{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,15]],"date-time":"2026-01-15T09:58:20Z","timestamp":1768471100315,"version":"3.49.0"},"publisher-location":"New York, NY, USA","reference-count":40,"publisher":"ACM","license":[{"start":{"date-parts":[[2013,9,3]],"date-time":"2013-09-03T00:00:00Z","timestamp":1378166400000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2013,9,3]]},"DOI":"10.1145\/2513506.2513530","type":"proceedings-article","created":{"date-parts":[[2013,10,3]],"date-time":"2013-10-03T13:37:34Z","timestamp":1380807454000},"page":"221-230","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":55,"title":["The playful experiences (PLEX) framework as a guide for expert evaluation"],"prefix":"10.1145","author":[{"given":"Andr\u00e9s","family":"Lucero","sequence":"first","affiliation":[{"name":"Nokia Research Center, Finland"}]},{"given":"Jussi","family":"Holopainen","sequence":"additional","affiliation":[{"name":"RMIT University, Germany"}]},{"given":"Elina","family":"Ollila","sequence":"additional","affiliation":[{"name":"Nokia Research Center, Finland"}]},{"given":"Riku","family":"Suomela","sequence":"additional","affiliation":[{"name":"Nokia Research Center, Finland"}]},{"given":"Evangelos","family":"Karapanos","sequence":"additional","affiliation":[{"name":"University of Madeira, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2013,9,3]]},"reference":[{"key":"e_1_3_2_1_1_1","volume-title":"Adult Play: A Reversal Theory Approach","author":"Apter M.","year":"1991","unstructured":"Apter , M. A Structural-Phenomenology of Play . In Adult Play: A Reversal Theory Approach , Swets & Zeitlinger , 1991 . Apter, M. A Structural-Phenomenology of Play. In Adult Play: A Reversal Theory Approach, Swets & Zeitlinger, 1991."},{"key":"e_1_3_2_1_2_1","volume-title":"Proc. Design & Emotion","author":"Arrasvuori J.","year":"2010","unstructured":"Arrasvuori , J. , Boberg , M. and Korhonen H. Understanding Playfulness - An Overview of the Revised Playful Experience (PLEX) Framework . Proc. Design & Emotion 2010 , Design and Emotion Society. Arrasvuori, J., Boberg, M. and Korhonen H. Understanding Playfulness - An Overview of the Revised Playful Experience (PLEX) Framework. Proc. Design & Emotion 2010, Design and Emotion Society."},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2347504.2347531"},{"key":"e_1_3_2_1_4_1","volume-title":"New Riders","author":"Bartle R.","year":"2003","unstructured":"Bartle , R. Designing Virtual Worlds . New Riders , 2003 . Bartle, R. Designing Virtual Worlds. New Riders, 2003."},{"key":"e_1_3_2_1_5_1","first-page":"1","volume":"48","author":"Berman B.","year":"1995","unstructured":"Berman , B. How to delight your customers. California Management Review 48 , 1 ( 1995 ), 129--151. Berman, B. How to delight your customers. California Management Review 48, 1 (1995), 129--151.","journal-title":"California Management Review"},{"key":"e_1_3_2_1_6_1","volume-title":"Charles River Media","author":"Bj\u00f6rk S.","year":"2005","unstructured":"Bj\u00f6rk , S. and Holopainen , J . Patterns in Game Design . Charles River Media , 2005 . Bj\u00f6rk, S. and Holopainen, J. Patterns in Game Design. Charles River Media, 2005."},{"key":"e_1_3_2_1_7_1","volume-title":"Funology - From Usability to Enjoyment","author":"Blythe M.","year":"2003","unstructured":"Blythe , M. , Overbeeke , K. , Monk , A. and Wright , P . Funology - From Usability to Enjoyment . Kluwer , 2003 . Blythe, M., Overbeeke, K., Monk, A. and Wright, P. Funology - From Usability to Enjoyment. Kluwer, 2003."},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.7551\/mitpress\/3229.001.0001"},{"key":"e_1_3_2_1_9_1","volume-title":"Morgan Kaufmann","author":"Buxton W.","year":"2007","unstructured":"Buxton , W. Sketching User Experiences . Morgan Kaufmann , 2007 . Buxton, W. Sketching User Experiences. Morgan Kaufmann, 2007."