{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T04:44:25Z","timestamp":1776055465232,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":16,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2026,4,13]]},"DOI":"10.1145\/3772363.3798857","type":"proceedings-article","created":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T01:55:28Z","timestamp":1776045328000},"page":"1-5","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["How Does Sandbagging Manifest in Esports FPS Aiming?"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0001-8189-1364","authenticated-orcid":false,"given":"Tomoki","family":"Ikeda","sequence":"first","affiliation":[{"name":"Nihon University, Tokyo, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0009-4824-7233","authenticated-orcid":false,"given":"Shuto","family":"Sako","sequence":"additional","affiliation":[{"name":"Nihon University, Tokyo, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0009-0008-0046-4696","authenticated-orcid":false,"given":"So","family":"Amemiya","sequence":"additional","affiliation":[{"name":"Nihon University, Tokyo, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-1064-7046","authenticated-orcid":false,"given":"Ryosuke","family":"Aoki","sequence":"additional","affiliation":[{"name":"NTT, Inc., Kanagawa, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-4010-9487","authenticated-orcid":false,"given":"Akihiro","family":"Miyata","sequence":"additional","affiliation":[{"name":"Nihon University, Tokyo, Japan"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"320","published-online":{"date-parts":[[2026,4,13]]},"reference":[{"key":"e_1_3_3_2_2_2","doi-asserted-by":"publisher","unstructured":"Alessandro Canossa Dmitry Salimov Ahmad Azadvar Casper Harteveld and Georgios Yannakakis. 2021. For Honor for Toxicity: Detecting Toxic Behavior Through Gameplay. Proceedings of the ACM on Human-Computer Interaction (CHI PLAY \u201921) 1\u201329. 10.1145\/3474680","DOI":"10.1145\/3474680"},{"key":"e_1_3_3_2_3_2","doi-asserted-by":"publisher","unstructured":"Guillaume\u00a0R. Coudevylle Kathleen A.\u00a0Martin Ginis and Jean-Pierre Famose. 2008. Determinants of Self-Handicapping Strategies in Sport and Their Effects on Athletic Performance. Social Behavior and Personality: An International Journal 36:3 391\u2013398. 10.2224\/sbp.2008.36.3.391","DOI":"10.2224\/sbp.2008.36.3.391"},{"key":"e_1_3_3_2_4_2","doi-asserted-by":"publisher","unstructured":"Julian Frommel Valentin Sagl Ansgar\u00a0E. Depping Colby Johanson Matthew\u00a0K. Miller and Regan\u00a0L. Mandryk. 2020. Recognizing Affiliation: Using Behavioural Traces to Predict the Quality of Social Interactions in Online Games. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI \u201920) 1\u201316. 10.1145\/3313831.3376446","DOI":"10.1145\/3313831.3376446"},{"key":"e_1_3_3_2_5_2","unstructured":"Riot Games. 2025. RIOT GAMES Community Pact. https:\/\/www.riotgames.com\/en\/community-pact (accessed: 2026-1-16)."},{"key":"e_1_3_3_2_6_2","doi-asserted-by":"publisher","unstructured":"Bryan Gibson and Daniel Sachau. 2000. Sandbagging as a Self-Presentational Strategy: Claiming to be Less than You Are. Personality and Social Psychology Bulletin 26:1 56\u201370. 10.1177\/0146167200261006","DOI":"10.1177\/0146167200261006"},{"key":"e_1_3_3_2_7_2","doi-asserted-by":"publisher","unstructured":"Bryan Gibson Daniel Sachau Bruce Doll and Roberta Shumate. 2002. Sandbagging in Competition: Responding to the Pressure of Being the Favorite. Personality and Social Psychology Bulletin 28:8 1119\u20131130. 