{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,22]],"date-time":"2026-05-22T00:32:24Z","timestamp":1779409944738,"version":"3.53.1"},"publisher-location":"New York, NY, USA","reference-count":100,"publisher":"ACM","license":[{"start":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T00:00:00Z","timestamp":1776038400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2026,4,13]]},"DOI":"10.1145\/3772318.3790564","type":"proceedings-article","created":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T04:12:28Z","timestamp":1776053548000},"page":"1-18","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Exploring the Potential of Disengagement-Friendly Game Design to Support Children's Exit from Play Sessions"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2991-7299","authenticated-orcid":false,"given":"Meshaiel M","family":"Alsheail","sequence":"first","affiliation":[{"name":"Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Karlsruhe, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-8449-6124","authenticated-orcid":false,"given":"Kathrin","family":"Gerling","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Karlsruhe, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-2264-3408","authenticated-orcid":false,"given":"Zeynep","family":"Yildiz","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Karlsruhe, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-9803-1555","authenticated-orcid":false,"given":"Anna-Lena","family":"Meiners","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Karlsruhe, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-4198-3870","authenticated-orcid":false,"given":"Merlin","family":"Steven Opp","sequence":"additional","affiliation":[{"name":"Human-Computer Interaction and Accessibility, Karlsruhe Institute of Technology, Karlsruhe, Germany"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2026,4,13]]},"reference":[{"key":"e_1_3_3_3_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/3491101.3519837"},{"key":"e_1_3_3_3_3_2","doi-asserted-by":"publisher","unstructured":"Vero\u00a0Vanden Abeele Katta Spiel Lennart Nacke Daniel Johnson and Kathrin Gerling. 2020. Development and Validation of the Player Experience Inventory: A Scale to Measure Player Experiences at the Level of Functional and Psychosocial Consequences. International Journal of Human-Computer Studies 135 (2020) 102370. 10.1016\/j.ijhcs.2019.102370","DOI":"10.1016\/j.ijhcs.2019.102370"},{"key":"e_1_3_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.1002\/9781119171386.ch19"},{"key":"e_1_3_3_3_5_2","unstructured":"Afterverse. 2019. PK XD: Divers\u00e3o amigos e jogos. https:\/\/playpkxd.com Video game."},{"key":"e_1_3_3_3_6_2","doi-asserted-by":"publisher","DOI":"10.1145\/3677066"},{"key":"e_1_3_3_3_7_2","first-page":"165","volume-title":"GamiFIN 2025: Proceedings of the International Academic MindTrek Conference (CEUR Workshop Proceedings, Vol. 4012)","author":"Alsheail Meshaiel","year":"2025","unstructured":"Meshaiel Alsheail and Kathrin Gerling. 2025. Gameplay or Gametrap? A Closer Look at Deceptive Patterns in Nintendo Switch Games Popular Among Children. In GamiFIN 2025: Proceedings of the International Academic MindTrek Conference (CEUR Workshop Proceedings, Vol. 4012). CEUR-WS.org, Aachen, Germany, 165\u2013178. https:\/\/ceur-ws.org\/Vol-4012\/paper11.pdf"},{"key":"e_1_3_3_3_8_2","doi-asserted-by":"publisher","DOI":"10.1145\/3748614"},{"key":"e_1_3_3_3_9_2","doi-asserted-by":"publisher","unstructured":"David Altimira Florian\u00a0\u2018Floyd\u2018 Mueller Jenny Clarke Gun Lee Mark Billinghurst and Christoph Bartneck. 