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This article presents findings from two longitudinal studies that highlight the analytical and methodological weaknesses of the (sparse) extant scholarly studies of the medium, and calls for a more sensitive approach to investigating and interpreting the composition of the interactive experience of videogame play. The article offers an integrative model describing the complex of dialectical relationships and interactions between previously discrete concepts and constructs of player, system and gameworld.<\/jats:p>","DOI":"10.1177\/146144480200400305","type":"journal-article","created":{"date-parts":[[2007,6,21]],"date-time":"2007-06-21T22:30:54Z","timestamp":1182465054000},"page":"405-422","source":"Crossref","is-referenced-by-count":36,"title":["In search of the videogame player"],"prefix":"10.1177","volume":"4","author":[{"given":"James","family":"Newman","sequence":"first","affiliation":[{"name":"Edge Hill College, Lancashire"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2002,9,1]]},"reference":[{"key":"atypb1","volume-title":"International GameCultures Conference","author":"Aarseth, E."},{"issue":"1","key":"atypb2","volume":"1","author":"Aarseth, E.","year":"2001","journal-title":"GameStudies: The International Journal of Computer Game Research"},{"key":"atypb3","volume-title":"Cybertext. 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