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The game development consists of a set of complex processes requiring multi-faceted knowledge in multiple disciplines such as digital graphic design, education, gaming, instructional design, modeling and simulation, psychology, software engineering, visual arts, and the learning subject area. Planning and managing such a complex multidisciplinary development project require a unifying methodology and should not be performed in an ad hoc manner. This paper presents such a methodology named GAMED (diGital educAtional gaMe dEvelopment methoDology). GAMED consists of a body of methods, rules, and postulates and is embedded within a digital educational game life cycle. The life cycle describes a framework for organization of the phases, processes, work products, quality assurance activities, and project management activities required to develop, use, maintain, and evolve a digital educational game from birth to retirement. GAMED provides a modular structured approach for overcoming the development complexity and guides the developers throughout the entire life cycle.<\/jats:p>","DOI":"10.1177\/0037549715572673","type":"journal-article","created":{"date-parts":[[2015,3,2]],"date-time":"2015-03-02T23:18:22Z","timestamp":1425338302000},"page":"307-319","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":45,"title":["GAMED: digital educational game development methodology"],"prefix":"10.1177","volume":"91","author":[{"given":"Serdar","family":"Aslan","sequence":"first","affiliation":[],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Osman","family":"Balci","sequence":"additional","affiliation":[{"name":"SCS member."}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2015,3,2]]},"reference":[{"key":"bibr1-0037549715572673","volume-title":"The 2011 horizon report","author":"Johnson L","year":"2011"},{"key":"bibr2-0037549715572673","volume-title":"What video games have to teach us about learning and literacy","author":"Gee JP","year":"2007","edition":"2"},{"key":"bibr3-0037549715572673","volume-title":"Digital game-based learning","author":"Prensky M","year":"2007"},{"key":"bibr4-0037549715572673","doi-asserted-by":"publisher","DOI":"10.4018\/978-1-60960-495-0"},{"key":"bibr5-0037549715572673","doi-asserted-by":"publisher","DOI":"10.1177\/0037549712438469"},{"key":"bibr6-0037549715572673","volume-title":"Software engineering: A practitioner\u2019s approach","author":"Pressman RS","year":"2015","edition":"8"},{"key":"bibr7-0037549715572673","doi-asserted-by":"publisher","DOI":"10.1177\/003754978504500204"},{"key":"bibr8-0037549715572673","unstructured":"SEI. 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