2017. Enhancing Player Engagement through Game Balancing in Digitally Augmented Physical Games. International Journal of Human-Computer Studies 103 (2017) 35\u201347. 10.1016\/j.ijhcs.2017.02.004","DOI":"10.1016\/j.ijhcs.2017.02.004"},{"key":"e_1_3_3_3_10_2","doi-asserted-by":"publisher","DOI":"10.15123\/uel.887w5"},{"key":"e_1_3_3_3_11_2","doi-asserted-by":"publisher","unstructured":"Gon\u00e7alo Baptista and Tiago Oliveira. 2019. Gamification and Serious Games: A Literature Meta-Analysis and Integrative Model. Computers in Human Behavior 92 (2019) 306\u2013315. 10.1016\/j.chb.2018.11.030","DOI":"10.1016\/j.chb.2018.11.030"},{"key":"e_1_3_3_3_12_2","doi-asserted-by":"publisher","DOI":"10.1145\/3628516.3655808"},{"key":"e_1_3_3_3_13_2","doi-asserted-by":"publisher","unstructured":"Donna Berthelsen Nicole Hayes Sonia L.\u00a0J. White and Kate\u00a0E. Williams. 2017. Executive Function in Adolescence: Associations with Child and Family Risk Factors and Self-Regulation in Early Childhood. Frontiers in Psychology 8 (2017) Article 903. 10.3389\/fpsyg.2017.00903","DOI":"10.3389\/fpsyg.2017.00903"},{"key":"e_1_3_3_3_14_2","doi-asserted-by":"publisher","DOI":"10.5210\/spir.v2023i0.13395"},{"key":"e_1_3_3_3_15_2","doi-asserted-by":"publisher","unstructured":"Ine Beyens and Kathleen Beullens. 2017. Parent-Child Conflict about Children\u2019s Tablet Use: The Role of Parental Mediation. New Media & Society 19 12 (2017) 2075\u20132093. 10.1177\/1461444816655099","DOI":"10.1177\/1461444816655099"},{"key":"e_1_3_3_3_16_2","volume-title":"Parental Controls: Advice for Parents, Researchersand Industry","author":"Bieke Zaman","year":"2016","unstructured":"Zaman Bieke and Marije Nouwen. 2016. Parental Controls: Advice for Parents, Researchersand Industry. Technical Report. The London School of Economics and Political Science. http:\/\/eprints.lse.ac.uk\/id\/eprint\/65388"},{"key":"e_1_3_3_3_17_2","volume-title":"Families and Screen Time: Current Advice and Emerging Research","author":"Blum-Ross Alicia","year":"2016","unstructured":"Alicia Blum-Ross and Sonia Livingstone. 2016. Families and Screen Time: Current Advice and Emerging Research. Technical Report. London School of Economics and Political Science. https:\/\/www.lse.ac.uk\/media-and-communications\/assets\/documents\/research\/preparing-for-digital-future\/Families-and-Screen-Time-Report.pdf Report."},{"key":"e_1_3_3_3_18_2","doi-asserted-by":"publisher","unstructured":"Fran\u00a0C. Blumberg Kirby Deater-Deckard Sandra\u00a0L. Calvert Rachel\u00a0M. Flynn C.\u00a0Shawn Green David Arnold and Patricia\u00a0J. Brooks. 2019. Digital Games as a Context for Children\u2019s Cognitive Development: Research Recommendations and Policy Considerations. Social Policy Report 32 1 (2019) 1\u201333. 10.1002\/sop2.3","DOI":"10.1002\/sop2.3"},{"key":"e_1_3_3_3_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858227"},{"key":"e_1_3_3_3_20_2","doi-asserted-by":"publisher","unstructured":"Virginia Braun and Victoria Clarke. 2006. Using Thematic Analysis in Psychology. Qualitative Research in Psychology 3 2 (2006) 77\u2013101. 10.1191\/1478088706qp063oa","DOI":"10.1191\/1478088706qp063oa"},{"key":"e_1_3_3_3_21_2","doi-asserted-by":"publisher","unstructured":"Virginia Braun and Victoria Clarke. 