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Therefore and in the light of this statement, the collaboration between domain content, pedagogical, and playful experts is required and crucial. Despite the fact that the existing models that support SG design are intended to have a combination of learning and fun, the design of SG remains difficult to achieve. It would then be appreciated to propose means and guidelines that facilitate this design. To do so, this paper proposes a taxonomy, which classifies models that treat SG design, and then presents an opening as a functional architecture for supporting SG conception, which promotes the separation during the design, the collaboration between different involved experts, and the reuse of prior expert productions.<\/jats:p>","DOI":"10.1155\/2018\/9834565","type":"journal-article","created":{"date-parts":[[2018,8,1]],"date-time":"2018-08-01T19:45:57Z","timestamp":1533152757000},"page":"1-16","source":"Crossref","is-referenced-by-count":24,"title":["An Assessment of Serious Games Technology:<i> Toward an Architecture for Serious Games Design<\/i>"],"prefix":"10.1155","volume":"2018","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-2377-1954","authenticated-orcid":true,"given":"Walid","family":"Mestadi","sequence":"first","affiliation":[{"name":"Ibn Tofail University, Faculty of Sciences, Kenitra, 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