{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,6,19]],"date-time":"2025-06-19T04:19:09Z","timestamp":1750306749530,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":71,"publisher":"ACM","license":[{"start":{"date-parts":[[2013,7,11]],"date-time":"2013-07-11T00:00:00Z","timestamp":1373500800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2013,7,11]]},"DOI":"10.1145\/2503859.2503867","type":"proceedings-article","created":{"date-parts":[[2013,8,23]],"date-time":"2013-08-23T13:36:29Z","timestamp":1377264989000},"page":"47-55","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":14,"title":["The adoption of gamification in e-banking"],"prefix":"10.1145","author":[{"given":"Luis Filipe","family":"Rodrigues","sequence":"first","affiliation":[{"name":"Instituto Universitario de Lisboa (ISCTE-IUL), Lisboa, Portugal"}]},{"given":"Carlos J.","family":"Costa","sequence":"additional","affiliation":[{"name":"Instituto Universitario de Lisboa (ISCTE-IUL), Lisboa, Portugal"}]},{"given":"Abilio","family":"Oliveira","sequence":"additional","affiliation":[{"name":"Instituto Universitario de Lisboa (ISCTE-IUL), Lisboa, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2013,7,11]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"publisher","DOI":"10.2307\/3250951"},{"key":"e_1_3_2_1_2_1","volume-title":"Serious Games: Training & Teaching-Healthcare-Defence & security-Information &Communication. IDATE.","author":"Alvarez J.","year":"2010","unstructured":"Alvarez , J. , Alvarez , V. , Djaouti , D. , and Michaud , L . 2010 . Serious Games: Training & Teaching-Healthcare-Defence & security-Information &Communication. IDATE. Alvarez, J., Alvarez, V., Djaouti, D., and Michaud, L. 2010. Serious Games: Training & Teaching-Healthcare-Defence & security-Information &Communication. IDATE."},{"key":"e_1_3_2_1_3_1","unstructured":"Amato-McCoy D. 2005. Creating virtual value. Bank Systems and Technology 1(22).  Amato-McCoy D. 2005. Creating virtual value. Bank Systems and Technology 1(22)."},{"key":"e_1_3_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1145\/264701.264705"},{"key":"e_1_3_2_1_5_1","doi-asserted-by":"crossref","unstructured":"Bagozzi R. P. and Yi Y. 1989. On the use of structural equation models in experimental designs. Journal of Marketing Research 26. 271--284.  Bagozzi R. P. and Yi Y. 1989. On the use of structural equation models in experimental designs. Journal of Marketing Research 26 . 271--284.","DOI":"10.1177\/002224378902600302"},{"volume-title":"Structural equations with latent variables","author":"Bollen K. A.","key":"e_1_3_2_1_6_1","unstructured":"Bollen , K. A. 1989. Structural equations with latent variables . NY : Wiley . Bollen, K. A. 1989. Structural equations with latent variables. NY: Wiley."},{"volume-title":"PRELIS and SIMPLIS: Basic Concepts, Applications and Programming.","author":"Byrne B. M.","key":"e_1_3_2_1_7_1","unstructured":"Byrne , B. M. 1998. Structural Equation Modelling with LISREL , PRELIS and SIMPLIS: Basic Concepts, Applications and Programming. Mahwah, New Jersey : Lawrence Erlbaum Associates Byrne, B. M. 1998. Structural Equation Modelling with LISREL, PRELIS and SIMPLIS: Basic Concepts, Applications and Programming. Mahwah, New Jersey: Lawrence Erlbaum Associates"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0378-7206(01)00127-6"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2003.08.016"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"crossref","unstructured":"Choi D. and Kim J. 2004. Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyberpsychology & Behavior 7(1).  Choi D. and Kim J. 2004. Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyberpsychology & Behavior 7(1).","DOI":"10.1089\/109493104322820066"},{"key":"e_1_3_2_1_11_1","volume-title":"Statistical Power Analysis for the Behavioural Sciences","author":"Cohen J. W.","year":"1988","unstructured":"Cohen , J. W. Statistical Power Analysis for the Behavioural Sciences 2 nd ed. Lawrence Erlbaum Associates , 1988 . Cohen, J. W. Statistical Power Analysis for the Behavioural Sciences 2nd ed. Lawrence Erlbaum Associates, 1988.","edition":"2"},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.2307\/249749"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1287\/mnsc.35.8.982"},{"issue":"14","key":"e_1_3_2_1_15_1","first-page":"1111","article-title":"Extrinsic and intrinsic motivation to use computers in the workplace","volume":"22","author":"Davis F. D.","year":"1992","unstructured":"Davis , F. D. , Bagozzi , R. P. , and Warshaw , P. R. 1992 . Extrinsic and intrinsic motivation to use computers in the workplace . Journal of Applied Psychology , 22 ( 14 ). 1111 -- 1132 Davis, F. D., Bagozzi, R. P., and Warshaw, P. R. 1992. Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Psychology, 22 (14). 1111--1132","journal-title":"Journal of Applied Psychology"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"crossref","unstructured":"Deci E. Intrinsic Motivation. Plenum Press New York 1975  Deci E. Intrinsic Motivation . Plenum Press New York 1975","DOI":"10.1007\/978-1-4613-4446-9"},{"key":"e_1_3_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1145\/2181037.2181040"},{"key":"e_1_3_2_1_18_1","unstructured":"DeVellis R. F. 1991. Scale Development. Sage Newbury Park CA.  DeVellis R. F. 1991. Scale Development. Sage Newbury Park CA."},{"key":"e_1_3_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1007\/BF02504866"},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"crossref","unstructured":"Djaouti D. Alvarez J. Jesseh J. and Rampnoux O. 2011. Origins of Serious Games. IRIT Toulouse III University (France).  Djaouti D. Alvarez J. Jesseh J. and Rampnoux O. 2011. Origins of Serious Games. IRIT Toulouse III University (France) .","DOI":"10.1007\/978-1-4471-2161-9_3"},{"key":"e_1_3_2_1_21_1","volume-title":"Attitude, Intention, and Behavior: An Introduction to Theory and Research. Reading","author":"Fishbein M.","year":"1975","unstructured":"Fishbein , M. , and Ajzen , I . Belief , Attitude, Intention, and Behavior: An Introduction to Theory and Research. Reading , Addison-Wesley , MA , 1975 Fishbein, M., and Ajzen, I. Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research. Reading, Addison-Wesley, MA, 1975"},{"key":"e_1_3_2_1_22_1","volume-title":"Persuasive Technology. Using Computers to Change What We Think and Do","author":"Fogg B. J.","year":"2003","unstructured":"Fogg , B. J. Persuasive Technology. Using Computers to Change What We Think and Do . Morgan Kaufman Publishers , San Fransisco , 2003 . Fogg, B. J. Persuasive Technology. Using Computers to Change What We Think and Do. Morgan Kaufman Publishers, San Fransisco, 2003."},{"key":"e_1_3_2_1_23_1","unstructured":"Garcia M. A. M. and Sanchez J. F. 1992. An\u00e1lisis confirmatorio de la estrutura dimensional de un cuestionario para la evaluaci\u00f3n de la calidad de la ense\u00f1anza. Investigaciones Psicol\u00f3gicas 11. 73--82.  Garcia M. A. M. and Sanchez J. F. 1992. An\u00e1lisis confirmatorio de la estrutura dimensional de un cuestionario para la evaluaci\u00f3n de la calidad de la ense\u00f1anza. Investigaciones Psicol\u00f3gicas 11 . 73--82."