{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,1,13]],"date-time":"2026-01-13T03:31:16Z","timestamp":1768275076531,"version":"3.49.0"},"reference-count":29,"publisher":"MIT Press","content-domain":{"domain":["direct.mit.edu"],"crossmark-restriction":true},"short-container-title":[],"published-print":{"date-parts":[[2019,1,1]]},"abstract":"<jats:title>Abstract<\/jats:title>\n               <jats:p>Various types of Augmented Reality (AR) have been successfully applied to many highly operable and spatial teaching courses in medicine, chemistry, and others. AR has already shown advantages over traditional face-to-face and online teaching, such as Zoom or Teams meetings. However, it is unclear when comparing teaching activity whether new AR technologies can offer similar advantages disciplines that are non-highly operational or non-spatial in nature, such as Introduction to Psychology. In order to present teaching activities in three dimensions and all directions and realize the presence of a teacher's face movement, we developed two new methods: Volumetric video Augmented Reality (VAR) and Avatar-based Augmented Reality (AAR). We compared the effects of teaching psychology using four methods: VAR, AAR, face-to-face, and Zoom. The participants\u2019 data were collected via questionnaires with which we conducted variance analysis and Pearson correlation analysis. Our experiments showed that there were no significant differences in the effects of teaching under the four different teaching methods, but the AAR and VAR groups had significantly higher curriculum novelty and satisfaction, 3D sensation and presence, and teacher's attractiveness than face-to-face and Zoom groups. The research demonstrated that both VAR and AAR can improve the sense of presence and satisfaction in teaching psychology-related courses.<\/jats:p>","DOI":"10.1162\/pres_a_00351","type":"journal-article","created":{"date-parts":[[2022,3,17]],"date-time":"2022-03-17T18:40:50Z","timestamp":1647542450000},"page":"267-280","update-policy":"https:\/\/doi.org\/10.1162\/mitpressjournals.corrections.policy","source":"Crossref","is-referenced-by-count":2,"title":["The Sense of Presence between Volumetric-Video and Avatar-Based Augmented Reality and Physical-Zoom Teaching Activities"],"prefix":"10.1162","volume":"28","author":[{"given":"Xuanru","family":"Guo","sequence":"first","affiliation":[{"name":"Faculty of Design Kyushu University 4-9-1 Shiobaru, Minami-ku Fukuoka, 815-8540 Japan"}]},{"given":"Takashi","family":"Yoshinaga","sequence":"additional","affiliation":[{"name":"Institute of Systems Information Technologies and Nanotechnologies (ISIT) 2-1-22 Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"},{"name":"Steampunk Digital, Co. Ltd. 3-8-33, Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"}]},{"given":"Aaron","family":"Hilton","sequence":"additional","affiliation":[{"name":"Steampunk Digital, Co. Ltd. 3-8-33, Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"}]},{"given":"Shuji","family":"Harumoto","sequence":"additional","affiliation":[{"name":"Steampunk Digital, Co. Ltd. 3-8-33, Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"}]},{"given":"Ema","family":"Hilton","sequence":"additional","affiliation":[{"name":"Steampunk Digital, Co. Ltd. 3-8-33, Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"}]},{"given":"Shizuka","family":"Ono","sequence":"additional","affiliation":[{"name":"Steampunk Digital, Co. Ltd. 3-8-33, Momochihama, Sawara-ku Fukuoka, 814-0001 Japan"}]},{"given":"Takeharu","family":"Seno","sequence":"additional","affiliation":[{"name":"Faculty of Design Kyushu University 4-9-1 Shiobaru, Minami-ku Fukuoka, 815-8540 Japan"}]}],"member":"281","published-online":{"date-parts":[[2019,1,1]]},"reference":[{"issue":"10","key":"2023051519502221400_B1","doi-asserted-by":"publisher","first-page":"4091","DOI":"10.3390\/su12104091","article-title":"Sustainability