{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,4]],"date-time":"2025-11-04T23:23:54Z","timestamp":1762298634963,"version":"3.41.0"},"reference-count":29,"publisher":"Association for Computing Machinery (ACM)","issue":"EICS","license":[{"start":{"date-parts":[[2017,6,30]],"date-time":"2017-06-30T00:00:00Z","timestamp":1498780800000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"Funda\u00e7\u00e3o para a Ci\u00eancia e Tecnologia","award":["SFRH\/BD\/51799\/2012"],"award-info":[{"award-number":["SFRH\/BD\/51799\/2012"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":["Proc. ACM Hum.-Comput. Interact."],"published-print":{"date-parts":[[2017,6,30]]},"abstract":"<jats:p>The human hand dexterity provides a natural and rich interface for computer interaction. Technologies for tracking hand and finger motion are now accessible and can be used with a minimum computation power for the manipulation of virtual puppets in real-time. However creating an intuitive hand-based motion con- trol interface presents problems such as, mapping the hand to an object that demands more degrees of freedom or to assign gestures that are difficult to memorize or to execute. We propose an ergonomic hand- mapping model for digital puppetry, based on the human hand anatomy and biomechanics, adapting tradi- tional puppetry methods. A cinematic virtual puppetry application was developed supporting distinct in- teraction styles based on the hand dexterity skills. An experiment using the Leap Motion controller was conducted to evaluate the hand mapping feasibility. The participants considered that the proposed interface provides a good level of directness. Furthermore, a custom interface for smartphones was combined with the application to extend the puppet manipulation and show control operations.<\/jats:p>","DOI":"10.1145\/3095804","type":"journal-article","created":{"date-parts":[[2017,6,30]],"date-time":"2017-06-30T18:11:33Z","timestamp":1498846293000},"page":"1-16","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":11,"title":["Mani-Pull-Action"],"prefix":"10.1145","volume":"1","author":[{"given":"Luis","family":"LEite","sequence":"first","affiliation":[{"name":"FEUP \/ ESMAD, Vila do Conde, Portugal"}]},{"given":"Veronica","family":"Orvalho","sequence":"additional","affiliation":[{"name":"IT \/ FCUP, Porto, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2017,6,30]]},"reference":[{"volume-title":"Proceedings of the International Conference on Distributed Multimedia Systems, 260--266","author":"Avola D.","key":"e_1_2_1_1_1","unstructured":"Avola , D. , Cinque , L. , Levialdi , S. , Petracca , A. , Placidi , G. and Spezialetti , M . 2014. Markerless Hand Gesture Interface Based on LEAP Motion Controller . In Proceedings of the International Conference on Distributed Multimedia Systems, 260--266 . Avola, D., Cinque, L., Levialdi, S., Petracca, A., Placidi, G. and Spezialetti, M. 2014. Markerless Hand Gesture Interface Based on LEAP Motion Controller. In Proceedings of the International Conference on Distributed Multimedia Systems, 260--266."},{"key":"e_1_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1080\/01449298208914450"},{"key":"e_1_2_1_3_1","unstructured":"Brand P.W. and Hollister A. 1993. Clinical mechanics of the hand. Mosby Year Book Maryland Heights.  Brand P.W. and Hollister A. 1993. Clinical mechanics of the hand. Mosby Year Book Maryland Heights."},{"key":"e_1_2_1_4_1","doi-asserted-by":"publisher","DOI":"10.1109\/TOH.2012.53"},{"volume-title":"Making and Manipulating Marionettes","author":"Currell D.","key":"e_1_2_1_5_1","unstructured":"Currell , D. 2004. Making and Manipulating Marionettes . The Crowood Press , Wiltshire . Currell, D. 2004. Making and Manipulating Marionettes. The Crowood Press, Wiltshire."},{"key":"e_1_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1109\/TSMCC.2008.923862"},{"key":"e_1_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.3390\/s140203702"},{"key":"e_1_2_1_8_1","unstructured":"Hamill J. and Knutzen K.M. 2003. Biomechanical Basis of Human Movement. Lippincott Williams & Wilkins Philadelphia.  Hamill J. and Knutzen K.M. 2003. Biomechanical Basis of Human Movement. Lippincott Williams & Wilkins Philadelphia."},{"key":"e_1_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1207\/s15327051hci0104_2"},{"key":"e_1_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1073204.1073323"},{"key":"e_1_2_1_11_1","doi-asserted-by":"crossref","unstructured":"Jones L.A. and Lederman S.J. 2006. Human Hand Function. Oxford University Press New York City.  Jones L.A. and Lederman S.J. 2006. Human Hand Function. Oxford University Press New York City.","DOI":"10.1093\/acprof:oso\/9780195173154.001.0001"},{"key":"e_1_2_1_12_1","doi-asserted-by":"publisher","DOI":"10.1145\/1978942.1979133"},{"volume-title":"A Survey of Hand Posture and Gesture Recognition Techniques and Technology","author":"LaViola J.J.","key":"e_1_2_1_13_1","unstructured":"LaViola , J.J. , Jr . 