{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,21]],"date-time":"2026-02-21T12:38:51Z","timestamp":1771677531921,"version":"3.50.1"},"publisher-location":"New York, NY, USA","reference-count":35,"publisher":"ACM","license":[{"start":{"date-parts":[[2017,10,15]],"date-time":"2017-10-15T00:00:00Z","timestamp":1508025600000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/www.acm.org\/publications\/policies\/copyright_policy#Background"}],"funder":[{"name":"ARDITI","award":["M14-20-09-5369-FSE-000001"],"award-info":[{"award-number":["M14-20-09-5369-FSE-000001"]}]},{"name":"MITIExcell - EXCELENCIA INTERNACIONAL DE IDT&I NAS TIC","award":["M1420-01-01450FEDER0000002"],"award-info":[{"award-number":["M1420-01-01450FEDER0000002"]}]}],"content-domain":{"domain":["dl.acm.org"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2017,10,15]]},"DOI":"10.1145\/3130859.3131435","type":"proceedings-article","created":{"date-parts":[[2017,10,10]],"date-time":"2017-10-10T12:20:22Z","timestamp":1507638022000},"page":"99-109","update-policy":"https:\/\/doi.org\/10.1145\/crossmark-policy","source":"Crossref","is-referenced-by-count":18,"title":["The Ocean Game"],"prefix":"10.1145","author":[{"given":"Vanessa","family":"Ces\u00e1rio","sequence":"first","affiliation":[{"name":"Madeira Interactive Technologies Institute &amp; University of Porto, Funchal, Portugal"}]},{"given":"Marko","family":"Radeta","sequence":"additional","affiliation":[{"name":"Madeira Interactive Technologies Institute, Funchal, Portugal"}]},{"given":"S\u00f3nia","family":"Matos","sequence":"additional","affiliation":[{"name":"Madeira Interactive Technologies Institute, Funchal, Portugal"}]},{"given":"Valentina","family":"Nisi","sequence":"additional","affiliation":[{"name":"Madeira Interactive Technologies Institute &amp; University of Madeira, Funchal, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2017,10,15]]},"reference":[{"key":"e_1_3_2_1_1_1","doi-asserted-by":"crossref","unstructured":"Claire Bailey-Ross Steven Gray Jack Ashby Melissa Terras Andrew Hudson-Smith and Claire Warwick. 2016. Engaging the museum space: Mobilizing visitor engagement with digital content creation. Digital Scholarship in the Humanities: fqw041. Claire Bailey-Ross Steven Gray Jack Ashby Melissa Terras Andrew Hudson-Smith and Claire Warwick. 2016. Engaging the museum space: Mobilizing visitor engagement with digital content creation. Digital Scholarship in the Humanities: fqw041.","DOI":"10.1093\/llc\/fqw041"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.lcsi.2014.12.001"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.culher.2017.02.005"},{"key":"e_1_3_2_1_4_1","unstructured":"John Barton and Tim Kindberg. 2001. The Cooltown User Experience. HP Hewlett Packard. John Barton and Tim Kindberg. 2001. The Cooltown User Experience. HP Hewlett Packard."},{"key":"e_1_3_2_1_5_1","volume-title":"Methods of Measuring Learning Outcomes and Value Added","author":"Breslow Lori","unstructured":"Lori Breslow , Anne Faye , Lydia Snover , and Barbara Masi . 2007. Methods of Measuring Learning Outcomes and Value Added . Massachusetts Institute of Technology . Lori Breslow, Anne Faye, Lydia Snover, and Barbara Masi. 2007. Methods of Measuring Learning Outcomes and Value Added. Massachusetts Institute of Technology."},{"key":"e_1_3_2_1_6_1","doi-asserted-by":"publisher","DOI":"10.1145\/1085777.1085843"},{"key":"e_1_3_2_1_7_1","doi-asserted-by":"publisher","DOI":"10.1145\/1999030.1999033"},{"key":"e_1_3_2_1_8_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.1467-8535.2012.01360.x"},{"key":"e_1_3_2_1_9_1","doi-asserted-by":"publisher","DOI":"10.1145\/2388676.2388728"},{"key":"e_1_3_2_1_10_1","doi-asserted-by":"publisher","DOI":"10.1145\/1377999.1378062"},{"key":"e_1_3_2_1_11_1","doi-asserted-by":"publisher","DOI":"10.1080\/07053436.2016.1243830"},{"key":"e_1_3_2_1_12_1","volume-title":"Dierking","author":"Falk John H.","year":"2000","unstructured":"John H. Falk and Lynn D . Dierking . 2000 . Learning from Museums : Visitor Experiences and the Making of Meaning. AltaMira Press . John H. Falk and Lynn D. Dierking. 