{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,2,11]],"date-time":"2026-02-11T20:38:31Z","timestamp":1770842311441,"version":"3.50.1"},"reference-count":30,"publisher":"SAGE Publications","issue":"7","license":[{"start":{"date-parts":[[2017,6,30]],"date-time":"2017-06-30T00:00:00Z","timestamp":1498780800000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"funder":[{"DOI":"10.13039\/501100000155","name":"Social Sciences and Humanities Research Council of Canada","doi-asserted-by":"publisher","award":["756-2012-0209"],"award-info":[{"award-number":["756-2012-0209"]}],"id":[{"id":"10.13039\/501100000155","id-type":"DOI","asserted-by":"publisher"}]}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["New Media &amp; Society"],"published-print":{"date-parts":[[2018,7]]},"abstract":"<jats:p> This article describes how game developers successfully \u2018pull off\u2019 game development, collaborating in the absence of consensus and working with recalcitrant and wilful technologies, shedding light on the games we play and those that make them, but also how we can be forced to work together by the platforms we choose to use. The concept of \u2018boundary objects\u2019 is exported from Science and Technology Studies (STS) to highlight the vital coordinating role of game development software. Rather than a mutely obedient tool, game software such as Unity 3D is depicted by developers as exhibiting magical, even agential, properties. It becomes \u2018voodoo software\u2019. This software acts as a boundary object, aligning game developers at points of technical breakdown. Voodoo software is tidied away in later accounts of game development, emphasizing how ethnographies of software development provide an anchor from which to investigate cultural production and co-creative practice. <\/jats:p>","DOI":"10.1177\/1461444817715020","type":"journal-article","created":{"date-parts":[[2017,7,7]],"date-time":"2017-07-07T14:30:14Z","timestamp":1499437814000},"page":"2315-2332","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":38,"title":["Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools"],"prefix":"10.1177","volume":"20","author":[{"given":"Jennifer R","family":"Whitson","sequence":"first","affiliation":[{"name":"University of Waterloo, Canada"}]}],"member":"179","published-online":{"date-parts":[[2017,6,30]]},"reference":[{"key":"bibr1-1461444817715020","first-page":"205","volume-title":"Shaping Technology\/Building Society: Studies in Sociotechnical Change","author":"Akrich M","year":"1992"},{"key":"bibr2-1461444817715020","volume-title":"Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People like You Are Taking Back an Art Form","author":"Anthropy A","year":"2012"},{"key":"bibr3-1461444817715020","first-page":"91","volume-title":"Studio Studies: Operations, Topologies & Displacements","author":"Ash J","year":"2015"},{"key":"bibr4-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1086\/379527"},{"key":"bibr5-1461444817715020","volume-title":"Proceedings of the digital arts and culture conference","author":"Bogost I","year":"2009"},{"key":"bibr6-1461444817715020","volume-title":"Leet Noobs: The Life and Death of an Expert Player Group in World of Warcraft","author":"Chen M","year":"2012"},{"key":"bibr7-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1086\/681213"},{"key":"bibr8-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1080\/01972240600567188"},{"key":"bibr9-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1016\/B978-155860643-2\/50011-1"},{"key":"bibr10-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1086\/448747"},{"key":"bibr11-1461444817715020","volume-title":"Count Zero","author":"Gibson W","year":"1986"},{"key":"bibr12-1461444817715020","doi-asserted-by":"publisher","DOI":"10.1177\/1461444809342738"},{"key":"bibr13-1461444817715020","doi-asserted-by":"crossref","first-page":"201","DOI":"10.7551\/mitpress\/10113.003.0012","volume-title":"Boundary Objects and beyond: Working with Leigh Star","author":"Griesemer JR","year":"2016"},{"key":"bibr14-1461444817715020","unstructured":"Harvey A (2015) Twine\u2019s revolution: democratization, depoliticization, and the queering of game design. 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