1999. A Survey of Hand Posture and Gesture Recognition Techniques and Technology . Brown University , Providence, RI, USA . LaViola, J.J., Jr. 1999. A Survey of Hand Posture and Gesture Recognition Techniques and Technology. Brown University, Providence, RI, USA."},{"key":"e_1_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1145\/2212776.2223728"},{"key":"e_1_2_1_15_1","unstructured":"Marionette Zoo. 2014. Retrieved April 21 2016 from http:\/\/mndl.hu\/2014-01--26-marionette-zoo.html  Marionette Zoo. 2014. Retrieved April 21 2016 from http:\/\/mndl.hu\/2014-01--26-marionette-zoo.html"},{"key":"e_1_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/2815585.2817815"},{"key":"e_1_2_1_17_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-33542-6_32"},{"key":"e_1_2_1_18_1","unstructured":"Norkin C.C. and White D.J. 2009. Measurement of Joint Motion: A Guide to Goniometry. F.A. Davis Philadelphia.  Norkin C.C. and White D.J. 2009. Measurement of Joint Motion: A Guide to Goniometry. F.A. Davis Philadelphia."},{"key":"e_1_2_1_19_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-540-32279-5_4"},{"key":"e_1_2_1_20_1","volume-title":"Proceedings of the International Conference on Computer Graphics, Visualization and Computer Vision, 1--9.","author":"Oshita M.","year":"2012","unstructured":"Oshita , M. 2012 . Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis . In Proceedings of the International Conference on Computer Graphics, Visualization and Computer Vision, 1--9. Oshita, M. 2012. Multi-Touch Interface for Character Motion Control Using Example-Based Posture Synthesis. In Proceedings of the International Conference on Computer Graphics, Visualization and Computer Vision, 1--9."},{"key":"e_1_2_1_21_1","unstructured":"Palastanga N. Field D. and Soames R.W. 2013. Anatomy and Human Movement: Structure and Function. Elsevier Science.  Palastanga N. Field D. and Soames R.W. 2013. Anatomy and Human Movement: Structure and Function. Elsevier Science."},{"key":"e_1_2_1_22_1","unstructured":"Premaratne P. and Premaratne P. 2014. Cognitive Science and Technology. Springer Singapore Singapore.  Premaratne P. and Premaratne P. 2014. Cognitive Science and Technology. Springer Singapore Singapore."},{"key":"e_1_2_1_23_1","volume-title":"Retrieved","author":"Puppet","year":"2013","unstructured":"Puppet in Motion. 2013 . Sixense . Retrieved May 19, 2015 from http:\/\/sixense.com\/puppetinmotion Puppet in Motion. 2013. Sixense. Retrieved May 19, 2015 from http:\/\/sixense.com\/puppetinmotion"},{"key":"e_1_2_1_24_1","doi-asserted-by":"publisher","DOI":"10.1016\/0363-5023(91)90006-W"},{"key":"e_1_2_1_25_1","doi-asserted-by":"publisher","DOI":"10.1145\/2702123.2702136"},{"key":"e_1_2_1_26_1","volume-title":"Stringless - Remote Control for Unity3D. github.com. Retrieved","author":"Stringless","year":"2016","unstructured":"Stringless - Remote Control for Unity3D:. 2016. Stringless - Remote Control for Unity3D. github.com. Retrieved April 2016 from https:\/\/github.com\/grifu\/StringlessUnity Stringless - Remote Control for Unity3D:. 2016. Stringless - Remote Control for Unity3D. github.com. Retrieved April 2016 from https:\/\/github.com\/grifu\/StringlessUnity"},{"key":"e_1_2_1_27_1","unstructured":"Sturman D. 1992. Whole-hand Input. Massachuster Institute of Technology.  Sturman D. 1992. Whole-hand Input. Massachuster Institute of Technology."},{"key":"e_1_2_1_28_1","doi-asserted-by":"publisher","DOI":"10.1109\/38.250916"},{"key":"e_1_2_1_29_1","unstructured":"Vardy A. 1998. Articulated Human Hand Model with Inter-Joint Dependency Constraints. Computer Science 6752.  Vardy A. 1998. Articulated Human Hand Model with Inter-Joint Dependency Constraints. Computer Science 6752."}],"container-title":["Proceedings of the ACM on Human-Computer Interaction"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3095804","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3095804","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T03:36:53Z","timestamp":1750217813000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3095804"}},"subtitle":["Hand-based Digital Puppetry"],"short-title":[],"issued":{"date-parts":[[2017,6,30]]},"references-count":29,"journal-issue":{"issue":"EICS","published-print":{"date-parts":[[2017,6,30]]}},"alternative-id":["10.1145\/3095804"],"URL":"https:\/\/doi.org\/10.1145\/3095804","relation":{},"ISSN":["2573-0142"],"issn-type":[{"type":"electronic","value":"2573-0142"}],"subject":[],"published":{"date-parts":[[2017,6,30]]},"assertion":[{"value":"2017-06-30","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}