{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,6,9]],"date-time":"2026-06-09T11:01:18Z","timestamp":1781002878810,"version":"3.54.1"},"publisher-location":"New York, NY, USA","reference-count":86,"publisher":"ACM","license":[{"start":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T00:00:00Z","timestamp":1776038400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/legalcode"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2026,4,13]]},"DOI":"10.1145\/3772318.3791803","type":"proceedings-article","created":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T04:12:21Z","timestamp":1776053541000},"page":"1-24","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Roomify: Spatially-Grounded Style Transformation for Immersive Virtual Environments"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-9797-9491","authenticated-orcid":false,"given":"Xueyang","family":"Wang","sequence":"first","affiliation":[{"name":"Tsinghua University, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-0076-3151","authenticated-orcid":false,"given":"Qinxuan","family":"Cen","sequence":"additional","affiliation":[{"name":"Beijing University of Posts and Telecommunications, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-5856-5067","authenticated-orcid":false,"given":"Weitao","family":"Bi","sequence":"additional","affiliation":[{"name":"Tsinghua University, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-2289-9673","authenticated-orcid":false,"given":"Yunxiang","family":"Ma","sequence":"additional","affiliation":[{"name":"Carnegie Mellon University, Pittsburgh, Pennsylvania, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-8041-7962","authenticated-orcid":false,"given":"Xin","family":"Yi","sequence":"additional","affiliation":[{"name":"Tsinghua University, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-4306-8825","authenticated-orcid":false,"given":"Robert","family":"Xiao","sequence":"additional","affiliation":[{"name":"University of British Columbia, Vancouver, British Columbia, Canada"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-6927-0111","authenticated-orcid":false,"given":"Xinyi","family":"Fu","sequence":"additional","affiliation":[{"name":"Tsinghua University, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6331-6542","authenticated-orcid":false,"given":"Hewu","family":"Li","sequence":"additional","affiliation":[{"name":"Tsinghua University, Beijing, China"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"320","published-online":{"date-parts":[[2026,4,13]]},"reference":[{"key":"e_1_3_3_3_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/3643834.3661547"},{"key":"e_1_3_3_3_3_2","doi-asserted-by":"publisher","unstructured":"Tirso R. J.\u00a0Gonzalez Alam Katya Krieger-Redwood Dominika Varga Zhiyao Gao Aidan\u00a0J. Horner Tom Hartley Michel\u00a0Thiebaut de Schotten Magdalena Sliwinska David Pitcher Daniel\u00a0S. Margulies Jonathan Smallwood and Elizabeth Jefferies. 2025. A double dissociation between semantic and spatial cognition in visual to default network pathways. eLife 13 RP94902 (jan 2025). 10.7554\/eLife.94902","DOI":"10.7554\/eLife.94902"},{"key":"e_1_3_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV.2019.00576"},{"key":"e_1_3_3_3_5_2","doi-asserted-by":"crossref","unstructured":"Jonas Auda Uwe Gruenefeld Sarah Faltaous Sven Mayer and Stefan Schneegass. 2023. A scoping survey on cross-reality systems. Comput. Surveys 56 4 (2023) 1\u201338.","DOI":"10.1145\/3616536"},{"key":"e_1_3_3_3_6_2","volume-title":"European Conference on Computer Vision (ECCV)","author":"Avetisyan Armen","year":"2024","unstructured":"Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Duncan Frost, Luke Holland, Campbell Orme, Jakob Engel, Edward Miller, Richard Newcombe, and Vasileios Balntas. 