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An Alternate Reality Game creates a game space from real-world locations by relying on information, both online and offline, to physically involve players in a game \u201cspace.\u201d While the majority of large Alternate Reality Games, to date, have been used as part of marketing campaigns, an increasing number of faculty teaching topics in digital media, technologies, and game studies have begun to employ the alternate reality game in the classroom. We argue that the affordances of Alternate Reality Games are best integrated within a \u201cplay-revise-design\u201d format. By appropriating this emerging format in classroom spaces, we hope to teach students concepts such as new media literacies, the values of \u201csafe failure,\u201d and social learning, while giving students the tools for interactive storytelling.<\/jats:p>","DOI":"10.1177\/1461444813497554","type":"journal-article","created":{"date-parts":[[2013,8,2]],"date-time":"2013-08-02T21:27:38Z","timestamp":1375478858000},"page":"1002-1017","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":20,"title":["Lessons down a rabbit hole: Alternate reality gaming in the classroom"],"prefix":"10.1177","volume":"16","author":[{"given":"Shira","family":"Chess","sequence":"first","affiliation":[{"name":"University of Georgia, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]},{"given":"Paul","family":"Booth","sequence":"additional","affiliation":[{"name":"DePaul University, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2013,8,2]]},"reference":[{"key":"bibr1-1461444813497554","doi-asserted-by":"publisher","DOI":"10.3726\/978-1-4539-1654-4"},{"key":"bibr2-1461444813497554","doi-asserted-by":"publisher","DOI":"10.1080\/00797308.1993.11822386"},{"key":"bibr3-1461444813497554","doi-asserted-by":"publisher","DOI":"10.1177\/1354856507084418"},{"key":"bibr4-1461444813497554","doi-asserted-by":"publisher","DOI":"10.1016\/j.tsc.2012.02.001"},{"key":"bibr5-1461444813497554","doi-asserted-by":"crossref","unstructured":"Economides AA, Moridis CN (2008) Adaptive self-assessment trying to reduce fear. In: Proceedings of the first international conference on advances in computer-human interaction (ACHI 2008) (eds Dini C, Dascalu S), Martinique, France, 10\u201315 February. Martinique: IEEE Computer Society Press, pp. 158\u2013163. Available at: http:\/\/doi.ieeecomputersociety.org\/10.1109\/ACHI.2008.28 (accessed 13 February 2013).","DOI":"10.1109\/ACHI.2008.28"},{"key":"bibr6-1461444813497554","doi-asserted-by":"publisher","DOI":"10.1145\/950566.950595"},{"key":"bibr7-1461444813497554","doi-asserted-by":"crossref","unstructured":"Gurzick D, Landry B, White KF (2010) Alternate reality games and groupwork. In: Proceedings from international conference on supporting groupwork, pp. 303\u2013304. 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