{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T08:03:36Z","timestamp":1776931416816,"version":"3.51.2"},"publisher-location":"New York, NY, USA","reference-count":84,"publisher":"ACM","funder":[{"name":"National Science and Technology Council (NSTC)","award":["112-2221-E-002-185-MY3"],"award-info":[{"award-number":["112-2221-E-002-185-MY3"]}]},{"name":"Featured Area Research Center Program within the framework of the Higher Education Sprout Project by the Ministry of Education (MOE), Taiwan","award":["NTU-114L900902"],"award-info":[{"award-number":["NTU-114L900902"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2026,4,13]]},"DOI":"10.1145\/3772318.3791957","type":"proceedings-article","created":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T04:12:28Z","timestamp":1776053548000},"page":"1-21","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["MoveTogether: Exploring Physical Co-op Gameplay in Mixed-Reality"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0008-7276-1200","authenticated-orcid":false,"given":"Pin Chun","family":"Lu","sequence":"first","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-1050-1170","authenticated-orcid":false,"given":"Wen-Fan","family":"Wang","sequence":"additional","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0006-5022-4397","authenticated-orcid":false,"given":"Che Wei","family":"Wang","sequence":"additional","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0002-4745-9460","authenticated-orcid":false,"given":"Ting-Ying","family":"Lee","sequence":"additional","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0001-7153-8081","authenticated-orcid":false,"given":"TsaiHsuan","family":"Lin","sequence":"additional","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0005-2330-5039","authenticated-orcid":false,"given":"Duo-Jie","family":"Hsiao","sequence":"additional","affiliation":[{"name":"Computer Science and Information Engineering, National Taiwan University, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0005-4921-7280","authenticated-orcid":false,"given":"CheHan","family":"Hsieh","sequence":"additional","affiliation":[{"name":"National Taiwan University of Science and Technology, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0009-0004-1651-0440","authenticated-orcid":false,"given":"YuTing","family":"Tseng","sequence":"additional","affiliation":[{"name":"National Taiwan University of Science and Technology, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-0717-8269","authenticated-orcid":false,"given":"Neng-Hao","family":"Yu","sequence":"additional","affiliation":[{"name":"Department of Design, National Taiwan University of Science and Technology, Taipei, Taiwan"}]},{"ORCID":"https:\/\/orcid.org\/0000-0001-5410-652X","authenticated-orcid":false,"given":"Mike","family":"Y. Chen","sequence":"additional","affiliation":[{"name":"National Taiwan University, Taipei, Taiwan"}]}],"member":"320","published-online":{"date-parts":[[2026,4,13]]},"reference":[{"key":"e_1_3_3_3_2_2","doi-asserted-by":"publisher","DOI":"10.1145\/3173225.3173238"},{"key":"e_1_3_3_3_3_2","doi-asserted-by":"publisher","unstructured":"Sahar\u00a0A. Aseeri and V. Interrante. 2021. The Influence of Avatar Representation on Interpersonal Communication in Virtual Social Environments. IEEE Transactions on Visualization and Computer Graphics 27 (2021) 2608\u20132617. 10.1109\/tvcg.2021.3067783","DOI":"10.1109\/tvcg.2021.3067783"},{"key":"e_1_3_3_3_4_2","doi-asserted-by":"publisher","DOI":"10.1145\/3485279.3485287"},{"key":"e_1_3_3_3_5_2","unstructured":"Ankit Badatala John Leddo Atif Islam Kush Patel and Pavani Surapaneni. 2016. The effects of playing cooperative and competitive video games on teamwork and team performance. International Journal of Humanities and Social Science Research 2 12 (2016) 24\u201328."