2024. SceneScript: Reconstructing Scenes With An Autoregressive Structured Language Model. In European Conference on Computer Vision (ECCV)."},{"key":"e_1_3_3_3_7_2","doi-asserted-by":"publisher","unstructured":"Bianca\u00a0R. Baltaretu Immo Schuetz Melissa L.\u00a0H. Vo and Katja Fiehler. 2024. Scene semantics affects allocentric spatial coding for action in naturalistic (virtual) environments. Scientific Reports 14 15549 (jul 2024). 10.1038\/s41598-024-66428-9","DOI":"10.1038\/s41598-024-66428-9"},{"key":"e_1_3_3_3_8_2","unstructured":"John Brooke. 2013. SUS: a retrospective. Journal of usability studies 8 2 (2013)."},{"key":"e_1_3_3_3_9_2","unstructured":"Pulkit Budhiraja Rajinder Sodhi Brett Jones Kevin Karsch Brian Bailey and David Forsyth. 2015. Where\u2019s my drink? Enabling peripheral real world interactions while using HMDs. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/1502.04744 (2015)."},{"key":"e_1_3_3_3_10_2","doi-asserted-by":"publisher","DOI":"10.1109\/FIE58773.2023.10343427"},{"key":"e_1_3_3_3_11_2","doi-asserted-by":"crossref","unstructured":"Yu-Shan Chang Jing-Yueh Kao and Yen-Yin Wang. 2022. Influences of virtual reality on design creativity and design thinking. Thinking Skills and Creativity 46 (2022) 101127.","DOI":"10.1016\/j.tsc.2022.101127"},{"key":"e_1_3_3_3_12_2","doi-asserted-by":"crossref","unstructured":"Jiangong Chen Xiaoyi Wu Tian Lan and Bin Li. 2025. LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models. IEEE Transactions on Visualization and Computer Graphics (2025).","DOI":"10.1109\/TVCG.2025.3549549"},{"key":"e_1_3_3_3_13_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR.2019.8798074"},{"key":"e_1_3_3_3_14_2","doi-asserted-by":"publisher","DOI":"10.1145\/3586183.3606717"},{"key":"e_1_3_3_3_15_2","doi-asserted-by":"crossref","unstructured":"Erin Cherry and Celine Latulipe. 2014. Quantifying the creativity support of digital tools through the creativity support index. ACM Transactions on Computer-Human Interaction (TOCHI) 21 4 (2014) 1\u201325.","DOI":"10.1145\/2617588"},{"key":"e_1_3_3_3_16_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR.2017.261"},{"key":"e_1_3_3_3_17_2","doi-asserted-by":"crossref","unstructured":"Yuze Dan Zhenjiang Shen Jianqiang Xiao Yiyun Zhu Ling Huang and Jun Zhou. 2021. HoloDesigner: A mixed reality tool for on-site design. Automation in Construction 129 (2021) 103808.","DOI":"10.1016\/j.autcon.2021.103808"},{"key":"e_1_3_3_3_18_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR62088.2024.00133"},{"key":"e_1_3_3_3_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642579"},{"key":"e_1_3_3_3_20_2","doi-asserted-by":"publisher","unstructured":"Dejan Draschkow and Melissa L.\u00a0H. Vo. 2017. Scene grammar shapes the way we interact with objects strengthens memories and speeds search. SCIENTIFIC REPORTS 7 (NOV 28 2017). 10.1038\/s41598-017-16739-x","DOI":"10.1038\/s41598-017-16739-x"},{"key":"e_1_3_3_3_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/3472749.3474784"},{"key":"e_1_3_3_3_22_2","doi-asserted-by":"publisher","DOI":"10.1145\/3756884.3766028"},{"key":"e_1_3_3_3_23_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52734.2025.00275"},{"key":"e_1_3_3_3_24_2","doi-asserted-by":"crossref","unstructured":"Jie Guo Ting Ma and Dongdong Weng. 2023. Synchronous mixed reality (SMR): A personalized virtual-real fusion framework with high immersion and effective interaction. Journal of the Society for Information Display 31 11 (2023) 621\u2013637.","DOI":"10.1002\/jsid.1259"},{"key":"e_1_3_3_3_25_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.01808"},{"key":"e_1_3_3_3_26_2","doi-asserted-by":"publisher","DOI":"10.1177\/154193120605000909"},{"key":"e_1_3_3_3_27_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300577"},{"key":"e_1_3_3_3_28_2","unstructured":"Andreas Hinderks. 