{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,15]],"date-time":"2025-08-15T03:01:44Z","timestamp":1755226904633,"version":"3.43.0"},"publisher-location":"New York, NY, USA","reference-count":24,"publisher":"ACM","license":[{"start":{"date-parts":[[2016,7,23]],"date-time":"2016-07-23T00:00:00Z","timestamp":1469232000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2016,7,23]]},"DOI":"10.1145\/2947688.2947696","type":"proceedings-article","created":{"date-parts":[[2016,7,12]],"date-time":"2016-07-12T20:54:59Z","timestamp":1468356899000},"page":"31-42","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":2,"title":["Gaffer"],"prefix":"10.1145","author":[{"given":"John","family":"Haddon","sequence":"first","affiliation":[{"name":"Image Engine"}]},{"given":"Andrew","family":"Kaufman","sequence":"additional","affiliation":[{"name":"Image Engine"}]},{"given":"David","family":"Minor","sequence":"additional","affiliation":[{"name":"Image Engine"}]},{"given":"Daniel","family":"Dresser","sequence":"additional","affiliation":[{"name":"Image Engine"}]},{"given":"Ivan","family":"Imanishi","sequence":"additional","affiliation":[{"name":"Image Engine"}]},{"given":"Paulo","family":"Nogueira","sequence":"additional","affiliation":[{"name":"Image Engine"}]}],"member":"320","published-online":{"date-parts":[[2016,7,23]]},"reference":[{"key":"e_1_3_2_1_1_1","unstructured":"3delight 1999. High quality high performance rendering software. http:\/\/www.3delight.com.  3delight 1999. High quality high performance rendering software. http:\/\/www.3delight.com."},{"volume-title":"Appleseed: A modern, open source, physically-based rendering engine designed to produce photorealistic images, animations and visual effects","year":"2011","author":"Appleseed HQ","key":"e_1_3_2_1_2_1"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1145\/2343045.2343103"},{"key":"e_1_3_2_1_4_1","unstructured":"DreamWorks Animation 2012. OpenVDB: A novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. https:\/\/github.com\/dreamworksanimation\/openvdb.  DreamWorks Animation 2012. OpenVDB: A novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. https:\/\/github.com\/dreamworksanimation\/openvdb."},{"volume-title":"Fabric Engine: A digital content creation platform that enables anyone to build powerful tools and applications for VFX, Games, Virtual Reality and Visualization","year":"2010","author":"Fabric Software","key":"e_1_3_2_1_5_1"},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/2633374.2633379"},{"key":"e_1_3_2_1_7_1","unstructured":"Gritz L. 2008. OpenImageIO: A library for reading and writing images. https:\/\/github.com\/OpenImageIO\/oiio.  Gritz L. 2008. OpenImageIO: A library for reading and writing images. https:\/\/github.com\/OpenImageIO\/oiio."},{"volume-title":"Gaffer: An application framework for visual effects production. https:\/\/github.com\/ImageEngine\/gaffer.","year":"2007","author":"Haddon J.","key":"e_1_3_2_1_8_1"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/2614106.2614143"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/2791261.2791263"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1145\/2037826.2037917"},{"volume-title":"Cortex: Libraries for visual effects software development. https:\/\/github.com\/ImageEngine\/cortex.","year":"2007","author":"Image Engine","key":"e_1_3_2_1_12_1"},{"key":"e_1_3_2_1_13_1","unstructured":"Industrial Light & Magic 2002. OpenEXR: A high dynamic-range (HDR) image file format. https:\/\/github.com\/openexr\/openexr.  Industrial Light & Magic 2002. OpenEXR: A high dynamic-range (HDR) image file format. https:\/\/github.com\/openexr\/openexr."},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2491832.2491837"},{"volume-title":"Yeti: A powerful node based toolset for producing fur, feathers and efficiently instancing geometry within maya","year":"2010","author":"Peregrine Labs","key":"e_1_3_2_1_15_1"},{"volume-title":"Tractor: A distributed processing solution for rendering and other network intensive applications. https:\/\/renderman.pixar.com\/view\/pixars-tractor.","year":"2009","author":"Pixar Animation Studios","key":"e_1_3_2_1_16_1"},{"key":"e_1_3_2_1_17_1","unstructured":"Pixar Animation Studios 2016. Universal Scene Description: An efficient scalable system for authoring reading and streaming time-sampled scene description for interchange between graphics applications. http:\/\/graphics.pixar.com\/usd.  Pixar Animation Studios 2016. Universal Scene Description: An efficient scalable system for authoring reading and streaming time-sampled scene description for interchange between graphics applications. http:\/\/graphics.pixar.com\/usd."},{"key":"e_1_3_2_1_18_1","doi-asserted-by":"publisher","DOI":"10.1145\/2791261.2791272"},{"volume-title":"Arnold: An advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. https:\/\/www.solidangle.com\/arnold.","year":"1997","author":"Solid Angle","key":"e_1_3_2_1_19_1"},{"volume-title":"Alembic: An open framework for storing and sharing scene data. https:\/\/github.com\/alembic\/alembic.","year":"2009","author":"Sony Pictures Imageworks","key":"e_1_3_2_1_20_1"},{"key":"e_1_3_2_1_21_1","unstructured":"Sony Pictures Imageworks 2009. OpenShadingLanguage: Advanced shading language for production GI renderers. https:\/\/github.com\/imageworks\/OpenShadingLanguage.  Sony Pictures Imageworks 2009. OpenShadingLanguage: Advanced shading language for production GI renderers. https:\/\/github.com\/imageworks\/OpenShadingLanguage."},{"key":"e_1_3_2_1_22_1","unstructured":"Sony Pictures Imageworks 2010. OpenColorIO: A color management framework for visual effects and animation. https:\/\/github.com\/imageworks\/OpenColorIO.  Sony Pictures Imageworks 2010. OpenColorIO: A color management framework for visual effects and animation. https:\/\/github.com\/imageworks\/OpenColorIO."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"publisher","DOI":"10.1145\/2370919.2370930"},{"key":"e_1_3_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1145\/2633374.2633378"}],"event":{"name":"DigiPro '16: The Digital Production Symposium","sponsor":["SIGGRAPH ACM Special Interest Group on Computer Graphics and Interactive Techniques"],"location":"Anaheim California","acronym":"DigiPro '16"},"container-title":["Proceedings of the 2016 Symposium on Digital Production"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2947688.2947696","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/2947688.2947696","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T04:55:43Z","timestamp":1750222543000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/2947688.2947696"}},"subtitle":["an open-source application framework for VFX"],"short-title":[],"issued":{"date-parts":[[2016,7,23]]},"references-count":24,"alternative-id":["10.1145\/2947688.2947696","10.1145\/2947688"],"URL":"https:\/\/doi.org\/10.1145\/2947688.2947696","relation":{},"subject":[],"published":{"date-parts":[[2016,7,23]]},"assertion":[{"value":"2016-07-23","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}