},{"key":"e_1_3_3_3_6_2","first-page":"45","volume-title":"iLRN 2016, Immersive Learning Research Network, Second International Conference","author":"Bergs Jessica","year":"2016","unstructured":"Jessica Bergs, Daniel Livingstone, and Brian Loranger. 2016. Merging the virtual and the real: A collaborative cross-reality game. In iLRN 2016, Immersive Learning Research Network, Second International Conference. 45\u201346."},{"key":"e_1_3_3_3_7_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300553"},{"key":"e_1_3_3_3_8_2","doi-asserted-by":"crossref","unstructured":"Mark Billinghurst and Hirokazu Kato. 2002. Collaborative augmented reality. Commun. ACM 45 7 (2002) 64\u201370.","DOI":"10.1145\/514236.514265"},{"key":"e_1_3_3_3_9_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICME.2000.871085"},{"key":"e_1_3_3_3_10_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-34644-7_20"},{"key":"e_1_3_3_3_11_2","doi-asserted-by":"publisher","DOI":"10.1109\/ICCE50685.2021.9427733"},{"key":"e_1_3_3_3_12_2","doi-asserted-by":"crossref","unstructured":"Virginia Braun and Victoria Clarke. 2019. Reflecting on reflexive thematic analysis. Qualitative research in sport exercise and health 11 4 (2019) 589\u2013597.","DOI":"10.1080\/2159676X.2019.1628806"},{"key":"e_1_3_3_3_13_2","doi-asserted-by":"publisher","DOI":"10.1145\/1120212.1120435"},{"key":"e_1_3_3_3_14_2","doi-asserted-by":"publisher","DOI":"10.1145\/289444.289491"},{"key":"e_1_3_3_3_15_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-43020-7_39"},{"key":"e_1_3_3_3_16_2","doi-asserted-by":"crossref","unstructured":"Marinela Capanu Gregory\u00a0A Jones and Ronald\u00a0H Randles. 2006. Testing for preference using a sum of Wilcoxon signed rank statistics. Computational statistics & data analysis 51 2 (2006) 793\u2013796.","DOI":"10.1016\/j.csda.2005.12.017"},{"key":"e_1_3_3_3_17_2","doi-asserted-by":"crossref","unstructured":"Andrew Chan Karon MacLean and Joanna McGrenere. 2008. Designing haptic icons to support collaborative turn-taking. International Journal of Human-Computer Studies 66 5 (2008) 333\u2013355.","DOI":"10.1016\/j.ijhcs.2007.11.002"},{"key":"e_1_3_3_3_18_2","doi-asserted-by":"publisher","DOI":"10.1145\/3126594.3126667"},{"key":"e_1_3_3_3_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/2998181.2998250"},{"key":"e_1_3_3_3_20_2","unstructured":"Herbert\u00a0H Clark and Susan\u00a0E Brennan. 1991. Grounding in communication. (1991)."},{"key":"e_1_3_3_3_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/3290605.3300693"},{"key":"e_1_3_3_3_22_2","doi-asserted-by":"publisher","DOI":"10.1145\/3116595.3116639"},{"key":"e_1_3_3_3_23_2","doi-asserted-by":"crossref","unstructured":"H-P Dommel and JJ Garcia-Luna-Aceves. 2002. Group coordination support for synchronous Internet collaboration. IEEE Internet Computing 3 2 (2002) 74\u201380.","DOI":"10.1109\/4236.761656"},{"key":"e_1_3_3_3_24_2","doi-asserted-by":"crossref","unstructured":"Ian Donovan Marcia\u00a0A Saul Kevin DeSimone Jennifer\u00a0B Listman Wayne\u00a0E Mackey and David\u00a0J Heeger. 2022. Assessment of human expertise and movement kinematics in first-person shooter games. Frontiers in Human Neuroscience 16 (2022) 979293.","DOI":"10.3389\/fnhum.2022.979293"},{"key":"e_1_3_3_3_25_2","doi-asserted-by":"crossref","unstructured":"Ioannis Evangelidis. 2024. Task sensitivity and noise: How mechanical properties of preference elicitation tasks account for differences in preferences across tasks.Decision 11 2 (2024) 283.","DOI":"10.1037\/dec0000218"},{"key":"e_1_3_3_3_26_2","doi-asserted-by":"publisher","DOI":"10.1177\/1071181322661240"},{"key":"e_1_3_3_3_27_2","doi-asserted-by":"crossref","unstructured":"Robert Farrow and Ioanna Iacovides. 2014. Gaming and the limits of digital embodiment. Philosophy & Technology 27 2 (2014) 221\u2013233.","DOI":"10.1007\/s13347-013-0111-1"},{"key":"e_1_3_3_3_28_2","doi-asserted-by":"crossref","unstructured":"Gowrishankar Ganesh Atsushi Takagi Rieko Osu Toshinori Yoshioka Mitsuo Kawato and Etienne Burdet. 