2017. Design and evaluation of a short version of the user experience questionnaire (UEQ-S). International Journal of Interactive Multimedia and Artificial Intelligence (2017)."},{"key":"e_1_3_3_3_29_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00727"},{"key":"e_1_3_3_3_30_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.00610"},{"key":"e_1_3_3_3_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642224"},{"key":"e_1_3_3_3_32_2","unstructured":"Zhuangze Hou Jingze Tian Nianlong Li Farong Ren and Can Liu. 2025. EchoLadder: Progressive AI-Assisted Design of Immersive VR Scenes. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2508.02173 (2025)."},{"key":"e_1_3_3_3_33_2","unstructured":"Erzhen Hu Mingyi Li Jungtaek Hong Xun Qian Alex Olwal David Kim Seongkook Heo and Ruofei Du. 2024. Thing2Reality: Transforming 2D Content into Conditioned Multiviews and 3D Gaussian Objects for XR Communication. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2410.07119 (2024)."},{"key":"e_1_3_3_3_34_2","unstructured":"Nan Huang Prashant Goswami Veronica Sundstedt Yan Hu and Abbas Cheddad. 2025. Personalized smart immersive XR environments: a systematic literature review. The Visual Computer (2025) 1\u201334."},{"key":"e_1_3_3_3_35_2","doi-asserted-by":"publisher","DOI":"10.1145\/3746059.3747693"},{"key":"e_1_3_3_3_36_2","doi-asserted-by":"crossref","unstructured":"Xincheng Huang and Robert Xiao. 2024. Surfshare: Lightweight spatially consistent physical surface and virtual replica sharing with head-mounted mixed-reality. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 7 4 (2024) 1\u201324.","DOI":"10.1145\/3631418"},{"key":"e_1_3_3_3_37_2","doi-asserted-by":"publisher","DOI":"10.1145\/3654777.3676377"},{"key":"e_1_3_3_3_38_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52688.2022.01780"},{"key":"e_1_3_3_3_39_2","unstructured":"Apple Inc.2024. Adjust your level of immersion when using Apple Vision Pro. Retrieved September 7 2025 from https:\/\/support.apple.com\/en-sg\/guide\/apple-vision-pro\/tan899d290e4\/visionos"},{"key":"e_1_3_3_3_40_2","doi-asserted-by":"crossref","unstructured":"Ananya Ipsita Runlin Duan Hao Li Subramanian Chidambaram Yuanzhi Cao Min Liu Alex Quinn and Karthik Ramani. 2024. The design of a virtual prototyping system for authoring interactive virtual reality environments from real-world scans. Journal of Computing and Information Science in Engineering 24 3 (2024) 031005.","DOI":"10.1115\/1.4062970"},{"key":"e_1_3_3_3_41_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544549.3585783"},{"key":"e_1_3_3_3_42_2","doi-asserted-by":"publisher","DOI":"10.1145\/3664647.3681616"},{"key":"e_1_3_3_3_43_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR52148.2021.00021"},{"key":"e_1_3_3_3_44_2","doi-asserted-by":"publisher","DOI":"10.1145\/3173574.3174057"},{"key":"e_1_3_3_3_45_2","doi-asserted-by":"publisher","DOI":"10.1145\/3746059.3747635"},{"key":"e_1_3_3_3_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/3313831.3376614"},{"key":"e_1_3_3_3_47_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52729.2023.00037"},{"key":"e_1_3_3_3_48_2","doi-asserted-by":"publisher","DOI":"10.1145\/3681758.3698002"},{"key":"e_1_3_3_3_49_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52734.2025.01552"},{"key":"e_1_3_3_3_50_2","unstructured":"Yongsen Mao Junhao Zhong Chuan Fang Jia Zheng Rui Tang Hao Zhu Ping Tan and Zihan Zhou. 2025. SpatialLM: Training Large Language Models for Structured Indoor Modeling. arXiv preprint (2025). arxiv:https:\/\/arXiv.org\/abs\/2506.07491\u00a0[cs.CV]"},{"key":"e_1_3_3_3_51_2","doi-asserted-by":"crossref","unstructured":"Nora McDonald Sarita Schoenebeck and Andrea Forte. 