{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,12]],"date-time":"2026-03-12T00:42:32Z","timestamp":1773276152032,"version":"3.50.1"},"reference-count":16,"publisher":"Wiley","issue":"1","license":[{"start":{"date-parts":[[2007,12,17]],"date-time":"2007-12-17T00:00:00Z","timestamp":1197849600000},"content-version":"vor","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/3.0\/"}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["International Journal of Computer Games Technology"],"published-print":{"date-parts":[[2008,1]]},"abstract":"<jats:p>Undoubtedly the biggest success amongst the recent games\nconsole releases has been the launch of the Nintendo Wii.\nThis is arguably due to its most innovative attribute\u2014the\nwireless controller or \u201cWiimote.\u201d The Wiimote can be used\nas a versatile game controller, able to detect motion and\nrotation in three dimensions which allows for very\ninnovative game play. Prior to the Wii, and with much less\nfuror, Nokia launched its 5500 model phone which contains\n3D motion sensors. Using the Sensor API library available\nfor the Symbian OS, this sensor data can be used by\ndevelopers to create interesting new control schemes for\nmobile games. Whilst 3D motion can be utilized for ondevice\ngames, in this paper we present a novel system that\nconnects these phones to large public game screens via\nBluetooth where it becomes a game controller for a\nmultiplayer game. We illustrate the potential of this system\nthrough a multiplayer driving game using the Microsoft\nXNA framework and present preliminary feedback on the\nuser experience from a public trial which highlights that\nthese controls can be both intuitive and fun.<\/jats:p>","DOI":"10.1155\/2008\/539078","type":"journal-article","created":{"date-parts":[[2007,12,31]],"date-time":"2007-12-31T05:47:28Z","timestamp":1199080048000},"update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":61,"title":["Using a Mobile Phone as a \u201cWii\u2010like\u201d Controller for Playing Games on a Large Public Display"],"prefix":"10.1155","volume":"2008","author":[{"given":"Tamas","family":"Vajk","sequence":"first","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Paul","family":"Coulton","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Will","family":"Bamford","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Reuben","family":"Edwards","sequence":"additional","affiliation":[],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","published-online":{"date-parts":[[2007,12,17]]},"reference":[{"key":"e_1_2_7_1_2","volume-title":"21st Century Game Design","author":"Bateman C.","year":"2005"},{"key":"e_1_2_7_2_2","unstructured":"BrightmanJ. 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