},{"key":"e_1_3_2_1_24_1","volume-title":"Average Gaming Time On The Rise In U.S. Retrieved","author":"Graft K.","year":"2011","unstructured":"Graft K. 2010 , Average Gaming Time On The Rise In U.S. Retrieved June 2011 . From Gamasutra : http:\/\/www.gamasutra.com\/view\/news\/28729\/Average_Gaming_Time_On_The_Rise_In_US.php Graft K. 2010, Average Gaming Time On The Rise In U.S. Retrieved June 2011. From Gamasutra: http:\/\/www.gamasutra.com\/view\/news\/28729\/Average_Gaming_Time_On_The_Rise_In_US.php"},{"key":"e_1_3_2_1_25_1","first-page":"1","article-title":"Structural equation modeling and regression: Guidelines for research practice","volume":"4","author":"Gefen D.","year":"2000","unstructured":"Gefen , D. , Straub , D. W. , and Boudreau , M. C. 2000 . Structural equation modeling and regression: Guidelines for research practice . Commun AIS , 4. 1 -- 77 . Gefen, D., Straub, D. W., and Boudreau, M. C. 2000. Structural equation modeling and regression: Guidelines for research practice. Commun AIS, 4. 1--77.","journal-title":"Commun AIS"},{"key":"e_1_3_2_1_26_1","volume-title":"Multivariate Data Analysis","author":"Hair J. F.","year":"2006","unstructured":"Hair , J. F. , Black , W. C. , Babin , B. J. , Anderson , R. E. , and Tatham , R. L . Multivariate Data Analysis ( 6 th ed.). Upper Saddle River, Pearson Education Inc., NJ , 2006 , Hair, J. F., Black, W. C., Babin, B. J., Anderson, R. E., and Tatham, R. L. Multivariate Data Analysis (6th ed.). Upper Saddle River, Pearson Education Inc., NJ, 2006,","edition":"6"},{"key":"e_1_3_2_1_27_1","unstructured":"Hooper D. Coughlan J. and Mullen M. 2008. Structural Equation Modelling: Guidelines for Determining Model Fit. Electronic Journal of Business Research Methods Volume 6 Issue 1 2008. 53--60.  Hooper D. Coughlan J. and Mullen M. 2008. Structural Equation Modelling: Guidelines for Determining Model Fit. Electronic Journal of Business Research Methods Volume 6 Issue 1 2008 . 53--60."},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2003.08.014"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1080\/07421222.1996.11518115"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.ejis.3000665"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1080\/10864415.1996.11518283"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0378-7206(98)00096-2"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.ejis.3000711"},{"key":"e_1_3_2_1_34_1","article-title":"The role of structural characteristics in problem video game playing: A review. Cyberpsychology","author":"King D. L.","year":"2010","unstructured":"King , D. L. , Delfabbro , P. H. and Griffiths , M. D. 2010 . The role of structural characteristics in problem video game playing: A review. Cyberpsychology : Journal of Psychosocial Research on Cyberspacemore, 4(1), article 6. King, D. L., Delfabbro, P. H. and Griffiths, M. D. 2010. The role of structural characteristics in problem video game playing: A review. Cyberpsychology: Journal of Psychosocial Research on Cyberspacemore, 4(1), article 6.","journal-title":"Journal of Psychosocial Research on Cyberspacemore, 4(1), article 6."},{"key":"e_1_3_2_1_35_1","volume-title":"Royal Thai Navy. Retrieved February, 15","author":"Klomsiri P.","year":"2013","unstructured":"Klomsiri , P. 2010. Technology Acceptance of IT Innovative Services: Adoption of E-banking by Customers. Naval Education Department , Royal Thai Navy. Retrieved February, 15 , 2013 , from Bangkok University : http:\/\/www.bu.ac.th\/knowledgecenter\/executive_journal\/july_sep_11\/pdf\/aw7.pdf Klomsiri, P. 2010. Technology Acceptance of IT Innovative Services: Adoption of E-banking by Customers. Naval Education Department, Royal Thai Navy. Retrieved February, 15, 2013, from Bangkok University: http:\/\/www.bu.ac.th\/knowledgecenter\/executive_journal\/july_sep_11\/pdf\/aw7.pdf"},{"key":"e_1_3_2_1_36_1","doi-asserted-by":"publisher","DOI":"10.1287\/isre.13.2.205.83"},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1080\/10864415.2001.11044233"},{"key":"e_1_3_2_1_38_1","doi-asserted-by":"publisher","DOI":"10.1287\/isre.1060.0107"},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"crossref","unstructured":"Liao S. H. Chung Y. C. Hung Y. R. and Widowatiin R. 2010. The impacts of brand trust customer satisfaction and brand loyalty on word-of-mouth. Industrial Engineering and Engineering Management (IEEM).  