2019. Reliability and inter-rater reliability in qualitative research: Norms and guidelines for CSCW and HCI practice. Proceedings of the ACM on human-computer interaction 3 CSCW (2019) 1\u201323.","DOI":"10.1145\/3359174"},{"key":"e_1_3_3_3_52_2","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702382"},{"key":"e_1_3_3_3_53_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52734.2025.01556"},{"key":"e_1_3_3_3_54_2","doi-asserted-by":"publisher","DOI":"10.1145\/3654777.3676361"},{"key":"e_1_3_3_3_55_2","unstructured":"Aalok Patwardhan Callum Rhodes Gwangbin Bae and Andrew\u00a0J. Davison. 2024. U-ARE-ME: Uncertainty-Aware Rotation Estimation in Manhattan Environments. arxiv:https:\/\/arXiv.org\/abs\/2403.15583\u00a0[cs.CV] https:\/\/arxiv.org\/abs\/2403.15583"},{"key":"e_1_3_3_3_56_2","unstructured":"Ben Poole Ajay Jain Jonathan\u00a0T Barron and Ben Mildenhall. 2022. Dreamfusion: Text-to-3d using 2d diffusion. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2209.14988 (2022)."},{"key":"e_1_3_3_3_57_2","doi-asserted-by":"crossref","unstructured":"Dirk Reiners Mohammad\u00a0Reza Davahli Waldemar Karwowski and Carolina Cruz-Neira. 2021. The combination of artificial intelligence and extended reality: A systematic review. Frontiers in Virtual Reality 2 (2021) 721933.","DOI":"10.3389\/frvir.2021.721933"},{"key":"e_1_3_3_3_58_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642408"},{"key":"e_1_3_3_3_59_2","doi-asserted-by":"crossref","unstructured":"Emiliano Santarnecchi Emanuele Balloni Marina Paolanti Emanuele Frontoni Lorenzo Stacchio Primo Zingaretti and Roberto Pierdicca. 2025. MineVRA: Exploring the Role of Generative AI-Driven Content Development in XR Environments through a Context-Aware Approach. IEEE Transactions on Visualization and Computer Graphics (2025).","DOI":"10.1109\/TVCG.2025.3549160"},{"key":"e_1_3_3_3_60_2","doi-asserted-by":"crossref","unstructured":"Thomas Schubert Frank Friedmann and Holger Regenbrecht. 2001. The experience of presence: Factor analytic insights. Presence: Teleoperators & Virtual Environments 10 3 (2001) 266\u2013281.","DOI":"10.1162\/105474601300343603"},{"key":"e_1_3_3_3_61_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52733.2024.00593"},{"key":"e_1_3_3_3_62_2","doi-asserted-by":"publisher","DOI":"10.1145\/3654777.3676463"},{"key":"e_1_3_3_3_63_2","doi-asserted-by":"publisher","DOI":"10.1109\/ISMAR.2016.23"},{"key":"e_1_3_3_3_64_2","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702389"},{"key":"e_1_3_3_3_65_2","unstructured":"Liangchen Song Liangliang Cao Hongyu Xu Kai Kang Feng Tang Junsong Yuan and Yang Zhao. 2023. Roomdreamer: Text-driven 3d indoor scene synthesis with coherent geometry and texture. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2305.11337 (2023)."},{"key":"e_1_3_3_3_66_2","doi-asserted-by":"crossref","unstructured":"Misha Sra Sergio Garrido-Jurado and Pattie Maes. 2017. Oasis: Procedurally generated social virtual spaces from 3d scanned real spaces. IEEE transactions on visualization and computer graphics 24 12 (2017) 3174\u20133187.","DOI":"10.1109\/TVCG.2017.2762691"},{"key":"e_1_3_3_3_67_2","doi-asserted-by":"crossref","unstructured":"Ingri Strand. 2020. Virtual Reality in Design Processes:-a literature review of benefits challenges and potentials. FormAkademisk 13 6 (2020).","DOI":"10.7577\/formakademisk.3874"},{"key":"e_1_3_3_3_68_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544548.3581230"},{"key":"e_1_3_3_3_69_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR58804.2024.00069"},{"key":"e_1_3_3_3_70_2","unstructured":"Cyrus Vachha and Ayaan Haque. 