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 50 9 (2006) 904\u2013908. 10.1177\/154193120605000909","DOI":"10.1177\/154193120605000909"},{"key":"e_1_3_3_1_14_2","doi-asserted-by":"publisher","DOI":"10.1109\/INFCOMW.2013.6562884"},{"key":"e_1_3_3_1_15_2","doi-asserted-by":"publisher","unstructured":"Linda Hirsch Florian M\u00fcller Francesco Chiossi Theodor Benga and Andreas\u00a0Martin Butz. 2023. My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players\u2019 Heartbeats in VR Games. Proc. ACM Hum.-Comput. Interact. 7 CHI PLAY Article 411 (Oct. 2023) 26\u00a0pages. 10.1145\/3611057","DOI":"10.1145\/3611057"},{"key":"e_1_3_3_1_16_2","doi-asserted-by":"publisher","DOI":"10.1145\/3543712.3543729"},{"key":"e_1_3_3_1_17_2","doi-asserted-by":"publisher","DOI":"10.1145\/3481312.3481327"},{"key":"e_1_3_3_1_18_2","doi-asserted-by":"publisher","DOI":"10.1109\/IUSER.2014.7002689"},{"key":"e_1_3_3_1_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/3448696.3448700"},{"key":"e_1_3_3_1_20_2","doi-asserted-by":"publisher","unstructured":"Yeonju Jang and Eunil Park. 2019. An adoption model for virtual reality games: The roles of presence and enjoyment. Telematics and Informatics 42 (9 2019) 101239. 10.1016\/j.tele.2019.101239","DOI":"10.1016\/j.tele.2019.101239"},{"key":"e_1_3_3_1_21_2","doi-asserted-by":"publisher","unstructured":"Hamraz Javaheri Vitor Fortes\u00a0Rey Paul Lukowicz Gregor\u00a0A Stavrou Jakob Karolus and Omid Ghamarnejad. 2025. Assessing the Feasibility of Using Apple Vision Pro While Performing Medical Precision Tasks: Controlled User Study. JMIR XR Spatial Comput 2 (15 Aug 2025) e73574. 10.2196\/73574","DOI":"10.2196\/73574"},{"key":"e_1_3_3_1_22_2","doi-asserted-by":"publisher","unstructured":"Nor Farzana\u00a0Syaza Jeffri and Dayang\u00a0Rohaya Awang\u00a0Rambli. 2021. A review of augmented reality systems and their effects on mental workload and task performance. Heliyon 7 3 (3 2021) e06277. 10.1016\/j.heliyon.2021.e06277","DOI":"10.1016\/j.heliyon.2021.e06277"},{"key":"e_1_3_3_1_23_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-28231-245"},{"key":"e_1_3_3_1_24_2","doi-asserted-by":"publisher","DOI":"10.1145\/3428029.3428063"},{"key":"e_1_3_3_1_25_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290607.3313003"},{"key":"e_1_3_3_1_26_2","doi-asserted-by":"publisher","DOI":"10.1145\/3665463.3678865"},{"key":"e_1_3_3_1_27_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544549.3585841"},{"key":"e_1_3_3_1_28_2","doi-asserted-by":"publisher","DOI":"10.1145\/3473856.3474003"},{"key":"e_1_3_3_1_29_2","doi-asserted-by":"publisher","unstructured":"Thomas Kosch Jakob Karolus Johannes Zagermann Harald Reiterer Albrecht Schmidt and Pawe\u0142\u00a0W. Wozniak. 2023. A Survey on Measuring Cognitive Workload in Human-Computer Interaction. Comput. Surveys 55 13s (7 2023) 1\u201339. 10.1145\/3582272","DOI":"10.1145\/3582272"},{"key":"e_1_3_3_1_30_2","doi-asserted-by":"publisher","unstructured":"Andrey Krekhov Katharina Emmerich Ronja Rotthaler and Jens Krueger. 2021. Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games. Proc. ACM Hum.-Comput. Interact. 