Liao S. H. Chung Y. C. Hung Y. R. and Widowatiin R. 2010. The impacts of brand trust customer satisfaction and brand loyalty on word-of-mouth. Industrial Engineering and Engineering Management (IEEM) .","DOI":"10.1109\/IEEM.2010.5674402"},{"key":"e_1_3_2_1_40_1","volume-title":"Gamification in 2012 Market Update - Consumer and Enterprise Market Trends. Retrieved February, 15","author":"Research","year":"2013","unstructured":"M2 Research .2012. Gamification in 2012 Market Update - Consumer and Enterprise Market Trends. Retrieved February, 15 , 2013 , from M2 Research : http:\/\/gamingbusinessreview.com\/wp-content\/uploads\/2012\/05\/Gamification-in-2012-M2R3.pdf. M2 Research.2012. Gamification in 2012 Market Update - Consumer and Enterprise Market Trends. Retrieved February, 15, 2013, from M2 Research: http:\/\/gamingbusinessreview.com\/wp-content\/uploads\/2012\/05\/Gamification-in-2012-M2R3.pdf."},{"key":"e_1_3_2_1_41_1","doi-asserted-by":"publisher","DOI":"10.1037\/1082-989X.7.1.64"},{"key":"e_1_3_2_1_42_1","volume-title":"Serious games: Games that educate, train, and inform","author":"Michael D","year":"2005","unstructured":"Michael , D and Chen , S . Serious games: Games that educate, train, and inform . Thompson Publishing , NY , 2005 . Michael, D and Chen, S. Serious games: Games that educate, train, and inform. Thompson Publishing, NY, 2005."},{"key":"e_1_3_2_1_43_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0378-7206(00)00061-6"},{"key":"e_1_3_2_1_44_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1559-1816.1999.tb00142.x"},{"key":"e_1_3_2_1_45_1","volume-title":"Relevance of Game Theory in e-Business","author":"Perusic J., B.","year":"2013","unstructured":"Perusic , J., B. Sc . 2008. Relevance of Game Theory in e-Business . Faculty of Maritime Studies, Rjeka, Croatia . Retrieved March , 17, 2013 , from Univerza Mariboru : http:\/\/ecenter.fov.unimb.si\/merkurday2008\/Papers\/Jelena_Perusic.pdf. Perusic, J., B. Sc. 2008. Relevance of Game Theory in e-Business. Faculty of Maritime Studies, Rjeka, Croatia. Retrieved March, 17, 2013, from Univerza Mariboru: http:\/\/ecenter.fov.unimb.si\/merkurday2008\/Papers\/Jelena_Perusic.pdf."},{"key":"e_1_3_2_1_46_1","doi-asserted-by":"publisher","DOI":"10.1177\/0092070397254005"},{"key":"e_1_3_2_1_47_1","volume-title":"The Third International Conference on Electronic Commerce Engineering (ICeCE2003)","author":"Ramayah T.","year":"2003","unstructured":"Ramayah , T. and Jantan , M . Intention to Purchase through the World Wide Web (WWW): The Malaysian Experience . The Third International Conference on Electronic Commerce Engineering (ICeCE2003) (Hangzhou, China , 2003 ). Ramayah, T. and Jantan, M. Intention to Purchase through the World Wide Web (WWW): The Malaysian Experience. The Third International Conference on Electronic Commerce Engineering (ICeCE2003) (Hangzhou, China, 2003)."},{"issue":"3","key":"e_1_3_2_1_48_1","first-page":"36","article-title":"Impact of Perceived Usefulness, Perceived Ease of Use and Perceived Enjoyment on Intention to Shop Online","author":"Ramayah T.","year":"2005","unstructured":"Ramayah , T. and Ignatius , J. 2005 . Impact of Perceived Usefulness, Perceived Ease of Use and Perceived Enjoyment on Intention to Shop Online . ICFAI Journal of Systems Management (IJSM) , Vol. III , No. 3 . 