{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T10:46:45Z","timestamp":1776941205181,"version":"3.51.4"},"publisher-location":"New York, NY, USA","reference-count":31,"publisher":"ACM","content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2026,4,23]]},"DOI":"10.1145\/3802842.3802863","type":"proceedings-article","created":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T07:13:08Z","timestamp":1776928388000},"page":"1-8","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":0,"title":["Interactive Machine Learning can recognise complex movements but does it make us happy?"],"prefix":"10.1145","author":[{"ORCID":"https:\/\/orcid.org\/0009-0006-6347-378X","authenticated-orcid":false,"given":"Thomas Jacob","family":"Lawrence","sequence":"first","affiliation":[{"name":"Computing, Goldsmiths- University of London, London, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0009-0003-0082-0738","authenticated-orcid":false,"given":"Tianyuan","family":"Zhang","sequence":"additional","affiliation":[{"name":"Computing, Goldsmiths- University of London, London, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-5021-8265","authenticated-orcid":false,"given":"Clarice","family":"Hilton","sequence":"additional","affiliation":[{"name":"Slade School of Art- University College London\u00a0, London, United Kingdom"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-3100-9230","authenticated-orcid":false,"given":"Marco Fyfe Pietro","family":"Giilies","sequence":"additional","affiliation":[{"name":"Computing, Goldsmiths- University of London, London, United Kingdom"}]}],"member":"320","published-online":{"date-parts":[[2026,4,23]]},"reference":[{"key":"e_1_3_3_1_2_2","doi-asserted-by":"publisher","unstructured":"Saleema Amershi Maya Cakmak William\u00a0Bradley Knox and Todd Kulesza. 2014. Power to the People: The Role of Humans in Interactive Machine Learning. 105\u2013120\u00a0pages. 10.1609\/aimag.v35i4.2513","DOI":"10.1609\/aimag.v35i4.2513"},{"key":"e_1_3_3_1_3_2","doi-asserted-by":"crossref","unstructured":"Sarah Baillon Erik Van\u00a0Diepen and Richard Prettyman. 2002. Multi-sensory therapy in psychiatric care. Advances in psychiatric treatment 8 6 (2002) 444\u2013450.","DOI":"10.1192\/apt.8.6.444"},{"key":"e_1_3_3_1_4_2","doi-asserted-by":"publisher","DOI":"10.17918\/00001550"},{"key":"e_1_3_3_1_5_2","doi-asserted-by":"publisher","DOI":"10.1145\/2468356.2468730"},{"key":"e_1_3_3_1_6_2","doi-asserted-by":"publisher","unstructured":"John\u00a0J Dudley and Per\u00a0Ola Kristensson. 2018. A Review of User Interface Design for Interactive Machine Learning. ACM Transactions on Interactive Intelligent Systems 8 2 (7 2018) 1\u201337. 10.1145\/3185517","DOI":"10.1145\/3185517"},{"key":"e_1_3_3_1_7_2","doi-asserted-by":"publisher","DOI":"10.1145\/604045.604056"},{"key":"e_1_3_3_1_8_2","doi-asserted-by":"publisher","DOI":"10.1145\/3322276.3322289"},{"key":"e_1_3_3_1_9_2","doi-asserted-by":"crossref","unstructured":"Sarah Fdili\u00a0Alaoui Fr\u00e9d\u00e9dric Bevliacqua and Christian Jacquemin. 2015. Interactive Visuals as Metaphors for Dance Movement Qualities. ACM Transactions on Interactive Intelligent Systems 5 3 (2015).","DOI":"10.1145\/2738219"},{"key":"e_1_3_3_1_10_2","unstructured":"Rebecca Fiebrink. 2011. Real-time Human Interaction with Supervised Learning Algorithms for Music Composition and Performance. Ph.\u00a0D. Dissertation. Princeton University Princeton NJ USA."},{"key":"e_1_3_3_1_11_2","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1978965"},{"key":"e_1_3_3_1_12_2","volume-title":"New Interfaces for Musical Expression","author":"Fiebrink Rebecca","year":"2020","unstructured":"Rebecca Fiebrink and Laetitia Sonami. 2020. Reflections on Eight Years of Instrument Creation with Machine Learning. In New Interfaces for Musical Expression. https:\/\/api.semanticscholar.org\/CorpusID:218641077"},{"key":"e_1_3_3_1_13_2","doi-asserted-by":"publisher","DOI":"10.1145\/3025453.3025714"},{"key":"e_1_3_3_1_14_2","doi-asserted-by":"publisher","unstructured":"Marco Gillies. 2019. Understanding the Role of Interactive Machine Learning in Movement Interaction Design. ACM Transactions on Computer-Human Interaction 26 1 (2 2019) 1\u201334. 10.1145\/3287307","DOI":"10.1145\/3287307"},{"key":"e_1_3_3_1_15_2","doi-asserted-by":"publisher","unstructured":"Suzanne Haeyen Nathalie Jans and Jackie Heijman. 