{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,25]],"date-time":"2026-02-25T18:38:35Z","timestamp":1772044715650,"version":"3.50.1"},"reference-count":27,"publisher":"Wiley","license":[{"start":{"date-parts":[[2018,12,18]],"date-time":"2018-12-18T00:00:00Z","timestamp":1545091200000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["International Journal of Computer Games Technology"],"published-print":{"date-parts":[[2018,12,18]]},"abstract":"<jats:p>Starting from people limitations to understand Japanese, education and social life of those people in Japan can be hindered. Therefore, a game is needed that allows one to understand Japanese using Gamification Assisted Language Learning (GALL) method, involving the introduction of Japanese language implementation using expert point cloud ($EP) recognizer. This method is used to stimulate the sensory and motor nervous system and motivate students (players) to study harder. This can be evidenced by increase in players ability from 20% to 100%.<\/jats:p>","DOI":"10.1155\/2018\/9085179","type":"journal-article","created":{"date-parts":[[2018,12,18]],"date-time":"2018-12-18T18:31:24Z","timestamp":1545157884000},"page":"1-12","source":"Crossref","is-referenced-by-count":24,"title":["Gamification Assisted Language Learning for Japanese Language Using Expert Point Cloud Recognizer"],"prefix":"10.1155","volume":"2018","author":[{"ORCID":"https:\/\/orcid.org\/0000-0001-5002-317X","authenticated-orcid":true,"given":"Yogi","family":"Udjaja","sequence":"first","affiliation":[{"name":"Computer Science Department, School of Computer Science, Bina Nusantara University, Jl. K. H. Syahdan, No. 9, Kemanggisan, Palmerah, Jakarta 11480, Indonesia"},{"name":"Ekspanpixel, Jl. K. H. Syahdan, No. 37R, Kemanggisan, Palmerah, Jakarta 11480, Indonesia"}]}],"member":"311","reference":[{"key":"1","doi-asserted-by":"publisher","DOI":"10.1108\/IJLSS-04-2016-0017"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.12.033"},{"issue":"1","key":"3","volume":"8","year":"2018","journal-title":"Online Journal of Science and Technology"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1016\/j.cosrev.2017.10.003"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1016\/j.chb.2016.11.062"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1016\/j.tourman.2016.11.020"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1080\/10888691.2016.1204918"},{"key":"9","doi-asserted-by":"crossref","first-page":"638","DOI":"10.1016\/j.procs.2017.10.032","volume":"116","year":"2017","journal-title":"Procedia Computer Science"},{"key":"11","doi-asserted-by":"publisher","DOI":"10.1177\/1046878117703749"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1017\/S0958344016000173"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.7821\/naer.2018.1.248"},{"key":"15","year":"2017"},{"key":"16","doi-asserted-by":"publisher","DOI":"10.1017\/S0261444817000027"},{"issue":"1","key":"20","doi-asserted-by":"crossref","first-page":"73","DOI":"10.32674\/jis.v7i1.246","volume":"7","year":"2017","journal-title":"Journal of International Students"},{"key":"21","doi-asserted-by":"publisher","DOI":"10.1016\/j.braindev.2016.08.006"},{"issue":"2","key":"26","volume":"1","year":"2005","journal-title":"Journal of Language and Linguistic Studies"},{"key":"27","doi-asserted-by":"publisher","DOI":"10.1177\/1046878115608621"},{"key":"28","doi-asserted-by":"publisher","DOI":"10.1017\/S0261444815000245"},{"key":"37","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-319-47283-6"},{"key":"31","year":"2014"},{"key":"32","first-page":"2431","volume-title":"Development of Communication Skills through Auditory Training Software in Special Education","year":"2018"},{"key":"33","year":"2015"},{"key":"34","year":"2015","journal-title":"FDG"},{"key":"35","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2018.08.177"},{"issue":"20","key":"36","first-page":"9931","volume":"12","year":"2017","journal-title":"International Journal of Applied Engineering Research"},{"issue":"6","key":"38","volume":"8","year":"2018","journal-title":"International Journal of Electrical and Computer Engineering (IJECE)"},{"key":"39","first-page":"28","volume":"19","year":"2013","journal-title":"Psychological Perspectives on Motivation through Gamification"}],"container-title":["International Journal of Computer Games Technology"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2018\/9085179.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2018\/9085179.xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2018\/9085179.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2019,11,12]],"date-time":"2019-11-12T12:34:45Z","timestamp":1573562085000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.hindawi.com\/journals\/ijcgt\/2018\/9085179\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2018,12,18]]},"references-count":27,"alternative-id":["9085179","9085179"],"URL":"https:\/\/doi.org\/10.1155\/2018\/9085179","relation":{},"ISSN":["1687-7047","1687-7055"],"issn-type":[{"value":"1687-7047","type":"print"},{"value":"1687-7055","type":"electronic"}],"subject":[],"published":{"date-parts":[[2018,12,18]]}}}