{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,3,26]],"date-time":"2026-03-26T04:50:36Z","timestamp":1774500636150,"version":"3.50.1"},"reference-count":30,"publisher":"Wiley","license":[{"start":{"date-parts":[[2021,10,13]],"date-time":"2021-10-13T00:00:00Z","timestamp":1634083200000},"content-version":"unspecified","delay-in-days":0,"URL":"https:\/\/creativecommons.org\/licenses\/by\/4.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Mobile Information Systems"],"published-print":{"date-parts":[[2021,10,13]]},"abstract":"<jats:p>Autism is a widespread neurodevelopmental disorder. The cause of autism is still unclear. Once it occurs, it will be accompanied for life. Intervention treatment is currently recognized as an effective method. With the rise of somatosensory technology, Kinect has gradually been applied to the field of autism rehabilitation with its natural human-computer interaction and game rehabilitation psychology. Because there is a great demand for autism rehabilitation training resources in China and the existing somatosensory rehabilitation equipment has some shortcomings, this study designed a set of somatosensory rehabilitation system for autistic children based on Kinect and carried out its rehabilitation effect with experimental demonstration. The specific research work mainly includes the following contents: first, aiming at the rehabilitation needs of children with autism, this article combines mainstream intervention treatment methods, using C# programming language and Windows Presentation Foundation (WPF) development technology to develop Kinect-based somatosensory game modules. The somatosensory rehabilitation game involves the training of the language communication, behavioral movement, daily life, sensory integration, and other comprehensive abilities of children with autism, which improves the shortcomings of the previous rehabilitation training in the scope of intervention. A variety of game types and diversified game modes are designed to meet the individual needs of rehabilitation training for children with autism. Second, experiments were carried out to verify the rehabilitation effect of the system. Using the Childhood Autism Rating Scale (CARS) and Pediatric Evaluation of Disability Inventory (PEDI) scale as the rehabilitation effect evaluation tools of this system, the experimental subjects were divided into the experimental group and control group, and different comparative experiments were conducted, respectively. Through the analysis of the scoring data of the CARS, it is found that the comprehensive ability of the experimental group of children receiving somatosensory rehabilitation training is significantly improved. Through the analysis of the scoring data of the PEDI scale, it is found that the children\u2019s language communication, behavioral activities, and daily life abilities of the experimental group have been significantly enhanced. This article focuses on the design of the somatosensory game module of the autistic somatosensory rehabilitation system and the analysis of the system\u2019s rehabilitation effect. It satisfies the training and rehabilitation needs of children with autism and has strong practical significance.<\/jats:p>","DOI":"10.1155\/2021\/6020208","type":"journal-article","created":{"date-parts":[[2021,10,13]],"date-time":"2021-10-13T19:42:00Z","timestamp":1634154120000},"page":"1-9","source":"Crossref","is-referenced-by-count":8,"title":["Development of the Interactive Rehabilitation Game System for Children with Autism Based on Game Psychology"],"prefix":"10.1155","volume":"2021","author":[{"given":"Xufeng","family":"Ma","sequence":"first","affiliation":[{"name":"School of Advanced Imaging Science Multimedia and Film, Chung-Ang University, Seoul 06974, Republic of Korea"}]},{"ORCID":"https:\/\/orcid.org\/0000-0002-6251-9188","authenticated-orcid":true,"given":"Jianhua","family":"Yang","sequence":"additional","affiliation":[{"name":"College of Communication, Qingdao University of Science and Technology, Qingdao 266061, China"}]}],"member":"311","reference":[{"issue":"1","key":"1","first-page":"1890","article-title":"Risperidone in children with autism and serious behavioral problems","volume":"142","author":"J. McCracken","year":"2003","journal-title":"The Journal of Pediatrics"},{"key":"2","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/9929650"},{"key":"3","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/3739045"},{"key":"4","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/9979770"},{"key":"5","doi-asserted-by":"publisher","DOI":"10.1001\/jama.2011.1638"},{"key":"6","doi-asserted-by":"publisher","DOI":"10.1007\/s00521-021-06301-2"},{"issue":"2","key":"7","doi-asserted-by":"crossref","first-page":"151","DOI":"10.1111\/1467-9280.01434","article-title":"Visual