36 -- 51 . Ramayah, T. and Ignatius, J. 2005. Impact of Perceived Usefulness, Perceived Ease of Use and Perceived Enjoyment on Intention to Shop Online. ICFAI Journal of Systems Management (IJSM), Vol. III, No. 3.36--51.","journal-title":"ICFAI Journal of Systems Management (IJSM)"},{"key":"e_1_3_2_1_49_1","volume-title":"CSLI Publications","author":"Reeves B.","year":"1996","unstructured":"Reeves , B. and Clifford I. N . The Media Equation . CSLI Publications , Stanford, CA , 1996 . Reeves, B. and Clifford I. N. The Media Equation. CSLI Publications, Stanford, CA, 1996."},{"key":"e_1_3_2_1_50_1","volume-title":"How Pac-Man and Friends Became Pop Culture Icons. Retrieved February, 25","author":"Risken S.","year":"2013","unstructured":"Risken , S. 2004. How Pac-Man and Friends Became Pop Culture Icons. Retrieved February, 25 , 2013 , from Stanford, University, CA : http:\/\/www.stanford.edu\/group\/htgg\/cgibin\/drupal\/sites\/default\/files2\/srisken_2002_1.pdf Risken, S. 2004. How Pac-Man and Friends Became Pop Culture Icons. Retrieved February, 25, 2013, from Stanford, University, CA: http:\/\/www.stanford.edu\/group\/htgg\/cgibin\/drupal\/sites\/default\/files2\/srisken_2002_1.pdf"},{"key":"e_1_3_2_1_51_1","doi-asserted-by":"publisher","DOI":"10.2307\/3250951"},{"key":"e_1_3_2_1_52_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2003.12.013"},{"key":"e_1_3_2_1_53_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.fsm.4770111"},{"key":"e_1_3_2_1_54_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449290210123354"},{"key":"e_1_3_2_1_55_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1468-2958.1993.tb00311.x"},{"key":"e_1_3_2_1_56_1","volume-title":"Peer Support: A Social Network Perspective to Understand Employees' System Use. MIS Quarterly (33:2)","author":"Sykes T. A.","year":"2009","unstructured":"Sykes , T. A. , Venkatesh , V. , and Gosain , S . 2009 . Model of Acceptance with Peer Support: A Social Network Perspective to Understand Employees' System Use. MIS Quarterly (33:2) , 2009. 371--393. Sykes, T. A., Venkatesh, V., and Gosain, S. 2009. Model of Acceptance with Peer Support: A Social Network Perspective to Understand Employees' System Use. MIS Quarterly (33:2), 2009. 371--393."},{"key":"e_1_3_2_1_57_1","unstructured":"Tang L-L. and Nguyen H. 2011. Common causes of trust satisfaction and TAM in online shopping: An integrated Model. Graduate School of Management. Yuan Ze University Taiwan ROC (CSQ).  Tang L-L. and Nguyen H. 2011. Common causes of trust satisfaction and TAM in online shopping: An integrated Model. Graduate School of Management. Yuan Ze University Taiwan ROC (CSQ) ."},{"key":"e_1_3_2_1_58_1","volume-title":"Advances in experimental social psychology","author":"Vallerand R. J.","year":"1997","unstructured":"Vallerand , R. J. Toward a hierarchical model of intrinsic and extrinsic motivation . In M. Zanna (Ed.), Advances in experimental social psychology , Academic Press , NY , 1997 , 271--360. Vallerand, R. J. Toward a hierarchical model of intrinsic and extrinsic motivation. In M. Zanna (Ed.), Advances in experimental social psychology, Academic Press, NY, 1997, 271--360."},{"key":"e_1_3_2_1_59_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0378-7206(02)00079-4"},{"key":"e_1_3_2_1_60_1","doi-asserted-by":"crossref","unstructured":"Van der Heijden H. 2004. User Acceptance of Hedonic Information Systems. MIS Quarterly 28 (4).   Van der Heijden H. 2004. User Acceptance of Hedonic Information Systems. MIS Quarterly 28 (4).","DOI":"10.2307\/25148660"},{"key":"e_1_3_2_1_61_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.ejis.3000445"},{"key":"e_1_3_2_1_62_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.im.2008.03.005"},{"key":"e_1_3_2_1_63_1","doi-asserted-by":"publisher","DOI":"10.2307\/249753"},{"key":"e_1_3_2_1_64_1","doi-asserted-by":"publisher","DOI":"10.2307\/3250981"},{"key":"e_1_3_2_1_65_1","doi-asserted-by":"publisher","DOI":"10.1006\/obhd.1999.2837"},{"key":"e_1_3_2_1_66_1","doi-asserted-by":"publisher","DOI":"10.1057\/ejis.2010.47"},{"key":"e_1_3_2_1_67_1","doi-asserted-by":"publisher","DOI":"10.1057\/palgrave.ejis.3000619"},{"key":"e_1_3_2_1_68_1","doi-asserted-by":"crossref","unstructured":"Wang L. Baker J. Wagner J. and Wakefield K. 2007. Can a retail web site be social? Journal of Marketing 7. 