5 CHI PLAY Article 269 (Oct. 2021) 24\u00a0pages. 10.1145\/3474696","DOI":"10.1145\/3474696"},{"key":"e_1_3_3_1_31_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-89350-96"},{"key":"e_1_3_3_1_32_2","doi-asserted-by":"publisher","DOI":"10.1109\/IE.2016.31"},{"key":"e_1_3_3_1_33_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR46266.2020.00089"},{"key":"e_1_3_3_1_34_2","doi-asserted-by":"publisher","DOI":"10.1145\/3505270.3558317"},{"key":"e_1_3_3_1_35_2","doi-asserted-by":"publisher","DOI":"10.1145\/3575879.3576002"},{"key":"e_1_3_3_1_36_2","doi-asserted-by":"publisher","DOI":"10.1145\/3450337.3483491"},{"key":"e_1_3_3_1_37_2","doi-asserted-by":"publisher","DOI":"10.1145\/3428029.3428044"},{"key":"e_1_3_3_1_38_2","doi-asserted-by":"publisher","unstructured":"Brendan Mouatt Ashleigh\u00a0E. Smith Maddison\u00a0L. Mellow Gaynor Parfitt Ross\u00a0T. Smith and Tasha\u00a0R. Stanton. 2020. The Use of Virtual Reality to Influence Motivation Affect Enjoyment and Engagement During Exercise: A Scoping Review. 10.3389\/frvir.2020.564664","DOI":"10.3389\/frvir.2020.564664"},{"key":"e_1_3_3_1_39_2","doi-asserted-by":"publisher","DOI":"10.1145\/2851581.2892494"},{"key":"e_1_3_3_1_40_2","doi-asserted-by":"publisher","DOI":"10.1145\/3594806.3594856"},{"key":"e_1_3_3_1_41_2","doi-asserted-by":"publisher","DOI":"10.1145\/3665463.3678810"},{"key":"e_1_3_3_1_42_2","doi-asserted-by":"publisher","unstructured":"Fang\u00a0Chuan Ou\u00a0Yang Hui\u00a0Min Lai and Yen\u00a0Wen Wang. 2023. Effect of augmented reality-based virtual educational robotics on programming students\u2019 enjoyment of learning computational thinking skills and academic achievement. Computers and Education 195 (4 2023) 104721. 10.1016\/j.compedu.2022.104721","DOI":"10.1016\/j.compedu.2022.104721"},{"key":"e_1_3_3_1_43_2","doi-asserted-by":"publisher","DOI":"10.1145\/3450337.3483454"},{"key":"e_1_3_3_1_44_2","doi-asserted-by":"publisher","DOI":"10.1145\/3677619.3678112"},{"key":"e_1_3_3_1_45_2","doi-asserted-by":"publisher","DOI":"10.1145\/3408877.3432485"},{"key":"e_1_3_3_1_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544549.3585739"},{"key":"e_1_3_3_1_47_2","doi-asserted-by":"publisher","unstructured":"Yan Qin. 2021. Attractiveness of game elements presence and enjoyment of mobile augmented reality games: The case of Pok\u00e9mon Go. Telematics and Informatics 62 (9 2021) 101620. 10.1016\/j.tele.2021.101620","DOI":"10.1016\/j.tele.2021.101620"},{"key":"e_1_3_3_1_48_2","doi-asserted-by":"publisher","unstructured":"Philipp\u00a0A. Rauschnabel Reto Felix Chris Hinsch Hamza Shahab and Florian Alt. 2022. What is XR? Towards a Framework for Augmented and Virtual Reality. Computers in Human Behavior 133 (8 2022) 107289. 10.1016\/j.chb.2022.107289","DOI":"10.1016\/j.chb.2022.107289"},{"key":"e_1_3_3_1_49_2","volume-title":"Mixed Reality Experience Questionnaire (MREQ)-Reference The Information Science Discussion Paper Series","author":"Regenbrecht Holger","year":"2017","unstructured":"Holger Regenbrecht, Cristina Botella, Rosa Ba\u00f1os, and Thomas Schubert. 