2014. Two is better than one: Physical interactions improve motor performance in humans. Scientific reports 4 1 (2014) 1\u20137.","DOI":"10.1038\/srep03824"},{"key":"e_1_3_3_3_29_2","doi-asserted-by":"publisher","DOI":"10.1145\/642611.642653"},{"key":"e_1_3_3_3_30_2","unstructured":"Ghost Town Games. [n. d.]. Overcooked. https:\/\/ghosttowngames.com\/game\/overcooked\/. Accessed: September 9 2025."},{"key":"e_1_3_3_3_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/3411764.3445494"},{"key":"e_1_3_3_3_32_2","unstructured":"Good Science Studio. 2010. Kinect Adventures!Video game."},{"key":"e_1_3_3_3_33_2","doi-asserted-by":"crossref","unstructured":"Charles Goodwin. 2000. Practices of seeing: Visual analysis: An ethnomethodological approach. Handbook of visual analysis (2000) 157\u2013182.","DOI":"10.4135\/9780857020062.n8"},{"key":"e_1_3_3_3_34_2","doi-asserted-by":"crossref","unstructured":"Tobias Greitemeyer and Christopher Cox. 2013. There\u2019s no \u201cI\u201d in team: Effects of cooperative video games on cooperative behavior. European Journal of Social Psychology 43 3 (2013) 224\u2013228.","DOI":"10.1002\/ejsp.1940"},{"key":"e_1_3_3_3_35_2","doi-asserted-by":"crossref","unstructured":"Anhong Guo Ilter Canberk Hannah Murphy Andr\u00e9s Monroy-Hern\u00e1ndez and Rajan Vaish. 2019. Blocks: Collaborative and persistent augmented reality experiences. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 3 3 (2019) 1\u201324.","DOI":"10.1145\/3351241"},{"key":"e_1_3_3_3_36_2","doi-asserted-by":"crossref","unstructured":"Zhixing Guo Ruck Thawonmas and Xiangshi Ren. 2024. Rethinking dynamic difficulty adjustment for video game design. Entertainment Computing 50 (2024) 100663.","DOI":"10.1016\/j.entcom.2024.100663"},{"key":"e_1_3_3_3_37_2","doi-asserted-by":"crossref","unstructured":"Sangsun Han Kibum Kim Seonghwan Choi and Mankyu Sung. 2020. Comparing Collaboration Fidelity between VR MR and Video Conferencing Systems: The Effects of Visual Communication Media Fidelity on Collaboration.J. Univers. Comput. Sci. 26 8 (2020) 972\u2013995.","DOI":"10.3897\/jucs.2020.052"},{"key":"e_1_3_3_3_38_2","doi-asserted-by":"publisher","DOI":"10.4324\/9781003025917"},{"key":"e_1_3_3_3_39_2","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3270596"},{"key":"e_1_3_3_3_40_2","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271543"},{"key":"e_1_3_3_3_41_2","unstructured":"Kenta Hashiura Kazuya Iida Takeru Hashimoto Youichi Kamiyama Keita Watanabe Kouta Minamizawa and Takuji Narumi. 2024. Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game. arXiv preprint arXiv:https:\/\/arXiv.org\/abs\/2411.05115 (2024)."},{"key":"e_1_3_3_3_42_2","unstructured":"Hazelight Studio. [n. d.]. It Takes Two. https:\/\/www.hazelight.se\/games\/it-takes-two\/. Accessed: September 9 2025."},{"key":"e_1_3_3_3_43_2","doi-asserted-by":"publisher","DOI":"10.1145\/1124772.1124838"},{"key":"e_1_3_3_3_44_2","doi-asserted-by":"crossref","unstructured":"Bastian\u00a0Ils\u00f8 Hougaard and Hendrik Knoche. 2024. Aiming pointing steering: A core task analysis framework for gameplay. Proceedings of the ACM on Human-Computer Interaction 8 CHI PLAY (2024) 1\u201348.","DOI":"10.1145\/3677057"},{"key":"e_1_3_3_3_45_2","doi-asserted-by":"publisher","DOI":"10.1145\/3544549.3583935"},{"key":"e_1_3_3_3_46_2","doi-asserted-by":"publisher","DOI":"10.1145\/1581073.1581095"},{"key":"e_1_3_3_3_47_2","doi-asserted-by":"publisher","DOI":"10.1145\/258549.258715"},{"key":"e_1_3_3_3_48_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706599.3719909"},{"key":"e_1_3_3_3_49_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642064"},{"key":"e_1_3_3_3_50_2","doi-asserted-by":"publisher","DOI":"10.1145\/3613904.3642953"},{"key":"e_1_3_3_3_51_2","doi-asserted-by":"publisher","DOI":"10.1145\/3379350.3418578"},{"key":"e_1_3_3_3_52_2","doi-asserted-by":"publisher","DOI":"10.1145\/3691573.3691583"},{"key":"e_1_3_3_3_53_2","doi-asserted-by":"publisher","unstructured":"Florian\u00a0\u2018Floyd\u2019 Mueller Martin\u00a0R. Gibbs Frank Vetere and Darren Edge. 2017. Designing for Bodily Interplay in Social Exertion Games. ACM Trans. Comput.