2019. Reflecting on Reflexive Thematic Analysis. Qualitative Research in Sport Exercise and Health 11 4 (2019) 589\u2013597. 10.1080\/2159676X.2019.1628806","DOI":"10.1080\/2159676X.2019.1628806"},{"key":"e_1_3_3_3_22_2","doi-asserted-by":"publisher","DOI":"10.2139\/ssrn.3928966"},{"key":"e_1_3_3_3_23_2","doi-asserted-by":"publisher","DOI":"10.1145\/2658537.2658540"},{"key":"e_1_3_3_3_24_2","volume-title":"Research with Children: Perspectives and Practices (2nd ed.)","author":"Christensen Pia\u00a0Monrad","year":"2010","unstructured":"Pia\u00a0Monrad Christensen and Allison James (Eds.). 2010. Research with Children: Perspectives and Practices (2nd ed.). Routledge, Milton Keynes, UK."},{"key":"e_1_3_3_3_25_2","doi-asserted-by":"publisher","unstructured":"Mark Claypool Artian Kica Andrew La\u00a0Manna Lindsay O\u2019Donnell and Tom Paolillo. 2017. On the Impact of Software Patching on Gameplay for the League of Legends Computer Game. The Computer Games Journal 6 1\u20132 (2017) 33\u201361. 10.1007\/s40869-017-0032-9","DOI":"10.1007\/s40869-017-0032-9"},{"key":"e_1_3_3_3_26_2","volume-title":"Xbox Family Settings App","author":"Corporation Microsoft","year":"2025","unstructured":"Microsoft Corporation. 2025. Xbox Family Settings App. https:\/\/www.xbox.com\/en-US\/apps\/family-settings-app Retrieved September 1, 2025 from https:\/\/www.xbox.com\/en-US\/apps\/family-settings-app."},{"key":"e_1_3_3_3_27_2","unstructured":"Roblox Corporation. 2006. Roblox. Game platform. https:\/\/www.roblox.com Public release: September 1 2006. Retrieved September 1 2025 from https:\/\/www.roblox.com."},{"key":"e_1_3_3_3_28_2","volume-title":"Parental Controls Overview","author":"Corporation Roblox","year":"2025","unstructured":"Roblox Corporation. 2025. Parental Controls Overview. https:\/\/en.help.roblox.com\/hc\/en-us\/articles\/30428310121620-Parental-Controls-Overview Retrieved September 1, 2025 from https:\/\/en.help.roblox.com\/hc\/en-us\/articles\/30428310121620-Parental-Controls-Overview."},{"key":"e_1_3_3_3_29_2","doi-asserted-by":"publisher","unstructured":"Rik Crutzen Jonathan van\u00a0\u2019t Riet and Camille\u00a0E. Short. 2016. Enjoyment: A Conceptual Exploration and Overview of Experimental Evidence in the Context of Games for Health. Games for Health Journal 5 1 (2016) 15\u201320. 10.1089\/g4h.2015.0059","DOI":"10.1089\/g4h.2015.0059"},{"key":"e_1_3_3_3_30_2","doi-asserted-by":"publisher","unstructured":"Bryan Davies and Edwin Blake. 2016. Evaluating Existing Strategies to Limit Video Game Playing Time. IEEE Computer Graphics and Applications 36 2 (2016) 47\u201357. 10.1109\/MCG.2016.25","DOI":"10.1109\/MCG.2016.25"},{"key":"e_1_3_3_3_31_2","doi-asserted-by":"publisher","unstructured":"Vi\u00a0Anh Doan Dmitry Alexandrovsky Iris van Sintemaartensdijk Kathrin Gerling and Maximilian\u00a0A. Friehs. 2025. Pixels and People: Exploring the Dynamics of Engagement and Disengagement in Minecraft\u2019s Multiplayer Realm. International Journal of Human-Computer Studies 198 (2025) 103465. 10.1016\/j.ijhcs.2025.103465","DOI":"10.1016\/j.ijhcs.2025.103465"},{"key":"e_1_3_3_3_32_2","doi-asserted-by":"publisher","unstructured":"Sylvie Droit-Volet. 2013. Time Perception in Children: A Neurodevelopmental Approach. Neuropsychologia 51 2 (2013) 220\u2013234. 10.1016\/j.neuropsychologia.2012.09.023","DOI":"10.1016\/j.neuropsychologia.2012.09.023"},{"key":"e_1_3_3_3_33_2","volume-title":"PlayStation Parental Controls","author":"Entertainment Sony\u00a0Interactive","year":"2025","unstructured":"Sony\u00a0Interactive Entertainment. 