2017. Mixed Reality Experience Questionnaire (MREQ)-Reference The Information Science Discussion Paper Series. Technical Report. Department of Information Science, University of Otago, Dunedin. https:\/\/hdl.handle.net\/10523\/7151"},{"key":"e_1_3_3_1_50_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-07668-3_37"},{"key":"e_1_3_3_1_51_2","doi-asserted-by":"publisher","unstructured":"Norbert Schwarz. 2004. Metacognitive experiences in consumer judgment and decision making. Journal of Consumer Psychology 14 4 (1 2004) 332\u2013348. 10.1207\/s15327663jcp14042","DOI":"10.1207\/s15327663jcp14042"},{"key":"e_1_3_3_1_52_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300590"},{"key":"e_1_3_3_1_53_2","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116601"},{"key":"e_1_3_3_1_54_2","doi-asserted-by":"publisher","DOI":"10.1145\/1670252.1670322"},{"key":"e_1_3_3_1_55_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4419-8126-4"},{"key":"e_1_3_3_1_56_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-1-4419-8126-49"},{"key":"e_1_3_3_1_57_2","doi-asserted-by":"publisher","DOI":"10.1145\/3629296.3629308"},{"key":"e_1_3_3_1_58_2","doi-asserted-by":"publisher","DOI":"10.1145\/3130859.3131436"},{"key":"e_1_3_3_1_59_2","doi-asserted-by":"publisher","unstructured":"Nannan Xi Juan Chen Filipe Gama Marc Riar and Juho Hamari. 2023. The challenges of entering the metaverse: An experiment on the effect of extended reality on\u00a0workload. Information Systems Frontiers 25 2 (4 2023) 659\u2013680. 10.1007\/s10796-022-10244-x","DOI":"10.1007\/s10796-022-10244-x"},{"key":"e_1_3_3_1_60_2","doi-asserted-by":"publisher","unstructured":"Jongsik Yu Seongseop Kim Tadesse\u00a0Bekele Hailu Junghyun Park and Heesup Han. 2024. The effects of virtual reality (VR) and augmented reality (AR) on senior tourists\u2019 experiential quality perceived advantages perceived enjoyment and reuse intention. Current Issues in Tourism 27 3 (2024) 464\u2013478. 10.1080\/13683500.2023.2165483","DOI":"10.1080\/13683500.2023.2165483"},{"key":"e_1_3_3_1_61_2","doi-asserted-by":"publisher","unstructured":"Xiaojun Zhao Changxiu Shi Xuqun You and Chenming Zong. 2017. Analysis of mental workload in online shopping: Are augmented and virtual reality consistent?Frontiers in Psychology 8 JAN (1 2017) 8. 10.3389\/fpsyg.2017.00071","DOI":"10.3389\/fpsyg.2017.00071"},{"key":"e_1_3_3_1_62_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613905.3650914"}],"event":{"name":"MUM '25: 24th International Conference on Mobile and Ubiquitous Multimedia","location":"Enna Italy","acronym":"MUM '25"},"container-title":["Proceedings of the 24th International Conference on Mobile and Ubiquitous Multimedia"],"original-title":[],"deposited":{"date-parts":[[2025,11,29]],"date-time":"2025-11-29T12:10:45Z","timestamp":1764418245000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3771882.3771887"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2025,11,30]]},"references-count":61,"alternative-id":["10.1145\/3771882.3771887","10.1145\/3771882"],"URL":"https:\/\/doi.org\/10.1145\/3771882.3771887","relation":{},"subject":[],"published":{"date-parts":[[2025,11,30]]},"assertion":[{"value":"2025-11-30","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}