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The high popularity of MMOGs created a rapidly growing market and this highly dynamic market has forced game developers to step up competitively. However, MMOG development is a challenging and expensive process. In this study, we present a high-level network simulation environment, which can be used to model and simulate typical MMOGs that have client\u2013server architectures. The main objective is to provide a simulation environment to MMOG developers that can be used to test, analyze and verify various aspects of the MMOG network architecture. We have also implemented a graphical user interface that allows one to construct the simulation model visually. We have demonstrated the use of the simulation environment by experimental simulations.<\/jats:p>","DOI":"10.1177\/0037549711423283","type":"journal-article","created":{"date-parts":[[2011,10,19]],"date-time":"2011-10-19T23:17:45Z","timestamp":1319066265000},"page":"908-920","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":3,"title":["Network modeling and simulation of massively multiplayer online games"],"prefix":"10.1177","volume":"88","author":[{"given":"Sel\u00e7uk","family":"Bozcan","sequence":"first","affiliation":[{"name":"Department of Computer Engineering, Middle East Technical University, Ankara, Turkey"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Veysi","family":"\u0130\u015fler","sequence":"additional","affiliation":[{"name":"Department of Computer Engineering, Middle East Technical University, Ankara, Turkey"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2011,10,19]]},"reference":[{"key":"bibr1-0037549711423283","unstructured":"Voig, Inc. 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