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Drawing on the theoretical tenets of Uses and Gratification theory and I-P-R framework, a research model was developed that incorporates three types of gratification (hedonic, utilitarian, and social) and three psychological perceptions (immersion, telepresence, and realism) that are related to people's behavioral intentions. Structural equation modeling was used as an analytical strategy based on a representative sample of 617 respondents. Results showed that all three gratifications and perceptions were positively associated with people's intentions to use Metaverse technology. In conclusion, this model offers a relevant starting point toward establishing a timely research line on users' perceptions and engagements with Metaverse technology.<\/jats:p>","DOI":"10.1162\/pres_a_00415","type":"journal-article","created":{"date-parts":[[2024,3,22]],"date-time":"2024-03-22T15:37:00Z","timestamp":1711121820000},"page":"179-192","update-policy":"https:\/\/doi.org\/10.1162\/mitpressjournals.corrections.policy","source":"Crossref","is-referenced-by-count":6,"title":["People's Intentions to Use Metaverse Technology: Investigating the Role of Gratifications and Perceptions"],"prefix":"10.1162","volume":"33","author":[{"given":"Brahim","family":"Zarouali","sequence":"first","affiliation":[{"name":"Katholieke Universiteit Leuven"}]}],"member":"281","published-online":{"date-parts":[[2024,7,30]]},"reference":[{"issue":"6","key":"2024081419402392100_B1","doi-asserted-by":"publisher","first-page":"404","DOI":"10.17743\/jaes.2020.0039","article-title":"Defining immersion: 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