{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,12]],"date-time":"2026-03-12T07:08:21Z","timestamp":1773299301867,"version":"3.50.1"},"reference-count":30,"publisher":"Wiley","license":[{"start":{"date-parts":[[2021,12,11]],"date-time":"2021-12-11T00:00:00Z","timestamp":1639180800000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"funder":[{"DOI":"10.13039\/501100009103","name":"Education Department of Shaanxi Province","doi-asserted-by":"publisher","award":["19JK0895"],"award-info":[{"award-number":["19JK0895"]}],"id":[{"id":"10.13039\/501100009103","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Mobile Information Systems"],"published-print":{"date-parts":[[2021,12,11]]},"abstract":"<jats:p>The development of the Internet of Things and 3D technology promotes the wide application of face models in 3D animation. However, because the expression is inconsistent with the facial muscle movement, the reconstruction results may be far from the real appearance in the process of reconstructing the face appearance. Therefore, this paper proposes a character expression simulation model under the framework of 3DS Max. According to the relationship between head bones and muscles, a facial muscle motion model was established. Then, the expression simulation design of the original three-dimensional animation character \u201cyaya\u201d was carried out under the framework of 3DS Max technology. The experimental results of \u201cyaya\u201d facial expression test showed that the face simulation model using this method not only has vivid and natural expression but also conforms to the law of facial muscle movement, which provides an important reference for the construction and application of 3D face model.<\/jats:p>","DOI":"10.1155\/2021\/3737189","type":"journal-article","created":{"date-parts":[[2021,12,11]],"date-time":"2021-12-11T17:50:07Z","timestamp":1639245007000},"page":"1-10","source":"Crossref","is-referenced-by-count":7,"title":["Face Reconstruction Based on Multiscale Feature Fusion and 3D Animation Design"],"prefix":"10.1155","volume":"2021","author":[{"ORCID":"https:\/\/orcid.org\/0000-0003-0515-0772","authenticated-orcid":true,"given":"Lili","family":"Xu","sequence":"first","affiliation":[{"name":"School of Design Art, Xijing University, Xi\u2019an, Shaanxi 710123, China"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"311","reference":[{"key":"1","doi-asserted-by":"publisher","DOI":"10.1109\/jiot.2020.3015237"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1109\/jiot.2017.2781737"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1007\/s00521-015-1863-6"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1109\/jiot.2019.2911669"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1049\/ipr2.12134"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1109\/tpami.2018.2885995"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1016\/j.neucom.2020.05.076"},{"key":"8","doi-asserted-by":"publisher","DOI":"10.1109\/tifs.2014.2361028"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.5121\/ijcga.2015.5203"},{"issue":"2","key":"10","first-page":"65","article-title":"An example for 3D animated character design process: the lost city antioch","volume":"122","author":"J. 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