-Hum. Interact. 24 3 Article 24 (May 2017) 41\u00a0pages. 10.1145\/3064938","DOI":"10.1145\/3064938"},{"key":"e_1_3_3_3_54_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-38827-9_43"},{"key":"e_1_3_3_3_55_2","volume-title":"Proceedings of the Eighth International Conference on E-Learning in the Workplace. New York, NY, USA","author":"Nilsson Stefan","year":"2015","unstructured":"Stefan Nilsson. 2015. Exploring Design Patterns of Shared Interfaces for Web Collaboration. In Proceedings of the Eighth International Conference on E-Learning in the Workplace. New York, NY, USA."},{"key":"e_1_3_3_3_56_2","volume-title":"The design of everyday things: Revised and expanded edition","author":"Norman Don","year":"2013","unstructured":"Don Norman. 2013. The design of everyday things: Revised and expanded edition. Basic books."},{"key":"e_1_3_3_3_57_2","doi-asserted-by":"crossref","unstructured":"Pedro Pais David Gon\u00e7alves Kathrin Gerling Teresa Rom\u00e3o Tiago Guerreiro and Andr\u00e9 Rodrigues. 2024. Promoting Family Play through Asymmetric Game Design. Proceedings of the ACM on Human-Computer Interaction 8 CSCW1 (2024) 1\u201324.","DOI":"10.1145\/3637392"},{"key":"e_1_3_3_3_58_2","unstructured":"Ioana\u00a0C\u0103rt\u0103rescu Petric\u0103. 2015. Do those who play together stay together? The World of Warcraft community between play practice and game design. Journal of Comparative Research in Anthropology and Sociology 6 01 (2015) 27\u201353."},{"key":"e_1_3_3_3_59_2","doi-asserted-by":"publisher","DOI":"10.1145\/3012709.3012717"},{"key":"e_1_3_3_3_60_2","doi-asserted-by":"crossref","unstructured":"Kevin Proudfoot. 2023. Inductive\/deductive hybrid thematic analysis in mixed methods research. Journal of mixed methods research 17 3 (2023) 308\u2013326.","DOI":"10.1177\/15586898221126816"},{"key":"e_1_3_3_3_61_2","doi-asserted-by":"publisher","DOI":"10.26503\/dl.v2014i1.639"},{"key":"e_1_3_3_3_62_2","unstructured":"Paula\u00a0K Roberson SJ Shema DJ Mundfrom and TM Holmes. 1995. Analysis of paired Likert data: how to evaluate change and preference questions.Family medicine 27 10 (1995) 671\u2013675."},{"key":"e_1_3_3_3_63_2","first-page":"231","volume-title":"The handbook of research synthesis 621","author":"Harris\u00a0Cooper Larry\u00a0Hedges Robert\u00a0Rosenthal,","year":"1994","unstructured":"Larry\u00a0Hedges Robert\u00a0Rosenthal, Harris\u00a0Cooper. 1994. Parametric measures of effect size. In The handbook of research synthesis 621. Russell Sage Foundation, New York, 231\u2013244."},{"key":"e_1_3_3_3_64_2","unstructured":"Michael Ruckenstein. 1991. Homo ludens: a study of the play element in culture. Leisure and ethics 237 (1991)."},{"key":"e_1_3_3_3_65_2","doi-asserted-by":"crossref","unstructured":"Natalie Sebanz Harold Bekkering and G\u00fcnther Knoblich. 2006. Joint action: bodies and minds moving together. Trends in cognitive sciences 10 2 (2006) 70\u201376.","DOI":"10.1016\/j.tics.2005.12.009"},{"key":"e_1_3_3_3_66_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-15985-0_10"},{"key":"e_1_3_3_3_67_2","doi-asserted-by":"publisher","DOI":"10.1109\/HAPTICS45997.2020.ras.HAP20.26.5d3bec79"},{"key":"e_1_3_3_3_68_2","volume-title":"Proceedings of the Annual Meeting of the Cognitive Science Society","volume":"29","author":"Suzuki Noriko","year":"2007","unstructured":"Noriko Suzuki, Ichiro Umata, Toshiro Kamiya, Sadanori Ito, Shoichiro Iwasawa, Naomi Inoue, Tomoji Toriyama, and Kiyoshi Kogure. 