2025. PlayStation Parental Controls. https:\/\/www.playstation.com\/en-us\/parental-controls\/ Retrieved September 1, 2025 from https:\/\/www.playstation.com\/en-us\/parental-controls\/."},{"key":"e_1_3_3_3_34_2","doi-asserted-by":"publisher","unstructured":"Nicholas Fisher and Arun\u00a0K. Kulshreshth. 2024. Exploring Dynamic Difficulty Adjustment Methods for Video Games. Virtual Worlds 3 2 (2024) 230\u2013255. 10.3390\/virtualworlds3020012","DOI":"10.3390\/virtualworlds3020012"},{"key":"e_1_3_3_3_35_2","doi-asserted-by":"publisher","unstructured":"Courtney\u00a0L. Gallen Simon Schaerlaeken Jessica\u00a0W. Younger Joaquin\u00a0A. Anguera and Adam Gazzaley. 2023. Contribution of Sustained Attention Abilities to Real-World Academic Skills in Children. Scientific Reports 13 (2023) Article 2673. 10.1038\/s41598-023-29427-w","DOI":"10.1038\/s41598-023-29427-w"},{"key":"e_1_3_3_3_36_2","unstructured":"Outright Games. 2021. My Friend Peppa Pig. Video game. https:\/\/outrightgames.com\/games\/my-friend-peppa-pig\/ Retrieved September 8 2025 from https:\/\/outrightgames.com\/games\/my-friend-peppa-pig\/."},{"key":"e_1_3_3_3_37_2","unstructured":"Outright Games and Bandai Namco. 2020. PAW Patrol: Mighty Pups Save Adventure Bay. Video game. https:\/\/outrightgames.com\/games\/paw-patrol-mighty-pups\/ Retrieved September 8 2025 from https:\/\/outrightgames.com\/games\/paw-patrol-mighty-pups\/."},{"key":"e_1_3_3_3_38_2","doi-asserted-by":"publisher","unstructured":"Livia\u00a0L. Gilstrap. 2004. A Missing Link in Suggestibility Research: What Is Known about the Behavior of Field Interviewers in Unstructured Interviews with Young Children? Journal of Experimental Psychology: Applied 10 1 (2004) 13\u201324. 10.1037\/1076-898X.10.1.13","DOI":"10.1037\/1076-898X.10.1.13"},{"key":"e_1_3_3_3_39_2","unstructured":"Solocode GmbH. 2016. Anton \u2013 The Free Learning App for School. Educational app. https:\/\/anton.app Retrieved September 1 2025 from https:\/\/anton.app."},{"key":"e_1_3_3_3_40_2","volume-title":"Family Link from Google \u2013 Family Safety & Parental Control Tools","year":"2025","unstructured":"Google. 2025. Family Link from Google \u2013 Family Safety & Parental Control Tools. https:\/\/families.google\/familylink\/ Retrieved August 14, 2025 from https:\/\/families.google\/familylink\/."},{"key":"e_1_3_3_3_41_2","first-page":"89","volume-title":"Handbook of Parenting: Practical Issues in Parenting, Vol. 5, 2nd ed","author":"Grolnick Wendy\u00a0S.","year":"2002","unstructured":"Wendy\u00a0S. Grolnick and Melanie Farkas. 2002. Parenting and the Development of Children\u2019s Self-Regulation. In Handbook of Parenting: Practical Issues in Parenting, Vol. 5, 2nd ed. Lawrence Erlbaum Associates Publishers, 89\u2013110."},{"key":"e_1_3_3_3_42_2","doi-asserted-by":"publisher","DOI":"10.1017\/CBO9781139381635.019"},{"key":"e_1_3_3_3_43_2","doi-asserted-by":"publisher","DOI":"10.1145\/1294211.1294231"},{"key":"e_1_3_3_3_44_2","doi-asserted-by":"publisher","DOI":"10.1145\/3311350.3347171"},{"key":"e_1_3_3_3_45_2","first-page":"61","volume-title":"Researching Children\u2019s Experience: Approaches and Methods","author":"Hill Malcolm","year":"2005","unstructured":"Malcolm Hill. 2005. Ethical Considerations in Researching Children\u2019s Experiences. In Researching Children\u2019s Experience: Approaches and Methods, Sheila Greene and Diane Hogan (Eds.). Sage Publications, London, UK, 61\u201386."