2021. The use of VR tilt brush in art and psychomotor therapy: An innovative perspective. The Arts in Psychotherapy 76 (2021) 101855. 10.1016\/j.aip.2021.101855","DOI":"10.1016\/j.aip.2021.101855"},{"key":"e_1_3_3_1_16_2","doi-asserted-by":"publisher","unstructured":"Perttu H\u00e4m\u00e4l\u00e4inen Joe Marshall Raine Kajastila Richard Byrne and Florian\u00a0\"Floyd\" Mueller. 2015. Utilizing Gravity in Movement-Based Games and Play. Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play - CHI PLAY \u201915 (2015) 67\u201377. 10.1145\/2793107.2793110","DOI":"10.1145\/2793107.2793110"},{"key":"e_1_3_3_1_17_2","doi-asserted-by":"publisher","DOI":"10.1145\/3489849.3489879"},{"key":"e_1_3_3_1_18_2","doi-asserted-by":"publisher","DOI":"10.5753\/ihc.2018.4168"},{"key":"e_1_3_3_1_19_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858450"},{"key":"e_1_3_3_1_20_2","doi-asserted-by":"publisher","DOI":"10.1145\/1753326.1753529"},{"key":"e_1_3_3_1_21_2","doi-asserted-by":"publisher","DOI":"10.1145\/2858036.2858376"},{"key":"e_1_3_3_1_22_2","volume-title":"Dawn of the New Everything: A Journey Through Virtual Reality","author":"Lanier Jaron","year":"2017","unstructured":"Jaron Lanier. 2017. Dawn of the New Everything: A Journey Through Virtual Reality. Bodley Head."},{"key":"e_1_3_3_1_23_2","doi-asserted-by":"publisher","DOI":"10.1145\/1357054.1357136"},{"key":"e_1_3_3_1_24_2","doi-asserted-by":"publisher","unstructured":"Roisin McNaney Patrick Olivier Madeline Balaam Amey Holden Guy Schofield Daniel Jackson Mary Webster Brook Galna Gillian Barry and Lynn Rochester. 2015. Designing for and with People with Parkinson \u2019 s : A Focus on Exergaming. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems - CHI \u201915 (2015) 501\u2013510. 10.1145\/2702123.2702310","DOI":"10.1145\/2702123.2702310"},{"key":"e_1_3_3_1_25_2","doi-asserted-by":"publisher","unstructured":"Florian Mueller and Katherine Isbister. 2014. Movement-based game guidelines. Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI \u201914 (2014) 2191\u20132200. 10.1145\/2556288.2557163","DOI":"10.1145\/2556288.2557163"},{"key":"e_1_3_3_1_26_2","doi-asserted-by":"crossref","unstructured":"J\u00a0K O\u2019Regan and A No\u00eb. 2001. A sensorimotor account of vision and visual consciousness. The Behavioral and brain sciences 24 5 (2001) 939\u2013973.","DOI":"10.1017\/S0140525X01000115"},{"key":"e_1_3_3_1_27_2","unstructured":"Phoenix Perry. 2013. Feeling the Fear: Creating Emotion through Embodied Play Design. Ph.\u00a0D. Dissertation."},{"key":"e_1_3_3_1_28_2","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-030-77644-2_86-1"},{"key":"e_1_3_3_1_29_2","doi-asserted-by":"publisher","unstructured":"Mel Slater. 2009. Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments. Philos Trans R Soc Lond B Biol Sci 364 1535 (12 2009) 3549\u20133557. 10.1098\/rstb.2009.0138","DOI":"10.1098\/rstb.2009.0138"},{"key":"e_1_3_3_1_30_2","volume-title":"Healthy Brain, Happy Life","author":"Suzuki W","year":"2015","unstructured":"W Suzuki. 2015. Healthy Brain, Happy Life. Random House Australia. https:\/\/books.google.co.uk\/books?id=JAwergEACAAJ"},{"key":"e_1_3_3_1_31_2","doi-asserted-by":"publisher","DOI":"10.1145\/1294211.1294238"},{"key":"e_1_3_3_1_32_2","doi-asserted-by":"publisher","unstructured":"Bruno Zamborlin Frederic Bevilacqua Marco Gillies and Mark D\u2019Inverno. 2014. Fluid Gesture Interaction Design: Applications of Continuous Recognition for the Design of Modern Gestural Interfaces. ACM Trans. Interact. Intell. Syst. 3 4 (1 2014) 20:1\u201320:36. 10.1145\/2395123.2395125","DOI":"10.1145\/2395123.2395125"}],"event":{"name":"MOCO '26: The 10th International Conference on Movement and Computing 2026","location":"Montpellier France","acronym":"MOCO '26"},"container-title":["Proceedings of the 10th International Conference on Movement and Computing"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3802842.3802863","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,23]],"date-time":"2026-04-23T10:04:03Z","timestamp":1776938643000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3802842.3802863"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2026,4,23]]},"references-count":31,"alternative-id":["10.1145\/3802842.3802863","10.1145\/3802842"],"URL":"https:\/\/doi.org\/10.1145\/3802842.3802863","relation":{},"subject":[],"published":{"date-parts":[[2026,4,23]]},"assertion":[{"value":"2026-04-23","order":3,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}