2007. Nonverbal behaviors in cooperative work: a case study of successful and unsuccessful team. In Proceedings of the Annual Meeting of the Cognitive Science Society , Vol.\u00a029."},{"key":"e_1_3_3_3_69_2","doi-asserted-by":"crossref","unstructured":"SM Taheri and Gholamreza Hesamian. 2013. A generalization of the Wilcoxon signed-rank test and its applications. Statistical Papers 54 (2013) 457\u2013470.","DOI":"10.1007\/s00362-012-0443-4"},{"key":"e_1_3_3_3_70_2","unstructured":"Team 17. [n. d.]. Moving Out 2. https:\/\/www.team17.com\/games\/moving-out-2. Accessed: September 9 2025."},{"key":"e_1_3_3_3_71_2","doi-asserted-by":"publisher","DOI":"10.1145\/2992154.2996870"},{"key":"e_1_3_3_3_72_2","first-page":"41","volume-title":"Graphics Interface","author":"Vaddi Deepika","year":"2016","unstructured":"Deepika Vaddi, Phoebe O\u00a0Toups Dugas, Igor Dolgov, Rina\u00a0R Wehbe, and Lennart\u00a0E Nacke. 2016. Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2.. In Graphics Interface. 41\u201348."},{"key":"e_1_3_3_3_73_2","unstructured":"Valve Corporation. 2011. Portal 2. Video game."},{"key":"e_1_3_3_3_74_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3714156"},{"key":"e_1_3_3_3_75_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706599.3720314"},{"key":"e_1_3_3_3_76_2","doi-asserted-by":"publisher","DOI":"10.1145\/3706598.3714148"},{"key":"e_1_3_3_3_77_2","doi-asserted-by":"crossref","unstructured":"Ruud\u00a0WL Wijffelaars and Panos Markopoulos. 2024. Collocated interactive outdoor games for children: A systematic literature review. Entertainment Computing 49 (2024) 100615.","DOI":"10.1016\/j.entcom.2023.100615"},{"key":"e_1_3_3_3_78_2","doi-asserted-by":"publisher","DOI":"10.1145\/3485279.3485284"},{"key":"e_1_3_3_3_79_2","doi-asserted-by":"publisher","DOI":"10.1109\/VRW62533.2024.00233"},{"key":"e_1_3_3_3_80_2","doi-asserted-by":"publisher","DOI":"10.1145\/2071423.2071437"},{"key":"e_1_3_3_3_81_2","doi-asserted-by":"publisher","DOI":"10.1145\/1979742.1979611"},{"key":"e_1_3_3_3_82_2","doi-asserted-by":"crossref","unstructured":"Anna Zamm Peter\u00a0Q Pfordresher and Caroline Palmer. 2015. Temporal coordination in joint music performance: effects of endogenous rhythms and auditory feedback. Experimental Brain Research 233 2 (2015) 607\u2013615.","DOI":"10.1007\/s00221-014-4140-5"},{"key":"e_1_3_3_3_83_2","doi-asserted-by":"crossref","unstructured":"Hongyu Zhou Treshan Ayesh Chenyu Fan Zhanna Sarsenbayeva and Anusha Withana. 2024. CoplayingVR: Understanding User Experience in Shared Control in Virtual Reality. Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies 8 3 (2024) 1\u201325.","DOI":"10.1145\/3678508"},{"key":"e_1_3_3_3_84_2","doi-asserted-by":"publisher","DOI":"10.1145\/3652920.3653057"},{"key":"e_1_3_3_3_85_2","doi-asserted-by":"publisher","unstructured":"O. \u0160pakov H. Istance Kari-Jouko R\u00e4ih\u00e4 Tiia Viitanen and H. Siirtola. 2019. Eye gaze and head gaze in collaborative games. Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications (2019). 10.1145\/3317959.3321489","DOI":"10.1145\/3317959.3321489"}],"event":{"name":"CHI 2026: CHI Conference on Human Factors in Computing Systems","location":"Barcelona Spain","acronym":"CHI '26","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3772318.3791957","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,17]],"date-time":"2026-04-17T09:43:45Z","timestamp":1776419025000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3772318.3791957"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,4,13]]},"references-count":84,"alternative-id":["10.1145\/3772318.3791957","10.1145\/3772318"],"URL":"https:\/\/doi.org\/10.1145\/3772318.3791957","relation":{},"subject":[],"published":{"date-parts":[[2026,4,13]]},"assertion":[{"value":"2026-04-13","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}