},{"key":"e_1_3_3_3_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3173828"},{"key":"e_1_3_3_3_47_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858403"},{"key":"e_1_3_3_3_48_2","doi-asserted-by":"publisher","unstructured":"Wilhelm Hofmann Brandon\u00a0J. Schmeichel and Alan\u00a0D. Baddeley. 2012. Executive Functions and Self-Regulation. Trends in Cognitive Sciences 16 3 (2012) 174\u2013180. 10.1016\/j.tics.2012.01.006","DOI":"10.1016\/j.tics.2012.01.006"},{"key":"e_1_3_3_3_49_2","unstructured":"Apple Inc.2018. Use Screen Time on Your iPhone iPad or iPod Touch. https:\/\/support.apple.com\/en-ca\/HT208982 Apple Support. Retrieved August 14 2025 from https:\/\/support.apple.com\/en-ca\/HT208982."},{"key":"e_1_3_3_3_50_2","doi-asserted-by":"publisher","unstructured":"Hee\u00a0Jhee Jiow Sun\u00a0Sun Lim and Justin Lin. 2016. Level Up! Refreshing Parental Mediation Theory for Our Digital Media Landscape. Communication Theory 27 (2016) 1\u201321. 10.1111\/comt.12109","DOI":"10.1111\/comt.12109"},{"key":"e_1_3_3_3_51_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858428"},{"key":"e_1_3_3_3_52_2","doi-asserted-by":"publisher","DOI":"10.1145\/3563657.3595960"},{"key":"e_1_3_3_3_53_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713170"},{"key":"e_1_3_3_3_54_2","doi-asserted-by":"publisher","unstructured":"Lawrence\u00a0A. Kutner Cheryl\u00a0K. Olson Dorothy\u00a0E. Warner and Sarah\u00a0M. Hertzog. 2008. Parents\u2019 and Sons\u2019 Perspectives on Video Game Play: A Qualitative Study. Journal of Adolescent Research 23 1 (2008) 76\u201396. 10.1177\/0743558407310721","DOI":"10.1177\/0743558407310721"},{"key":"e_1_3_3_3_55_2","doi-asserted-by":"publisher","unstructured":"Debra Lieberman Maria Fisk and Erica Biely. 2009. Digital Games for Young Children Ages Three to Six: From Research to Design. Computers in The Schools 26 (2009) 299\u2013313. 10.1080\/07380560903360178","DOI":"10.1080\/07380560903360178"},{"key":"e_1_3_3_3_56_2","doi-asserted-by":"publisher","unstructured":"Sharon\u00a0L. Lo Lisa Vroman and C.\u00a0Emily Durbin. 2014. Ecological Validity of Laboratory Assessments of Child Temperament: Evidence From Parent Perspectives. Psychological Assessment 27 1 (2014) 301\u2013310. 10.1037\/pas0000033","DOI":"10.1037\/pas0000033"},{"key":"e_1_3_3_3_57_2","doi-asserted-by":"publisher","unstructured":"Amy\u00a0S. Lu Melanie\u00a0C. Green Caio\u00a0V. Sousa Jungyun Hwang I-Min Lee Debbe Thompson and Tom Baranowski. 2023. To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children\u2019s Physical Activity Behaviors. Communication Research 52 (2023) 00936502231166091. 10.1177\/00936502231166091","DOI":"10.1177\/00936502231166091"},{"key":"e_1_3_3_3_58_2","doi-asserted-by":"publisher","unstructured":"Natalia\u00a0N. Martinelli and Sylvie Droit-Volet. 2023. Development and Relationship between the Judgment of the Speed of Passage of Time and the Judgment of Duration in Children. Frontiers in Psychology 14 (2023) Article 1160047. 10.3389\/fpsyg.2023.1160047","DOI":"10.3389\/fpsyg.2023.1160047"},{"key":"e_1_3_3_3_59_2","doi-asserted-by":"publisher","unstructured":"Nicole Martins Nicholas Matthews and Rabindra\u00a0A. Ratan. 2015. Playing by the Rules: Parental Mediation of Video Game Play. Journal of Family Issues 38 1 (2015) 136\u2013156. 10.1177\/0192513X15613822","DOI":"10.1177\/0192513X15613822"},{"key":"e_1_3_3_3_60_2","doi-asserted-by":"publisher","DOI":"10.1145\/2556288.2557078"},{"key":"e_1_3_3_3_61_2","doi-asserted-by":"publisher","unstructured":"Alina Morawska Cassandra\u00a0K. Dittman and Julie\u00a0C. Rusby. 