2000. Learning from Museums: Visitor Experiences and the Making of Meaning. AltaMira Press."},{"key":"e_1_3_2_1_13_1","doi-asserted-by":"publisher","DOI":"10.1111\/j.2151-6952.1998.tb00822.x"},{"key":"e_1_3_2_1_14_1","doi-asserted-by":"publisher","DOI":"10.1109\/MPRV.2002.1012333"},{"key":"e_1_3_2_1_15_1","doi-asserted-by":"publisher","DOI":"10.1002\/9780470996836.ch3"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1145\/1081992.1082021"},{"key":"e_1_3_2_1_17_1","volume-title":"Moving learning games forward","author":"Klopfer Eric","unstructured":"Eric Klopfer , Scot Osterweil , Katie Salen , and others. 2009. Moving learning games forward . Cambridge, MA : The Education Arcade . Eric Klopfer, Scot Osterweil, Katie Salen, and others. 2009. Moving learning games forward. Cambridge, MA: The Education Arcade."},{"key":"e_1_3_2_1_18_1","volume-title":"Laura Pieroni, Emily Sun, and Chun-Wei Yeh.","author":"Koushik Madhuri","year":"2010","unstructured":"Madhuri Koushik , Eun Jung Lee , Laura Pieroni, Emily Sun, and Chun-Wei Yeh. 2010 . Reenvisioning the Museum Experience : Combining New Technology with Social-Networking. Entertainment Computing - ICEC 2010, Springer , Berlin, Heidelberg, 248--253. Madhuri Koushik, Eun Jung Lee, Laura Pieroni, Emily Sun, and Chun-Wei Yeh. 2010. Reenvisioning the Museum Experience: Combining New Technology with Social-Networking. Entertainment Computing - ICEC 2010, Springer, Berlin, Heidelberg, 248--253."},{"key":"e_1_3_2_1_19_1","unstructured":"Stacey Mann Jennifer Moses and Matthew Fisher. 2013. Catching Our Breath: Assessing Digital Technologies for Meaningful Visitor Engagement. Exhibitionist Fall: 15--19. Stacey Mann Jennifer Moses and Matthew Fisher. 2013. Catching Our Breath: Assessing Digital Technologies for Meaningful Visitor Engagement. Exhibitionist Fall: 15--19."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1007\/11590323_46"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.5204\/jld.v6i2.124"},{"key":"e_1_3_2_1_22_1","volume-title":"Empowering Learners: The International Conference of the Learning Sciences (ICLS), 1261--1262","author":"Ng Kher Hui","year":"2016","unstructured":"Kher Hui Ng , Hai Huang , and Shanker Selvamurthy . 2016 . Augmenting Learning From Physical Museum Exhibits With Personal Mobile Technology. Transforming Learning , Empowering Learners: The International Conference of the Learning Sciences (ICLS), 1261--1262 . Kher Hui Ng, Hai Huang, and Shanker Selvamurthy. 2016. Augmenting Learning From Physical Museum Exhibits With Personal Mobile Technology. Transforming Learning, Empowering Learners: The International Conference of the Learning Sciences (ICLS), 1261--1262."},{"key":"e_1_3_2_1_23_1","doi-asserted-by":"crossref","unstructured":"Tommy Nilsson Alan Blackwell Carl Hogsden and David Scruton. 2016. Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration. arXiv:1607.05654 [cs]. Tommy Nilsson Alan Blackwell Carl Hogsden and David Scruton. 2016. Ghosts! A Location-Based Bluetooth LE Mobile Game for Museum Exploration. arXiv:1607.05654 [cs].","DOI":"10.1163\/9781848883390_013"},{"key":"e_1_3_2_1_24_1","volume-title":"Retrieved","author":"Nolan Christine","year":"2017","unstructured":"Christine Nolan . The Role of Technology in Museums. AMT Lab @ Carnegie Mellon University . Retrieved April 10, 2017 from http:\/\/amt-lab.org\/blog\/2016\/4\/therole-of-technology-in-museums. Christine Nolan. The Role of Technology in Museums. AMT Lab @ Carnegie Mellon University. Retrieved April 10, 2017 from http:\/\/amt-lab.org\/blog\/2016\/4\/therole-of-technology-in-museums."},{"key":"e_1_3_2_1_25_1","first-page":"1","article-title":"Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience","volume":"16","author":"O'Hara Kenton","year":"2007","unstructured":"Kenton O'Hara , Tim Kindberg , Maxine Glancy , 2007 . Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience . Computer Supported Cooperative Work (CSCW) 16 , 1 -- 2 : 11--44. Kenton O'Hara, Tim Kindberg, Maxine Glancy, et al. 2007. Collecting and Sharing Location-based Content on Mobile Phones in a Zoo Visitor Experience. Computer Supported Cooperative Work (CSCW) 16, 1--2: 11--44.","journal-title":"Computer Supported Cooperative Work (CSCW)"},{"key":"e_1_3_2_1_26_1","volume-title":"The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 1--8.","author":"Paliokas I.","unstructured":"I. Paliokas and S. Sylaiou . 2016 . The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 1--8. I. Paliokas and S. Sylaiou. 2016. The Use of Serious Games in Museum Visits and Exhibitions: A Systematic Mapping Study. 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), 1--8."},{"key":"e_1_3_2_1_27_1","volume-title":"MUSTEL: Framing the Design of Technology Enhanced Learning Activities for Museum Visitors. Archives & Museum Informatics.","author":"Pierroux Palmyre","year":"2007","unstructured":"Palmyre Pierroux , Liam Bannon , Kevin Walker , Tony Hall , Victor Kaptelinin , and Dagny Stuedahl . 2007 . MUSTEL: Framing the Design of Technology Enhanced Learning Activities for Museum Visitors. Archives & Museum Informatics. Palmyre Pierroux, Liam Bannon, Kevin Walker, Tony Hall, Victor Kaptelinin, and Dagny Stuedahl. 2007. MUSTEL: Framing the Design of Technology Enhanced Learning Activities for Museum Visitors. Archives & Museum Informatics."},{"key":"e_1_3_2_1_28_1","volume-title":"Engagement and Expectations: Measuring Children's Fun. Interaction Design and Children","author":"Read Janet","unstructured":"Janet Read and Stuart Macfarlane . 2002. Endurability , Engagement and Expectations: Measuring Children's Fun. Interaction Design and Children , Shaker Publishing , Shaker Publishing , 1-- 23. Janet Read and Stuart Macfarlane. 2002. Endurability, Engagement and Expectations: Measuring Children's Fun. Interaction Design and Children, Shaker Publishing, Shaker Publishing, 1-- 23."},{"key":"e_1_3_2_1_29_1","doi-asserted-by":"publisher","DOI":"10.1145\/1999030.1999062"},{"key":"e_1_3_2_1_30_1","volume-title":"The Art of Game Design: A book of lenses","author":"Schell Jesse","unstructured":"Jesse Schell . 2008. The Art of Game Design: A book of lenses . CRC Press . Jesse Schell. 2008. The Art of Game Design: A book of lenses. CRC Press."},{"key":"e_1_3_2_1_31_1","doi-asserted-by":"publisher","DOI":"10.1007\/978-94-6300-687-3_5"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2009.08.004"},{"key":"e_1_3_2_1_33_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2009.02.007"},{"key":"e_1_3_2_1_34_1","volume-title":"Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game","author":"Xhembulla Rubino","unstructured":"Jetmir| Rubino Xhembulla . 2014. Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game . International Association for the Development of the Information Society. Jetmir|Rubino Xhembulla. 2014. Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game. International Association for the Development of the Information Society."},{"key":"e_1_3_2_1_35_1","doi-asserted-by":"publisher","DOI":"10.1145\/1551788.1551837"}],"event":{"name":"CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play","location":"Amsterdam The Netherlands","acronym":"CHI PLAY '17","sponsor":["SIGCHI ACM Special Interest Group on Computer-Human Interaction"]},"container-title":["Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3130859.3131435","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3130859.3131435","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,18]],"date-time":"2025-06-18T02:13:19Z","timestamp":1750212799000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3130859.3131435"}},"subtitle":["Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game"],"short-title":[],"issued":{"date-parts":[[2017,10,15]]},"references-count":35,"alternative-id":["10.1145\/3130859.3131435","10.1145\/3130859"],"URL":"https:\/\/doi.org\/10.1145\/3130859.3131435","relation":{},"subject":[],"published":{"date-parts":[[2017,10,15]]},"assertion":[{"value":"2017-10-15","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}]}}