143--157.  Wang L. Baker J. Wagner J. and Wakefield K. 2007. Can a retail web site be social? Journal of Marketing 7 . 143--157.","DOI":"10.1509\/jmkg.71.3.143"},{"key":"e_1_3_2_1_69_1","volume-title":"Antecedents & Moderators in Adoption of Technology Enabled Products & Services. Proceedings of the 41st International Conference on Computers & Industrial Engineering","author":"Wentzel J. P.","year":"2011","unstructured":"Wentzel , J. P. , Wentzel , J. M. , Sundar , D. K. and Yadavalli , S . Drivers of E-Commerce\/E-Business Success: Constructs , Antecedents & Moderators in Adoption of Technology Enabled Products & Services. Proceedings of the 41st International Conference on Computers & Industrial Engineering , Los Angeles , 2011 , 23--25 Wentzel, J. P., Wentzel, J. M., Sundar, D. K. and Yadavalli, S. Drivers of E-Commerce\/E-Business Success: Constructs, Antecedents & Moderators in Adoption of Technology Enabled Products & Services. Proceedings of the 41st International Conference on Computers & Industrial Engineering, Los Angeles, 2011, 23--25"},{"key":"e_1_3_2_1_70_1","article-title":"The effects of trust and enjoyment on intention to play online games","author":"Wu J.","year":"2007","unstructured":"Wu , J. , and Liu , D. 2007 . The effects of trust and enjoyment on intention to play online games . Journal of Electronic Commerce Research. Wu, J., and Liu, D. 2007. The effects of trust and enjoyment on intention to play online games. Journal of Electronic Commerce Research.","journal-title":"Journal of Electronic Commerce Research."},{"key":"e_1_3_2_1_71_1","doi-asserted-by":"crossref","unstructured":"Xiao B. and Benbasat I. 2007. E-Commerce Product Recommendation Agents: Use Characteristics and Impact. MIS Quarterly (31: 1).   Xiao B. and Benbasat I. 2007. E-Commerce Product Recommendation Agents: Use Characteristics and Impact. MIS Quarterly (31: 1) .","DOI":"10.2307\/25148784"},{"key":"e_1_3_2_1_72_1","volume-title":"Design: Implementing Game Mechanics in Web and Mobile Apps.","author":"Zichermann G.","year":"2011","unstructured":"Zichermann , G. and Cunningham , C . 2011 . Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA : O'Reilly Media . Zichermann, G. and Cunningham, C. 2011. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O'Reilly Media."}],"event":{"name":"ISDOC '13: ISDOC 2013 International Conference on Information Systems and Design of Communication","sponsor":["ADETTI-IUL Advanced IS&IT Research Center","ISCTE-IUL Instituto Universit\u00e1rio de Lisboa","EuroSIGDOC ACM SIGDOC European chapter"],"location":"Lisboa Portugal","acronym":"ISDOC '13"},"container-title":["Proceedings of the 2013 International Conference on Information Systems and Design of Communication"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2503859.2503867","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2503859.2503867","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T07:28:27Z","timestamp":1750231707000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2503859.2503867"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,7,11]]},"references-count":71,"alternative-id":["10.1145\/2503859.2503867","10.1145\/2503859"],"URL":"https:\/\/doi.org\/10.1145\/2503859.2503867","relation":{},"subject":[],"published":{"date-parts":[[2013,7,11]]},"assertion":[{"value":"2013-07-11","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}