2019. Promoting Self-Regulation in Young Children: The Role of Parenting Interventions. Clinical Child and Family Psychology Review 22 1 (2019) 43\u201351. 10.1007\/s10567-019-00281-5","DOI":"10.1007\/s10567-019-00281-5"},{"key":"e_1_3_3_3_62_2","doi-asserted-by":"publisher","unstructured":"M. Morison J. Moir and T. Kwansa. 2000. Interviewing Children for the Purposes of Research in Primary Care. Primary Health Care Research and Development 1 2 (2000) 113\u2013130. 10.1191\/146342300675316801","DOI":"10.1191\/146342300675316801"},{"key":"e_1_3_3_3_63_2","doi-asserted-by":"publisher","unstructured":"Christiane Moser. 2013. Child-Centered Game Development (CCGD): Developing Games with Children at School. Personal and Ubiquitous Computing 17 8 (2013) 1647\u20131661. 10.1007\/s00779-012-0528-z","DOI":"10.1007\/s00779-012-0528-z"},{"key":"e_1_3_3_3_64_2","doi-asserted-by":"publisher","unstructured":"Yugo Nakamura Ryota Takao Shogo Fukushima and Yutaka Arakawa. 2025. Ethical Disengagement in Mobile Games: The Effects of Loading Delay and Grayscale on User Engagement. Proceedings of the ACM on Human-Computer Interaction 9 1 Article 1 (2025) 21\u00a0pages. 10.1145\/3712281","DOI":"10.1145\/3712281"},{"key":"e_1_3_3_3_65_2","doi-asserted-by":"publisher","unstructured":"Peter Nikken and Jeroen Jansz. 2006. Parental Mediation of Children\u2019s Videogame Playing: A Comparison of the Reports by Parents and Children. Learning Media and Technology 31 2 (2006) 181\u2013202. 10.1080\/17439880600756803","DOI":"10.1080\/17439880600756803"},{"key":"e_1_3_3_3_66_2","unstructured":"Nintendo. 1985. Super Mario Bros. Video game. Released for the Nintendo Entertainment System (NES)."},{"key":"e_1_3_3_3_67_2","unstructured":"Nintendo. 2001. Animal Crossing. Video game. Released for Nintendo GameCube."},{"key":"e_1_3_3_3_68_2","unstructured":"Nintendo. 2015. Super Mario Maker. Video game. Released for Wii U; later for Nintendo 3DS."},{"key":"e_1_3_3_3_69_2","unstructured":"Nintendo. 2017. Mario Kart 8 Deluxe. Video game. Nintendo Switch."},{"key":"e_1_3_3_3_70_2","volume-title":"Nintendo Switch Parental Controls","year":"2025","unstructured":"Nintendo. 2025. Nintendo Switch Parental Controls. https:\/\/www.nintendo.com\/us\/mobile-apps\/parental-controls\/ Retrieved September 8, 2025 from https:\/\/www.nintendo.com\/us\/mobile-apps\/parental-controls\/."},{"key":"e_1_3_3_3_71_2","doi-asserted-by":"publisher","unstructured":"Heather\u00a0L. O\u2019Brien Ido Roll Andrea Kampen and Nilou Davoudi. 2022. Rethinking (Dis)Engagement in Human-Computer Interaction. Computers in Human Behavior 128 Article 107109 (2022) 12\u00a0pages. 10.1016\/j.chb.2021.107109","DOI":"10.1016\/j.chb.2021.107109"},{"key":"e_1_3_3_3_72_2","doi-asserted-by":"publisher","unstructured":"Heather\u00a0L. O\u2019Brien and Elaine\u00a0G. Toms. 2008. What Is User Engagement? A Conceptual Framework for Defining User Engagement with Technology. Journal of the American Society for Information Science and Technology 59 6 (2008) 938\u2013955. 10.1002\/asi.20801","DOI":"10.1002\/asi.20801"},{"key":"e_1_3_3_3_73_2","doi-asserted-by":"publisher","DOI":"10.1145\/3665463.3678834"},{"key":"e_1_3_3_3_74_2","doi-asserted-by":"publisher","unstructured":"Stamatios Papadakis Foteini Alexandraki and Nikolaos Zaranis. 2022. Mobile Device Use among Preschool-Aged Children in Greece. 