2024. Instruct-GS2GS: Editing 3D Gaussian Splats with Instructions. https:\/\/instruct-gs2gs.github.io\/"},{"key":"e_1_3_3_3_71_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3714312"},{"key":"e_1_3_3_3_72_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3713921"},{"key":"e_1_3_3_3_73_2","doi-asserted-by":"crossref","unstructured":"Can Wang Ruixiang Jiang Menglei Chai Mingming He Dongdong Chen and Jing Liao. 2023. Nerf-art: Text-driven neural radiance fields stylization. IEEE Transactions on Visualization and Computer Graphics 30 8 (2023) 4983\u20134996.","DOI":"10.1109\/TVCG.2023.3283400"},{"key":"e_1_3_3_3_74_2","doi-asserted-by":"publisher","DOI":"10.1145\/3526113.3545686"},{"key":"e_1_3_3_3_75_2","unstructured":"Dilin Wang Hyunyoung Jung Tom Monnier Kihyuk Sohn Chuhang Zou Xiaoyu Xiang Yu-Ying Yeh Di Liu Zixuan Huang Thu Nguyen-Phuoc et\u00a0al. 2025. WorldGen: From Text to Traversable and Interactive 3D Worlds. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2511.16825 (2025)."},{"key":"e_1_3_3_3_76_2","unstructured":"Peng Wang Xiang Liu and Peidong Liu. 2025. Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2505.21060 (2025)."},{"key":"e_1_3_3_3_77_2","doi-asserted-by":"crossref","unstructured":"Xueyang Wang Kewen Peng Chonghao Hao Wendi Yu Xin Yi and Hewu Li. 2025. VR Whispering: A Multisensory Approach for Private Conversations in Social Virtual Reality. IEEE Transactions on Visualization and Computer Graphics (2025).","DOI":"10.1109\/TVCG.2025.3549579"},{"key":"e_1_3_3_3_78_2","unstructured":"Pengjun Wu Wencui Zhang Danan Xu and Yao Liu. 2025. From two-dimensional representation to immersive interaction: the VR-driven transformation of interior design pedagogy. Humanities and Social Sciences Communications (2025)."},{"key":"e_1_3_3_3_79_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR55154.2023.00078"},{"key":"e_1_3_3_3_80_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR46437.2021.00743"},{"key":"e_1_3_3_3_81_2","doi-asserted-by":"crossref","unstructured":"Ningchang Xiong Qingqin Liu and Kening Zhu. 2024. Petpresence: Investigating the integration of real-world pet activities in virtual reality. IEEE Transactions on Visualization and Computer Graphics 30 5 (2024) 2559\u20132569.","DOI":"10.1109\/TVCG.2024.3372095"},{"key":"e_1_3_3_3_82_2","unstructured":"Jimin Xu Bosheng Qin Tao Jin Zhou Zhao Zhenhui Ye Jun Yu and Fei Wu. 2025. SSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2509.04379 (2025)."},{"key":"e_1_3_3_3_83_2","doi-asserted-by":"publisher","DOI":"10.1109\/VR58804.2024.00085"},{"key":"e_1_3_3_3_84_2","doi-asserted-by":"publisher","DOI":"10.1109\/CVPR52734.2025.01807"},{"key":"e_1_3_3_3_85_2","doi-asserted-by":"publisher","DOI":"10.1145\/3581783.3612420"},{"key":"e_1_3_3_3_86_2","doi-asserted-by":"publisher","DOI":"10.1145\/3654777.3676451"},{"key":"e_1_3_3_3_87_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCV51070.2023.00355"}],"event":{"name":"CHI 2026: CHI Conference on Human Factors in Computing Systems","location":"Barcelona Spain","acronym":"CHI '26","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3772318.3791803","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,6,9]],"date-time":"2026-06-09T10:39:44Z","timestamp":1781001584000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3772318.3791803"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,4,13]]},"references-count":86,"alternative-id":["10.1145\/3772318.3791803","10.1145\/3772318"],"URL":"https:\/\/doi.org\/10.1145\/3772318.3791803","relation":{},"subject":[],"published":{"date-parts":[[2026,4,13]]},"assertion":[{"value":"2026-04-13","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}