recognition of biological motion is impaired in children with autism","volume":"14","author":"R. Blake","year":"2010","journal-title":"Psychological Science"},{"issue":"6","key":"8","doi-asserted-by":"crossref","first-page":"1611","DOI":"10.1093\/ajcn\/80.6.1611","article-title":"Metabolic biomarkers of increased oxidative stress and impaired methylation capacity in children with autism","volume":"80","author":"S. J. James","year":"2004","journal-title":"The American Journal of Clinical Nutrition"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/9969399"},{"key":"10","first-page":"428","article-title":"Big data mining in the control of epidemic","volume":"126","author":"J. Pei","year":"2020","journal-title":"Basic and Clinical Pharmacology and Toxicology"},{"key":"11","article-title":"A selective ensemble learning based two-sided cross-domain collaborative filtering algorithm","volume":"58","author":"X. Yu","year":"2021","journal-title":"Information Processing & Management"},{"key":"12","doi-asserted-by":"publisher","DOI":"10.1155\/2021\/5180607"},{"key":"13","doi-asserted-by":"publisher","DOI":"10.1109\/jsen.2021.3087005"},{"issue":"1","key":"14","first-page":"1","article-title":"Kinect for Xbox 360 sets the future in motion-no controller required","volume":"8","author":"M. Corp","year":"2008","journal-title":"BMC Microbiology"},{"key":"15","doi-asserted-by":"publisher","DOI":"10.1007\/s00521-021-06440-6"},{"issue":"2","key":"16","first-page":"136","article-title":"Kinect somatosensory interaction technology and its application in medical rehabilitation (review)","volume":"19","author":"C. Ding","year":"2013","journal-title":"Chinese Journal of Rehabilitation Theory and Practice"},{"key":"17","first-page":"98","article-title":"Development of virtual assembly experiment system based on somatosensory interaction technology of Kinect","volume":"30","author":"H. Liao","year":"2013","journal-title":"Experimental Technology and Management"},{"key":"18","doi-asserted-by":"publisher","DOI":"10.1007\/s00521-021-06471-z"},{"key":"19","doi-asserted-by":"publisher","DOI":"10.1109\/iaeac50856.2021.9390926"},{"key":"20","first-page":"136","article-title":"Somatosensory interaction with virtual environments based on gesture recognition","volume":"43","author":"L. Cai","year":"2015","journal-title":"Journal of Huazhong University of Science and Technology (Natural Science Edition)"},{"issue":"4","key":"21","first-page":"29","article-title":"Effect analysis of exercise intervention in autistic children","volume":"23","author":"Y. Yang","year":"2016","journal-title":"China Modern Medicine"},{"key":"22","doi-asserted-by":"crossref","article-title":"Exploring motion-based touchless games for autistic children\u2019s learning","author":"L. Bartoli","DOI":"10.1145\/2485760.2485774"},{"key":"23","doi-asserted-by":"publisher","DOI":"10.1007\/978-3-642-54816-1_23"},{"key":"24","doi-asserted-by":"publisher","DOI":"10.1145\/2593968.2593976"},{"key":"25","doi-asserted-by":"publisher","DOI":"10.1155\/2014\/419653"},{"key":"26","doi-asserted-by":"crossref","article-title":"Motion-based touchless interaction for ASD children: a case study","author":"F. Garzotto","DOI":"10.1145\/2598153.2598197"},{"key":"27","doi-asserted-by":"publisher","DOI":"10.1109\/icme.2015.7177518"},{"key":"28","doi-asserted-by":"publisher","DOI":"10.1016\/j.procs.2014.02.015"},{"key":"29","first-page":"91","article-title":"Children with motor impairments play a kinect learning game: First findings from a pilot case in an authentic classroom environment","volume":"19","author":"G. Altanis","year":"2014","journal-title":"Interaction Design & Architecture"},{"key":"30","doi-asserted-by":"publisher","DOI":"10.1007\/s00521-021-05933-8"}],"container-title":["Mobile Information Systems"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/downloads.hindawi.com\/journals\/misy\/2021\/6020208.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/misy\/2021\/6020208.xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/misy\/2021\/6020208.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2021,10,13]],"date-time":"2021-10-13T19:42:26Z","timestamp":1634154146000},"score":1,"resource":{"primary":{"URL":"https:\/\/www.hindawi.com\/journals\/misy\/2021\/6020208\/"}},"subtitle":[],"editor":[{"given":"Fazlullah","family":"Khan","sequence":"additional","affiliation":[]}],"short-title":[],"issued":{"date-parts":[[2021,10,13]]},"references-count":30,"alternative-id":["6020208","6020208"],"URL":"https:\/\/doi.org\/10.1155\/2021\/6020208","relation":{},"ISSN":["1875-905X","1574-017X"],"issn-type":[{"value":"1875-905X","type":"electronic"},{"value":"1574-017X","type":"print"}],"subject":[],"published":{"date-parts":[[2021,10,13]]}}}