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This article presents the quantitative results of a survey of 753 parents of children aged 3\u201312\u2009years about their child\u2019s engagement with Minecraft. Our results establish Minecraft as the dominant digital game title played by this age group, particularly on tablet devices. We provide evidence of a marked early gendering of children\u2019s Minecraft play and engagement with meta-game material. This research gives particular impetus to efforts aimed at ensuring gender equity in digital game\u2013related cultural spaces inhabited by children. 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