},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/49108.1045604"},{"key":"e_1_3_2_1_11_1","volume-title":"Information Appliances and Beyond: Interaction Design for Consumer Products. Morgan Kaufmann","author":"Clanton C.","year":"2000","unstructured":"Clanton , C. Lessons from Game Design . In Information Appliances and Beyond: Interaction Design for Consumer Products. Morgan Kaufmann , 2000 . Clanton, C. Lessons from Game Design. In Information Appliances and Beyond: Interaction Design for Consumer Products. Morgan Kaufmann, 2000."},{"key":"e_1_3_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1314161.1314168"},{"key":"e_1_3_2_1_13_1","volume-title":"Jossey-Bass","author":"Csikszentmihalyi M.","year":"1975","unstructured":"Csikszentmihalyi , M. Beyond Boredom and Anxiety: The Experience of Play in Work and Games . Jossey-Bass , 1975 . Csikszentmihalyi, M. Beyond Boredom and Anxiety: The Experience of Play in Work and Games. Jossey-Bass, 1975."},{"key":"e_1_3_2_1_14_1","volume-title":"Gamasutra","author":"Garneau P.","year":"2001","unstructured":"Garneau , P. Fourteen Forms of Fun . Gamasutra , 2001 . Garneau, P. Fourteen Forms of Fun. Gamasutra, 2001."},{"key":"e_1_3_2_1_15_1","first-page":"42","volume":"31","author":"Hassenzahl M.","year":"2003","unstructured":"Hassenzahl , M. The Thing and I: Understanding the Relationship Between User and Product. In Funology - From Usability to Enjoyment. Kluwer , 2003 , 31 -- 42 . Hassenzahl, M. The Thing and I: Understanding the Relationship Between User and Product. In Funology - From Usability to Enjoyment. Kluwer, 2003, 31--42.","journal-title":"Enjoyment. Kluwer"},{"key":"e_1_3_2_1_16_1","volume-title":"Extending Experiences","author":"Holopainen J.","year":"2008","unstructured":"Holopainen , J. Play , Games, and Fun . In Extending Experiences . University of Lapland Press , 2008 . Holopainen, J. Play, Games, and Fun. In Extending Experiences. University of Lapland Press, 2008."},{"key":"e_1_3_2_1_17_1","volume-title":"Collecting Faces - Augmented Reality Playful Application for Mobile Phones. Video Submission Presented at Pervasive","author":"Holopainen J.","year":"2010","unstructured":"Holopainen , J. and Ollila , E . Collecting Faces - Augmented Reality Playful Application for Mobile Phones. Video Submission Presented at Pervasive 2010 . Holopainen, J. and Ollila, E. Collecting Faces - Augmented Reality Playful Application for Mobile Phones. Video Submission Presented at Pervasive 2010."},{"key":"e_1_3_2_1_18_1","volume-title":"Proc. AAAI Workshop on Challenges in Game AI","author":"Hunicke R.","year":"2004","unstructured":"Hunicke , R. , LeBlanc , M. and Zubek , R . MDA: A Formal Approach to Game Design and Game Research . Proc. AAAI Workshop on Challenges in Game AI , 2004 . Hunicke, R., LeBlanc, M. and Zubek, R. MDA: A Formal Approach to Game Design and Game Research. Proc. AAAI Workshop on Challenges in Game AI, 2004."},{"key":"e_1_3_2_1_19_1","volume-title":"CRC","author":"Jordan P.","year":"2002","unstructured":"Jordan , P. Designing Pleasurable Products . CRC , 2002 . Jordan, P. Designing Pleasurable Products. CRC, 2002."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1145\/1518701.1518814"},{"key":"e_1_3_2_1_21_1","volume-title":"Google Tech Talk Video","author":"Kim A. J.","year":"2009","unstructured":"Kim , A. J. Putting the Fun in Functional . Google Tech Talk Video , 2009 . http:\/\/youtu.be\/ihUt-163gZI Kim, A. J. Putting the Fun in Functional. Google Tech Talk Video, 2009. http:\/\/youtu.be\/ihUt-163gZI"},{"key":"e_1_3_2_1_22_1","volume-title":"Proc. DPPI '09","author":"Korhonen H.","year":"2009","unstructured":"Korhonen H. , Montola M. and Arrasvuori J. Understanding Playful Experiences Through Digital Games . Proc. DPPI '09 , ACM ( 2009 ), 274--285. Korhonen H., Montola M. and Arrasvuori J. Understanding Playful Experiences Through Digital Games. Proc. DPPI '09, ACM (2009), 274--285."},{"key":"e_1_3_2_1_23_1","volume-title":"Paraglyph","author":"Koster R.","year":"2005","unstructured":"Koster , R. A Theory of Fun for Game Design . Paraglyph , 2005 . Koster, R. A Theory of Fun for Game Design. Paraglyph, 2005."