{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,11,13]],"date-time":"2025-11-13T21:56:26Z","timestamp":1763070986464,"version":"3.38.0"},"reference-count":29,"publisher":"SAGE Publications","issue":"9","license":[{"start":{"date-parts":[[2018,1,2]],"date-time":"2018-01-02T00:00:00Z","timestamp":1514851200000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":["journals.sagepub.com"],"crossmark-restriction":true},"short-container-title":["New Media &amp; Society"],"published-print":{"date-parts":[[2018,9]]},"abstract":"<jats:p> In 2011, Mojang released Minecraft Pocket Edition ( PE), a mobile version of their popular Minecraft franchise for Android and iOS devices that allows the infinitely blocky sandbox worlds to be manipulated directly through touchscreen interfaces. While the virtual worlds created by Minecraft players have drawn attention of various researchers, the configurations of play made possible by different gaming devices\u2014particularly touchscreen devices\u2014have been largely under-examined. Using Barad\u2019s notion of apparatuses to conceptualize gaming interfaces as sites of intra-activity, our study reports on a microethology of young Minecraft PE players engaged in collaborative play sessions. Over seven play sessions, which included two sessions observing Minecraft play on personal computer (PC)- and console-based versions, we examined how players\u2019 bodies and gaming apparatuses collaboratively materialize gaming events that highlight the space-time biases of these different modes of Minecraft play that what we call momentary and monumentary. <\/jats:p>","DOI":"10.1177\/1461444817749517","type":"journal-article","created":{"date-parts":[[2018,1,4]],"date-time":"2018-01-04T20:09:19Z","timestamp":1515096559000},"page":"3420-3436","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":8,"title":["Handcrafted gameworlds: Space-time biases in mobile <i>Minecraft<\/i> play"],"prefix":"10.1177","volume":"20","author":[{"given":"Joel","family":"Schneier","sequence":"first","affiliation":[{"name":"North Carolina State University, USA"}]},{"given":"Nicholas","family":"Taylor","sequence":"additional","affiliation":[{"name":"North Carolina State University, USA"}]}],"member":"179","published-online":{"date-parts":[[2018,1,2]]},"reference":[{"issue":"2","key":"bibr1-1461444817749517","volume":"1","author":"Anable A","year":"2013","journal-title":"Ada: A Journal of Gender, New Media, and Technology"},{"key":"bibr2-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1086\/345321"},{"key":"bibr3-1461444817749517","doi-asserted-by":"publisher","DOI":"10.2307\/j.ctv12101zq"},{"key":"bibr4-1461444817749517","doi-asserted-by":"publisher","DOI":"10.11645\/9.2.2029"},{"key":"bibr5-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/1555412007310810"},{"key":"bibr6-1461444817749517","first-page":"57","volume-title":"Understanding Minecraft: Essays on Play, Community, and Possibilities","author":"Brand J","year":"2014"},{"key":"bibr7-1461444817749517","first-page":"88","volume-title":"Understanding Minecraft: Essays on Play, Community, and Possibilities","author":"Bull IR","year":"2014"},{"key":"bibr8-1461444817749517","doi-asserted-by":"publisher","DOI":"10.4135\/9781848608337.n11"},{"issue":"3","key":"bibr9-1461444817749517","first-page":"1","volume":"2","author":"De Castell S","year":"2008","journal-title":"Loading\u2026: Journal of the Canadian Games Studies Association"},{"key":"bibr10-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/2042753014568176"},{"volume-title":"Understanding Minecraft: Essays on Play, Community, and Possibilities","year":"2014","author":"Garrelts N","key":"bibr11-1461444817749517"},{"key":"bibr12-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/1555412008325485"},{"key":"bibr13-1461444817749517","doi-asserted-by":"publisher","DOI":"10.5040\/9781501300233"},{"key":"bibr14-1461444817749517","first-page":"13","volume-title":"The Pleasures of Computer Gaming: Essays on Cultural History, Theory, and Aesthetics","author":"Giddings S","year":"2008"},{"volume-title":"When Species Meet","year":"2007","author":"Haraway D","key":"bibr15-1461444817749517"},{"key":"bibr16-1461444817749517","doi-asserted-by":"publisher","DOI":"10.7208\/chicago\/9780226321394.001.0001"},{"key":"bibr17-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/1461444814535192"},{"volume-title":"Empire and Communications","year":"1986","author":"Innis HA","key":"bibr18-1461444817749517"},{"issue":"1","key":"bibr19-1461444817749517","first-page":"15","volume":"2","author":"Jenson J","year":"2008","journal-title":"Eludamos: Journal for Computer Game Culture"},{"key":"bibr20-1461444817749517","doi-asserted-by":"publisher","DOI":"10.3758\/BRM.41.3.841"},{"volume-title":"Minecraft","year":"2011","author":"Mojang","key":"bibr21-1461444817749517"},{"key":"bibr22-1461444817749517","first-page":"341","volume-title":"Guns, Grenades, and Grunts: First-person Shooter Games","author":"Moore C","year":"2012"},{"key":"bibr23-1461444817749517","first-page":"106","volume-title":"Understanding Minecraft: Essays on Play, Community, and Possibilities","author":"Phillips A","year":"2014"},{"key":"bibr24-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1111\/1467-8535.00330"},{"key":"bibr25-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/1077800414532435"},{"issue":"1","key":"bibr26-1461444817749517","first-page":"1","volume":"1","author":"Taylor N","year":"2006","journal-title":"Loading\u2026: Journal of the Canadian Games Studies Association"},{"key":"bibr27-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1080\/14626260903290323"},{"key":"bibr28-1461444817749517","doi-asserted-by":"publisher","DOI":"10.1177\/1555412012440313"},{"issue":"1","key":"bibr29-1461444817749517","first-page":"162","volume":"51","author":"Tr\u010dek F","year":"2014","journal-title":"Teorija in Praksa"}],"container-title":["New Media &amp; 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