{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,8,30]],"date-time":"2025-08-30T17:03:48Z","timestamp":1756573428443,"version":"3.41.0"},"publisher-location":"New York, NY, USA","reference-count":34,"publisher":"ACM","license":[{"start":{"date-parts":[[2020,9,15]],"date-time":"2020-09-15T00:00:00Z","timestamp":1600128000000},"content-version":"vor","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by-nd\/4.0\/"}],"funder":[{"name":"Funda\u00e7\u00e3o para a Ci\u00eancia e a Tecnologia","award":["POCI-01-0145-FEDER-031047"],"award-info":[{"award-number":["POCI-01-0145-FEDER-031047"]}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":[],"published-print":{"date-parts":[[2020,9,15]]},"DOI":"10.1145\/3402942.3402983","type":"proceedings-article","created":{"date-parts":[[2020,9,17]],"date-time":"2020-09-17T16:38:02Z","timestamp":1600360682000},"page":"1-8","source":"Crossref","is-referenced-by-count":6,"title":["Developing a Toolkit to Game Design"],"prefix":"10.1145","author":[{"given":"Pedro","family":"Be\u00e7a","sequence":"first","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"M\u00f3nica","family":"Aresta","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Ana Isabel","family":"Veloso","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Rita","family":"Santos","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Eduardo","family":"Ferreira","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Sofia","family":"Jervis","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Gon\u00e7alo","family":"Gomes","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Cl\u00e1udia","family":"Ortet","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Mariana","family":"Pereira","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]},{"given":"Sofia","family":"Ribeiro","sequence":"additional","affiliation":[{"name":"University of Aveiro, Portugal"}]}],"member":"320","published-online":{"date-parts":[[2020,9,17]]},"reference":[{"issue":"110","key":"e_1_3_2_1_1_1","first-page":"105","article-title":"Teacher perceptions of the value of game-based learning in secondary education","author":"Huizenga J.","year":"2017","journal-title":"Computers&Education"},{"key":"e_1_3_2_1_2_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2013.12.010"},{"key":"e_1_3_2_1_3_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.compedu.2014.08.014"},{"key":"e_1_3_2_1_4_1","first-page":"161","article-title":"Participatory methodologies to promote student engagement in the development of educational digital games","volume":"116","author":"Falc\u00e3o T. P.","year":"2018","journal-title":"Computers in Human Behaviour"},{"edition":"3","volume-title":"Fundamentals of Game Design","author":"Adams E.","key":"e_1_3_2_1_5_1"},{"volume-title":"The Art of Computer Game Design","author":"Crawford C.","key":"e_1_3_2_1_6_1"},{"key":"e_1_3_2_1_7_1","unstructured":"R. Callois. 1990. Os jogos e os homens: a m\u00e1scara e a vertigem- Trad Jos\u00e9 Garcez Palha Cotovia Ed. Lisboa.  R. Callois. 1990. Os jogos e os homens: a m\u00e1scara e a vertigem- Trad Jos\u00e9 Garcez Palha Cotovia Ed. Lisboa."},{"key":"e_1_3_2_1_8_1","unstructured":"J. Huizinga. 2001. Homo Ludends S. Perspectiva Ed. S\u00e3o Paulo.  J. Huizinga. 2001. Homo Ludends S. Perspectiva Ed. S\u00e3o Paulo."},{"key":"e_1_3_2_1_9_1","unstructured":"K. Salen and E. Zimmerman. 2004. Rules of Play: Game Design Fundamentals.  K. Salen and E. Zimmerman. 2004. Rules of Play: Game Design Fundamentals."},{"volume-title":"AAAI Workshop on Challenges in Game AI","year":"2004","author":"Hunicke R.","key":"e_1_3_2_1_10_1"},{"volume-title":"Win: How Game Thinking Can Revolutionize Your Business, Wharton Digital Pe.","year":"2012","author":"Werbach K.","key":"e_1_3_2_1_11_1"},{"volume-title":"Level Up: Digital Games Research Conference Proceedings","year":"2003","author":"Juul J.","key":"e_1_3_2_1_12_1"},{"volume-title":"Half-Real: Video Games between Real Rules and Fictional Worlds","author":"Juul J.","key":"e_1_3_2_1_13_1"},{"key":"e_1_3_2_1_14_1","unstructured":"G. S. Elias R. Garfield and K. R. Gutschera. 2012. Characteristics of Games The MIT press.  G. S. Elias R. Garfield and K. R. Gutschera. 2012. Characteristics of Games The MIT press."