{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,4,8]],"date-time":"2026-04-08T01:41:54Z","timestamp":1775612514314,"version":"3.50.1"},"reference-count":10,"publisher":"Wiley","issue":"1","license":[{"start":{"date-parts":[[2008,4,22]],"date-time":"2008-04-22T00:00:00Z","timestamp":1208822400000},"content-version":"vor","delay-in-days":112,"URL":"http:\/\/creativecommons.org\/licenses\/by\/3.0\/"}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["International Journal of Computer Games Technology"],"published-print":{"date-parts":[[2008,1]]},"abstract":"<jats:p>This paper is part of an experimental approach aimed to \n                  raise a videogames classification. Being inspired by the methodology that Propp used \n                  for the classification of Russian fairy tales, we have identified recurrent diagrams within rules \n                  of videogames, that we called \u201cGameplay Bricks\u201d. The combinations of \n                  these different bricks should allow us to represent a classification of all videogames in \n                  accordance with their rules. In this article, we will study the nature of these bricks, especially the link they seem to have with two types of game rules: the rules that allow the player to \u201cmanipulate\u201d the elements of the game, and the rules defining the \u201cgoal\u201d of the game. This study will lead to an hypothesis about the nature of gameplay.<\/jats:p>","DOI":"10.1155\/2008\/470350","type":"journal-article","created":{"date-parts":[[2008,4,24]],"date-time":"2008-04-24T15:37:19Z","timestamp":1209051439000},"update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":79,"title":["A Gameplay Definition through Videogame Classification"],"prefix":"10.1155","volume":"2008","author":[{"given":"Damien","family":"Djaouti","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Julian","family":"Alvarez","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Jean-Pierre","family":"Jessel","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Gilles","family":"Methel","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Pierre","family":"Molinier","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2008,4,22]]},"reference":[{"key":"e_1_2_7_1_2","volume-title":"Chris Crawford on Game Design","author":"Crawford C.","year":"2003"},{"key":"e_1_2_7_2_2","volume-title":"Morphologie du conte (1928)","author":"Propp V.","year":"1970"},{"key":"e_1_2_7_3_2","volume-title":"The Rules of Play","author":"Salen K.","year":"2003"},{"key":"e_1_2_7_4_2","unstructured":"AlvarezJ. DjaoutiD. GhassempouriR. JesselJ.-P. andMethelG. V.E.Ga.S.: a tool to study morphology of the video games Proceedings of the International Digital Games Conference (GAMES \u203206) September 2006 Portalegre Portugal 145\u2013155."},{"key":"e_1_2_7_5_2","unstructured":"AlvarezJ. DjaoutiD. GhassempouriR. JesselJ.-P. andMethelG. Morphological study of the video games Proceedings of the International Conference on Games Research and Development (CGIE \u203206) December 2006 Perth Australia 36\u201343."},{"key":"e_1_2_7_6_2","volume-title":"Game Architecture and Design","author":"Adams E.","year":"2004"},{"key":"e_1_2_7_7_2","unstructured":"DjaoutiD. AlvarezJ. JesselJ.-P. MethelG. andMolinierP. Towards a classification of video games Proceedings of Artificial and Ambient Intelligence Conference (AISB \u203207) April 2007 Newcastle UK."},{"key":"e_1_2_7_8_2","unstructured":"KosterR. A grammar of gameplay http:\/\/www.theoryoffun.com\/grammar\/gdc2005.htm."},{"key":"e_1_2_7_9_2","unstructured":"BuraS. A Game Grammar http:\/\/users.skynet.be\/bura\/diagrams\/."},{"key":"e_1_2_7_10_2","first-page":"221","volume-title":"The Videogame Theory Reader","author":"Frasca G.","year":"2003"}],"container-title":["International Journal of Computer Games Technology"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2008\/470350.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2008\/470350.xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/onlinelibrary.wiley.com\/doi\/pdf\/10.1155\/2008\/470350","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2024,6,28]],"date-time":"2024-06-28T13:19:18Z","timestamp":1719580758000},"score":1,"resource":{"primary":{"URL":"https:\/\/onlinelibrary.wiley.com\/doi\/10.1155\/2008\/470350"}},"subtitle":[],"editor":[{"given":"Kok Wai","family":"Wong","sequence":"additional","affiliation":[],"role":[{"role":"editor","vocabulary":"crossref"}]}],"short-title":[],"issued":{"date-parts":[[2008,1]]},"references-count":10,"journal-issue":{"issue":"1","published-print":{"date-parts":[[2008,1]]}},"alternative-id":["10.1155\/2008\/470350"],"URL":"https:\/\/doi.org\/10.1155\/2008\/470350","archive":["Portico"],"relation":{},"ISSN":["1687-7047","1687-7055"],"issn-type":[{"value":"1687-7047","type":"print"},{"value":"1687-7055","type":"electronic"}],"subject":[],"published":{"date-parts":[[2008,1]]},"assertion":[{"value":"2007-09-30","order":0,"name":"received","label":"Received","group":{"name":"publication_history","label":"Publication History"}},{"value":"2008-02-15","order":1,"name":"accepted","label":"Accepted","group":{"name":"publication_history","label":"Publication History"}},{"value":"2008-04-22","order":2,"name":"published","label":"Published","group":{"name":"publication_history","label":"Publication History"}}],"article-number":"470350"}}