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Responses to display format were moderated by frequency of game play, with stereoscopic 3D presentation eliciting reduced presence and increased arousal among weekly game players, but the reverse pattern among non-weekly game players. Theoretical and practical implications of the moderating role of game play frequency in effects of 3D presentation are discussed. <\/jats:p>","DOI":"10.1162\/pres_a_00204","type":"journal-article","created":{"date-parts":[[2015,3,12]],"date-time":"2015-03-12T19:31:26Z","timestamp":1426188686000},"page":"341-353","source":"Crossref","is-referenced-by-count":11,"title":["Psychological and Physiological Responses to Stereoscopic 3D Presentation in Handheld Digital Gaming: Comparing the Experiences of Frequent and Infrequent Game Players"],"prefix":"10.1162","volume":"23","author":[{"given":"Anthony","family":"Limperos","sequence":"first","affiliation":[{"name":"University of Kentucky"}]},{"given":"T. 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