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To test this assertion, a study was conducted that varied levels of task demand (our operationalization of intervention potential) in a computer game to examine mood repair for bored and stressed individuals. Results show that increasing the amount of control an individual has over a mediated environment significantly increases that medium\u2019s intervention potential. This increase in intervention potential results in an enhanced ability to relieve boredom and stress, but too much task demand is detrimental to mood repair.<\/jats:p>","DOI":"10.1177\/1461444812450426","type":"journal-article","created":{"date-parts":[[2012,7,7]],"date-time":"2012-07-07T21:30:39Z","timestamp":1341696639000},"page":"1339-1357","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":97,"title":["Task demand and mood repair: The intervention potential of computer games"],"prefix":"10.1177","volume":"14","author":[{"given":"Nicholas D.","family":"Bowman","sequence":"first","affiliation":[{"name":"West Virginia University, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Ron","family":"Tamborini","sequence":"additional","affiliation":[{"name":"Michigan State University, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2012,7,6]]},"reference":[{"key":"bibr1-1461444812450426","first-page":"28","volume-title":"Proceedings of the Ninth Annual International Workshop on Presence","author":"Bracken CC","year":"2006"},{"key":"bibr2-1461444812450426","first-page":"181","volume-title":"Playing Video Games: Motives, Responses, and Consequences","author":"Bryant J","year":"2006"},{"key":"bibr3-1461444812450426","doi-asserted-by":"publisher","DOI":"10.1080\/08838158409386511"},{"key":"bibr4-1461444812450426","volume-title":"Paper Presented at the Annual Meeting of the International Communication Association","author":"Chen Y","year":"2009"},{"key":"bibr5-1461444812450426","doi-asserted-by":"publisher","DOI":"10.1080\/07421656.2005.10129521"},{"key":"bibr6-1461444812450426","volume-title":"Feeling and thinking: The role of affect in social cognition","author":"Eich E","year":"2000"},{"key":"bibr7-1461444812450426","doi-asserted-by":"publisher","DOI":"10.1038\/nature01647"},{"key":"bibr8-1461444812450426","doi-asserted-by":"publisher","DOI":"10.1037\/0022-3514.79.5.701"},{"key":"bibr9-1461444812450426","first-page":"197","volume-title":"Media Entertainment: The Psychology of Its Appeal","author":"Grodal T","year":"2000"},{"key":"bibr10-1461444812450426","unstructured":"Jones S (2003) Let the games begin: Gaming technology and entertainment among college students. 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