of educational technologies: An approach to augmented reality research","volume":"12","author":"Abad-Segura","year":"2020","journal-title":"Sustainability"},{"key":"2023051519502221400_B2","doi-asserted-by":"publisher","first-page":"100876","DOI":"10.1016\/j.stueduc.2020.100876","article-title":"Challenges and prospects of virtual reality and augmented reality utilization among primary school teachers: A developing country perspective","volume":"66","author":"Alalwan","year":"2020","journal-title":"Studies in Educational Evaluation"},{"issue":"4","key":"2023051519502221400_B3","doi-asserted-by":"publisher","first-page":"355","DOI":"10.1162\/pres.1997.6.4.355","article-title":"A survey of augmented reality","volume":"6","author":"Azuma","year":"1997","journal-title":"Presence: Teleoperators and Virtual Environments"},{"issue":"3","key":"2023051519502221400_B4","doi-asserted-by":"publisher","first-page":"16","DOI":"10.5539\/hes.v10n3p16","article-title":"Online and remote learning in higher education institutes: A necessity in light of COVID-19 pandemic","volume":"10","author":"Ali","year":"2020","journal-title":"Higher Education Studies"},{"issue":"2","key":"2023051519502221400_B5","doi-asserted-by":"publisher","first-page":"212","DOI":"10.1080\/02763869.2012.670604","article-title":"Augmented reality: A review","volume":"31","author":"Berryman","year":"2012","journal-title":"Medical Reference Services Quarterly"},{"key":"2023051519502221400_B6","doi-asserted-by":"publisher","first-page":"31","DOI":"10.1016\/j.chb.2014.04.018","article-title":"A case study of augmented reality simulation system application in a chemistry course","volume":"37","author":"Cai","year":"2014","journal-title":"Computers in Human Behavior"},{"issue":"1","key":"2023051519502221400_B7","doi-asserted-by":"publisher","first-page":"341","DOI":"10.1007\/s11042-010-0660-6","article-title":"Augmented reality technologies, systems and applications","volume":"51","author":"Carmigniani","year":"2011","journal-title":"Multimedia Tools and Applications"},{"issue":"12","key":"2023051519502221400_B8","doi-asserted-by":"publisher","first-page":"455","DOI":"10.14738\/assrj.512.5900","article-title":"Using augmented reality to enhance and engage students in learning mathematics","volume":"5","author":"Chao","year":"2018","journal-title":"Advances in Social Sciences Research Journal"},{"key":"2023051519502221400_B9","doi-asserted-by":"publisher","first-page":"106418","DOI":"10.1016\/j.chb.2020.106418","article-title":"Using augmented reality to experiment with elements in a chemistry course","volume":"111","author":"Chen","year":"2020","journal-title":"Computers in Human Behavior"},{"issue":"2","key":"2023051519502221400_B10","doi-asserted-by":"publisher","first-page":"022082","DOI":"10.1088\/1742-6596\/1237\/2\/022082","article-title":"An overview of augmented reality technology","volume":"1237","author":"Chen","year":"2019","journal-title":"Journal of Physics: Conference Series"},{"key":"2023051519502221400_B11","doi-asserted-by":"publisher","first-page":"151463","DOI":"10.1016\/j.aanat.2020.151463","article-title":"The role of augmented reality in anatomical education: An overview","volume":"229","author":"Chytas","year":"2020","journal-title":"Annals of Anatomy-Anatomischer Anzeiger"},{"key":"2023051519502221400_B12","doi-asserted-by":"publisher","first-page":"586","DOI":"10.1016\/j.compedu.2012.03.002","article-title":"Impact of an augmented reality system on students' motivation for a visual art course","volume":"68","author":"Di Serio","year":"2013","journal-title":"Computers & Education"},{"issue":"4","key":"2023051519502221400_B13","doi-asserted-by":"publisher","first-page":"312","DOI":"10.1177\/0092055X12446624","article-title":"Can online courses deliver in-class results? 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