10.1177\/01461672022811010","DOI":"10.1177\/01461672022811010"},{"key":"e_1_3_3_2_8_2","doi-asserted-by":"publisher","unstructured":"Yubo Kou. 2020. Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends. Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY \u201920) 81\u201392. 10.1145\/3410404.3414243","DOI":"10.1145\/3410404.3414243"},{"key":"e_1_3_3_2_9_2","doi-asserted-by":"crossref","unstructured":"Matthias Kr\u00e4kel. 2014. Sandbagging. Journal of Sports Economics 15:3 263\u2013284. https:\/\/doi.org\/doi.org\/10.1177\/1527002512449349","DOI":"10.1177\/1527002512449349"},{"key":"e_1_3_3_2_10_2","doi-asserted-by":"publisher","DOI":"10.1109\/NetGames.2015.7382991"},{"key":"e_1_3_3_2_11_2","unstructured":"Reddit. 2016. What the hell is sandbagging lol. https:\/\/www.reddit.com\/r\/deadbydaylight\/comments\/5aetzo\/what_the_hell_is_sandbagging_lol\/ (accessed: 2025-12-20)."},{"key":"e_1_3_3_2_12_2","doi-asserted-by":"publisher","unstructured":"Elizabeth Reid Regan\u00a0L. Mandryk Nicole\u00a0A. Beres Madison Klarkowski and Julian Frommel. 2022. \u201cBad Vibrations\u201d: Sensing Toxicity From In-Game Audio Features. IEEE Transactions on Games 14:4 558\u2013568. 10.1109\/TG.2022.3176849","DOI":"10.1109\/TG.2022.3176849"},{"key":"e_1_3_3_2_13_2","doi-asserted-by":"publisher","unstructured":"Pam\u00a0R. Sailors Sarah Teetzel and Charlene Weaving. 2017. Cheating Lying and Trying in Recreational Sports and Leisure Practices. Annals of Leisure Research 20:5 563\u2013577. 10.1080\/11745398.2017.1284009","DOI":"10.1080\/11745398.2017.1284009"},{"key":"e_1_3_3_2_14_2","doi-asserted-by":"publisher","unstructured":"James\u00a0A. Shepperd and Robert\u00a0E. Socherman. 1997. On the Manipulative Behavior of Low Machiavellians: Feigning Incompetence To \u201cSandbag\u201d an Opponent. Journal of Personality and Social Psychology 72:6 1448\u20131459. 10.1037\/0022-3514.72.6.1448","DOI":"10.1037\/0022-3514.72.6.1448"},{"key":"e_1_3_3_2_15_2","doi-asserted-by":"publisher","unstructured":"Joseph\u00a0J. Thompson Betty H.\u00a0M. Leung Mark\u00a0R. Blair and Maite Taboada. 2017. Sentiment Analysis of Player Chat Messaging in the Video Game Starcraft 2: Extending a Lexicon-Based Model. Knowledge-Based Systems 137 149\u2013162. 10.1016\/j.knosys.2017.09.022","DOI":"10.1016\/j.knosys.2017.09.022"},{"key":"e_1_3_3_2_16_2","doi-asserted-by":"publisher","unstructured":"Tim Urdan and Carol Midgley. 2001. Academic Self-Handicapping: What We Know What More There is to Learn. Educational Psychology Review 13:2 115\u2013138. 10.1023\/A:1009061303214","DOI":"10.1023\/A:1009061303214"},{"key":"e_1_3_3_2_17_2","unstructured":"Smash Wiki. 2025. Sandbagging. https:\/\/www.ssbwiki.com\/Sandbagging (accessed: 2025-12-20)."}],"event":{"name":"CHI EA '26: Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems","location":"Barcelona , Spain","acronym":"CHI EA '26","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3772363.3798857","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,13]],"date-time":"2026-04-13T03:55:20Z","timestamp":1776052520000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3772363.3798857"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,4,13]]},"references-count":16,"alternative-id":["10.1145\/3772363.3798857","10.1145\/3772363"],"URL":"https:\/\/doi.org\/10.1145\/3772363.3798857","relation":{},"subject":[],"published":{"date-parts":[[2026,4,13]]},"assertion":[{"value":"2026-04-13","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}