27 2 (2022) 2717\u20132750. 10.1007\/s10639-021-10718-6","DOI":"10.1007\/s10639-021-10718-6"},{"key":"e_1_3_3_3_75_2","doi-asserted-by":"publisher","DOI":"10.1145\/3292147.3292190"},{"key":"e_1_3_3_3_76_2","unstructured":"Pixit. 2021. Pixit. Video game. https:\/\/pixit.fun Retrieved September 1 2025 from https:\/\/pixit.fun."},{"key":"e_1_3_3_3_77_2","unstructured":"Poki. 2025. Poki. Online game platform. https:\/\/poki.com Retrieved September 1 2025 from https:\/\/poki.com."},{"key":"e_1_3_3_3_78_2","doi-asserted-by":"publisher","unstructured":"Yael Ponizovsky-Bergelson Yael Dayan Nira Wahle and Dorit Roer-Strier. 2019. A Qualitative Interview with Young Children: What Encourages or Inhibits Young Children\u2019s Participation? International Journal of Qualitative Methods 18 (2019) 1609406919840516. 10.1177\/1609406919840516","DOI":"10.1177\/1609406919840516"},{"key":"e_1_3_3_3_79_2","volume-title":"Parental Control and Digital Wellbeing Software","year":"2025","unstructured":"Qustodio. 2025. Parental Control and Digital Wellbeing Software. https:\/\/www.qustodio.com\/en\/ Retrieved September 8, 2025 from https:\/\/www.qustodio.com\/en\/."},{"key":"e_1_3_3_3_80_2","doi-asserted-by":"publisher","DOI":"10.1145\/3713043.3731531"},{"key":"e_1_3_3_3_81_2","doi-asserted-by":"publisher","DOI":"10.1145\/3202185.3202769"},{"key":"e_1_3_3_3_82_2","unstructured":"RescueTime Inc.2007. RescueTime. Productivity software \/ time-tracking app. https:\/\/www.rescuetime.com Retrieved September 1 2025 from https:\/\/www.rescuetime.com."},{"key":"e_1_3_3_3_83_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3714039"},{"key":"e_1_3_3_3_84_2","doi-asserted-by":"publisher","unstructured":"Claudia\u00a0M. Roebers. 2017. Executive Function and Metacognition: Towards a Unifying Framework of Cognitive Self-Regulation. Developmental Review 45 (2017) 31\u201351. 10.1016\/j.dr.2017.04.001","DOI":"10.1016\/j.dr.2017.04.001"},{"key":"e_1_3_3_3_85_2","doi-asserted-by":"publisher","unstructured":"M.\u00a0Rosario Rueda Michael\u00a0I. Posner and Mary\u00a0K. Rothbart. 2005. The Development of Executive Attention: Contributions to the Emergence of Self-Regulation. Developmental Neuropsychology 28 2 (2005) 573\u2013594. 10.1207\/s15326942dn2802_2","DOI":"10.1207\/s15326942dn2802_2"},{"key":"e_1_3_3_3_86_2","unstructured":"SEGA. 2019. Team Sonic Racing. Video game. Developed by Sumo Digital. Released for Nintendo Switch PlayStation 4 Xbox One and Windows."},{"key":"e_1_3_3_3_87_2","doi-asserted-by":"publisher","DOI":"10.1145\/3723498.3723804"},{"key":"e_1_3_3_3_88_2","doi-asserted-by":"publisher","unstructured":"Bita Shalani Parviz Azadfallah Hojjatollah Farahani and Serge Brand. 2023. Why Do Iranian Preschool-Aged Children Spend Too Much Time in Front of Screens? A Preliminary Qualitative Study. 10 7 (2023) 1193. 10.3390\/children10071193 pubmed:37508690","DOI":"10.3390\/children10071193"},{"key":"e_1_3_3_3_89_2","doi-asserted-by":"publisher","unstructured":"Hyunjin Shin and Gahgene Gweon. 2020. Supporting Preschoolers\u2019 Transitions from Screen Time to Screen-Free Time Using Augmented Reality and Encouraging Offline Leisure Activity. Computers in Human Behavior 105 (2020) 106212. 10.1016\/j.chb.2019.106212","DOI":"10.1016\/j.chb.2019.106212"},{"key":"e_1_3_3_3_90_2","unstructured":"Imangi Studios. 2011. Temple Run. Mobile game."},{"key":"e_1_3_3_3_91_2","unstructured":"Mojang Studios. 2011. Minecraft. https:\/\/www.minecraft.net Video game."