},{"key":"e_1_3_2_1_24_1","first-page":"154","volume":"134","author":"Kubovy","year":"2003","unstructured":"Kubovy , M. On Pleasures of the Mind. Well-Being: The Foundations of Hedonic Psychology , 2003 , 134 -- 154 . Kubovy, M. On Pleasures of the Mind. Well-Being: The Foundations of Hedonic Psychology, 2003, 134--154.","journal-title":"On Pleasures of the Mind. Well-Being: The Foundations of Hedonic Psychology"},{"key":"e_1_3_2_1_25_1","volume-title":"The Human-Computer Interaction Handbook","author":"Lazzaro N.","year":"2007","unstructured":"Lazzaro , N. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products . In The Human-Computer Interaction Handbook , 2 nd Edition, CRC , 2007 . Lazzaro, N. Why We Play: Affect and the Fun of Games: Designing Emotions for Games, Entertainment Interfaces and Interactive Products. In The Human-Computer Interaction Handbook, 2nd Edition, CRC, 2007.","edition":"2"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1145\/1823818.1823821"},{"key":"e_1_3_2_1_27_1","doi-asserted-by":"publisher","DOI":"10.1504\/IJART.2013.050688"},{"key":"e_1_3_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1145\/800088.802839"},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015549"},{"key":"e_1_3_2_1_30_1","doi-asserted-by":"publisher","DOI":"10.1145\/97243.97281"},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1109\/2.241424"},{"key":"e_1_3_2_1_32_1","volume-title":"Emotional Design","author":"Norman D.","year":"2004","unstructured":"Norman , D. Emotional Design . Basic Books , 2004 . Norman, D. Emotional Design. Basic Books, 2004."},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1016\/S0022-4359(97)90021-X"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"crossref","DOI":"10.1093\/acprof:oso\/9780195367324.001.0001","volume-title":"The Role of Play in Human Development","author":"Pellegrini A.","year":"2009","unstructured":"Pellegrini , A. The Role of Play in Human Development . Oxford University Press , 2009 . Pellegrini, A. The Role of Play in Human Development. Oxford University Press, 2009."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/1015530.1015552"},{"key":"e_1_3_2_1_36_1","volume-title":"The Ambiguity of Play","author":"Sutton-Smith B.","year":"1997","unstructured":"Sutton-Smith , B. The Ambiguity of Play . Harvard University Press , 1997 . Sutton-Smith, B. The Ambiguity of Play. Harvard University Press, 1997."},{"key":"e_1_3_2_1_37_1","doi-asserted-by":"publisher","DOI":"10.1145\/1077246.1077253"},{"key":"e_1_3_2_1_38_1","volume-title":"Transaction Pub","author":"Tiger L.","year":"2000","unstructured":"Tiger , L. The Pursuit of Pleasure . Transaction Pub , 2000 . Tiger, L. The Pursuit of Pleasure. Transaction Pub, 2000."},{"key":"e_1_3_2_1_39_1","doi-asserted-by":"publisher","DOI":"10.1080\/14626260802312665"},{"key":"e_1_3_2_1_40_1","first-page":"1","author":"Yee N.","year":"2002","unstructured":"Yee , N. Facets : 5 Motivation Factors for Why People Play MMORPG's. Terra Incognita 1 , 2002 . Yee, N. Facets: 5 Motivation Factors for Why People Play MMORPG's. Terra Incognita 1, 2002.","journal-title":"Motivation Factors for Why People Play MMORPG's. Terra Incognita"}],"event":{"name":"DPPI '13: Designing Pleasurable Products and Interfaces","location":"Newcastle upon Tyne United Kingdom","acronym":"DPPI '13","sponsor":["Northumbria University University of Northumbria at Newcastle","SIGMM ACM Special Interest Group on Multimedia","SIGCHI ACM Special Interest Group on Computer-Human Interaction","SIGDOC ACM Special Interest Group for Design of Communications"]},"container-title":["Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2513506.2513530","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2513506.2513530","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T07:28:55Z","timestamp":1750231735000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2513506.2513530"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2013,9,3]]},"references-count":40,"alternative-id":["10.1145\/2513506.2513530","10.1145\/2513506"],"URL":"https:\/\/doi.org\/10.1145\/2513506.2513530","relation":{},"subject":[],"published":{"date-parts":[[2013,9,3]]},"assertion":[{"value":"2013-09-03","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}