},{"volume-title":"Extended Abstracts of the 2004 Conference on Human Factors & Computing Systems - CHI 04","author":"Desurvire H.","key":"e_1_3_2_1_15_1"},{"key":"e_1_3_2_1_16_1","doi-asserted-by":"publisher","DOI":"10.1201\/b16671"},{"key":"e_1_3_2_1_17_1","unstructured":"C. Macklin and J. Sharp. 2016. Games Design and Play: a detailed approach to Iterative Game Design Addison-Wesley.  C. Macklin and J. Sharp. 2016. Games Design and Play: a detailed approach to Iterative Game Design Addison-Wesley."},{"key":"e_1_3_2_1_18_1","unstructured":"M. M. Lab Scratch [computer program] MIT MEdia Lab.  M. M. Lab Scratch [computer program] MIT MEdia Lab."},{"key":"e_1_3_2_1_19_1","unstructured":"M. Research Kodu [computer software].  M. Research Kodu [computer software]."},{"key":"e_1_3_2_1_20_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.lcsi.2018.04.013"},{"key":"e_1_3_2_1_21_1","doi-asserted-by":"publisher","DOI":"10.5555\/3109510.3109548"},{"key":"e_1_3_2_1_22_1","doi-asserted-by":"publisher","DOI":"10.1016\/j.ijcci.2018.06.002"},{"issue":"3","key":"e_1_3_2_1_23_1","first-page":"301","article-title":"Gaming Literacies: A Game Design Study in Action","volume":"16","author":"Salen K.","year":"2007","journal-title":"Journal of Educational Multimedia and Hypermedia"},{"key":"e_1_3_2_1_24_1","unstructured":"WePC. 2020. \"2020 Video Game Industry Statistics Trends & Data \".  WePC. 2020. \"2020 Video Game Industry Statistics Trends & Data \"."},{"volume-title":"Proceedings of the 20th annual ACM symposium on User interface software and technology.","author":"Wobbrock J.","key":"e_1_3_2_1_25_1"},{"key":"e_1_3_2_1_26_1","doi-asserted-by":"publisher","DOI":"10.1007\/s11042-006-0062-y"},{"volume-title":"CHI '16: Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems.","author":"Oulasvirta A.","key":"e_1_3_2_1_27_1"},{"volume-title":"Evaluation Strategies for HCI Toolkit Research. in Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI 18","author":"Ledo D.","key":"e_1_3_2_1_28_1"},{"volume-title":"Defining GAme Jam. in 10th International Conference on the Foundations of Digital Games.","year":"2015","author":"Kultima A.","key":"e_1_3_2_1_29_1"},{"volume-title":"Proceedings of the Second International Conference on Game Jams, Hackathons, and Game Creation Events.","author":"Myerscough K. D.","key":"e_1_3_2_1_30_1"},{"issue":"2","key":"e_1_3_2_1_31_1","first-page":"163","article-title":"The Methodology of Participatory Design","volume":"52","author":"Spinuzzi C.","year":"2005","journal-title":"Technical Communication - Applied Research"},{"key":"e_1_3_2_1_32_1","doi-asserted-by":"publisher","DOI":"10.1109\/WSC.2016.7822395"},{"first-page":"1","volume-title":"Computers & Graphics","author":"Mikami K.","key":"e_1_3_2_1_33_1"},{"key":"e_1_3_2_1_34_1","doi-asserted-by":"crossref","unstructured":"P. Be\u00e7a M. Aresta C. Ortet R. Santos A. Veloso and S. Ribeiro. 2020. Promoting student engagement in the design of digital games The creation of games using a Toolkit to Game Design. in20th IEEE International Conference on Advanced Learning Technologies (ICALT 2020) Estonia.  P. Be\u00e7a M. Aresta C. Ortet R. Santos A. Veloso and S. Ribeiro. 2020. Promoting student engagement in the design of digital games The creation of games using a Toolkit to Game Design. in20th IEEE International Conference on Advanced Learning Technologies (ICALT 2020) Estonia.","DOI":"10.1109\/ICALT49669.2020.00037"}],"event":{"name":"FDG '20: International Conference on the Foundations of Digital Games","acronym":"FDG '20","location":"Bugibba Malta"},"container-title":["International Conference on the Foundations of Digital Games"],"original-title":[],"link":[{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402983","content-type":"unspecified","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/dl.acm.org\/doi\/pdf\/10.1145\/3402942.3402983","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2025,6,17]],"date-time":"2025-06-17T21:31:46Z","timestamp":1750195906000},"score":1,"resource":{"primary":{"URL":"https:\/\/dl.acm.org\/doi\/10.1145\/3402942.3402983"}},"subtitle":["The Gamers4Nature Project: from Concept to Artefact"],"short-title":[],"issued":{"date-parts":[[2020,9,15]]},"references-count":34,"alternative-id":["10.1145\/3402942.3402983","10.1145\/3402942"],"URL":"https:\/\/doi.org\/10.1145\/3402942.3402983","relation":{},"subject":[],"published":{"date-parts":[[2020,9,15]]}}}