},{"key":"e_1_3_3_3_92_2","doi-asserted-by":"publisher","unstructured":"Katharine\u00a0A. Tillman Tyler Marghetis David Barner and Mahesh Srinivasan. 2017. Today Is Tomorrow\u2019s Yesterday: Children\u2019s Acquisition of Deictic Time Words. Cognitive Psychology 92 (2017) 87\u2013100. 10.1016\/j.cogpsych.2016.10.003","DOI":"10.1016\/j.cogpsych.2016.10.003"},{"key":"e_1_3_3_3_93_2","volume-title":"Behavioral Design in Video Games","author":"Rooij A.\u00a0J. van","year":"2021","unstructured":"A.\u00a0J. van Rooij, M.\u00a0V. Birk, S. van\u00a0der Hof, S. Ouburg, and S. van Hilten. 2021. Behavioral Design in Video Games. Report. Trimbos Institute and Eindhoven University of Technology and Leiden University. hdl:1887\/3494451http:\/\/hdl.handle.net\/1887\/3494451"},{"key":"e_1_3_3_3_94_2","doi-asserted-by":"publisher","unstructured":"Antonius\u00a0J. Van\u00a0Rooij Rowan Daneels Sien Liu Sarah Anrijs and Jan Van\u00a0Looy. 2017. Children\u2019s Motives to Start Continue and Stop Playing Video Games: Confronting Popular Theories with Real-World Observations. Current Addiction Reports 4 3 (2017) 323\u2013332. 10.1007\/s40429-017-0163-x","DOI":"10.1007\/s40429-017-0163-x"},{"key":"e_1_3_3_3_95_2","doi-asserted-by":"publisher","unstructured":"Aleksander\u00a0N. Veraksa Daria\u00a0A. Bukhalenkova Elena\u00a0A. Chichinina Aydar\u00a0M. Kalimullin Ekaterina\u00a0S. Oshchepkova Arina\u00a0N. Shatskaya and Yury\u00a0P. Zinchenko. 2024. Digital Devices in Life of Modern Preschoolers. Cultural-Historical Psychology 20 1 (2024) 171\u2013215. 10.17759\/chp.2024200111","DOI":"10.17759\/chp.2024200111"},{"key":"e_1_3_3_3_96_2","unstructured":"Vivendi Universal Games. 2005. Robots. Video game. Released for PlayStation 2 Xbox GameCube Game Boy Advance and PC. Based on the 2005 animated film.."},{"key":"e_1_3_3_3_97_2","doi-asserted-by":"publisher","DOI":"10.1016\/B978-0-12-410393-1.00002-8"},{"key":"e_1_3_3_3_98_2","doi-asserted-by":"publisher","DOI":"10.1145\/3628516.3661162"},{"key":"e_1_3_3_3_99_2","volume-title":"Parental Controls: Advice for Parents, Researchers and Industry","author":"Zaman Bieke","year":"2016","unstructured":"Bieke Zaman and Marije Nouwen. 2016. Parental Controls: Advice for Parents, Researchers and Industry. Technical Report. London School of Economics. http:\/\/eprints.lse.ac.uk\/id\/eprint\/65388 Report."},{"key":"e_1_3_3_3_100_2","doi-asserted-by":"publisher","DOI":"10.5040\/9788400613739"},{"key":"e_1_3_3_3_101_2","doi-asserted-by":"publisher","unstructured":"Xiaofang Zhong and Jinjie Xu. 2022. Measuring the Effect of Game Updates on Player Engagement: A Cue from DOTA2. 43 (2022) 100506. 10.1016\/j.entcom.2022.100506","DOI":"10.1016\/j.entcom.2022.100506"}],"event":{"name":"CHI 2026: CHI Conference on Human Factors in Computing Systems","location":"Barcelona Spain","acronym":"CHI '26","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3772318.3790564","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,5,22]],"date-time":"2026-05-22T00:01:36Z","timestamp":1779408096000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3772318.3790564"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,4,13]]},"references-count":100,"alternative-id":["10.1145\/3772318.3790564","10.1145\/3772318"],"URL":"https:\/\/doi.org\/10.1145\/3772318.3790564","relation":{},"subject":[],"published":{"date-parts":[[2026,4,13]]},"assertion":[{"value":"2026-04-13","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}