{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2022,4,2]],"date-time":"2022-04-02T22:19:30Z","timestamp":1648937970631},"reference-count":11,"publisher":"Hindawi Limited","license":[{"start":{"date-parts":[[2015,1,1]],"date-time":"2015-01-01T00:00:00Z","timestamp":1420070400000},"content-version":"unspecified","delay-in-days":0,"URL":"http:\/\/creativecommons.org\/licenses\/by\/3.0\/"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["International Journal of Computer Games Technology"],"published-print":{"date-parts":[[2015]]},"abstract":"<jats:p>The quality of<jats:italic>technology trees<\/jats:italic>in digital games can be improved by adjusting their structural and quantitative properties. Therefore, there is a demand for recognizing and measuring such properties. Part of the process can be automated; there are properties measurable by computers, and analyses based on the results (and visualizations of them) may help to produce significantly better technology trees, even practically without extra workload for humans. In this paper, we introduce useful technology tree properties and novel measuring features implemented into our software tool for manipulating technology trees.<\/jats:p>","DOI":"10.1155\/2015\/975371","type":"journal-article","created":{"date-parts":[[2015,4,28]],"date-time":"2015-04-28T21:04:04Z","timestamp":1430255044000},"page":"1-10","source":"Crossref","is-referenced-by-count":1,"title":["Quality Measures for Improving Technology Trees"],"prefix":"10.1155","volume":"2015","author":[{"given":"Teemu J.","family":"Heinim\u00e4ki","sequence":"first","affiliation":[{"name":"Department of Mathematics, Tampere University of Technology, P.O. Box 553, 33101 Tampere, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Tapio","family":"Elomaa","sequence":"additional","affiliation":[{"name":"Department of Mathematics, Tampere University of Technology, P.O. Box 553, 33101 Tampere, Finland"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"98","reference":[{"key":"1","year":"2001"},{"issue":"1","key":"3","volume":"12","year":"2012","journal-title":"Game Studies"},{"key":"4","first-page":"345","volume-title":"Introduction to Bayesian networks and reasoning under uncertainty","year":"2002"},{"key":"5","first-page":"79","volume-title":"Blizzard entertainment's Diablo II","year":"2003"},{"key":"6","year":"2004"},{"key":"7","doi-asserted-by":"publisher","DOI":"10.1201\/b10638"},{"key":"9","doi-asserted-by":"publisher","DOI":"10.1177\/1046878110366277"},{"key":"10","year":"2005"},{"issue":"1","key":"11","volume":"11","year":"2011","journal-title":"Game Studies"},{"key":"12","year":"1971"},{"key":"13","year":"2009"}],"container-title":["International Journal of Computer Games Technology"],"original-title":[],"language":"en","link":[{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2015\/975371.pdf","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2015\/975371.xml","content-type":"application\/xml","content-version":"vor","intended-application":"text-mining"},{"URL":"http:\/\/downloads.hindawi.com\/journals\/ijcgt\/2015\/975371.pdf","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2016,8,19]],"date-time":"2016-08-19T05:38:46Z","timestamp":1471585126000},"score":1,"resource":{"primary":{"URL":"http:\/\/www.hindawi.com\/journals\/ijcgt\/2015\/975371\/"}},"subtitle":[],"short-title":[],"issued":{"date-parts":[[2015]]},"references-count":11,"alternative-id":["975371","975371"],"URL":"https:\/\/doi.org\/10.1155\/2015\/975371","relation":{},"ISSN":["1687-7047","1687-7055"],"issn-type":[{"value":"1687-7047","type":"print"},{"value":"1687-7055","type":"electronic"}],"subject":[],"published":{"date-parts":[[2015]]}}}