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As gaming has become mainstream, research has investigated the changing nature of the term \u201cgamer\u201d as well as the factors which influence the perceptions of gamers. This study extends the literature by examining modern perceptions of \u201cgamer\u201d among a set of college-age adults. The study explores factors which impact self-identification as a \u201cgamer\u201d and uses content analysis to explore perceived characteristics of gamers. The results confirm that previously found factors influencing self-identification (frequency of play, gaming in the social network) still correlate with the \u201cgamer\u201d identity. The results also show that while traditional stereotypes still persist, the perceived meaning of the term \u201cgamer\u201d may be evolving. These results provide a foundation for future examinations of the gamer identity and provide insight into the evolution of the traditional gamer stereotype.<\/jats:p>","DOI":"10.1177\/1461444819854733","type":"journal-article","created":{"date-parts":[[2019,6,18]],"date-time":"2019-06-18T08:44:45Z","timestamp":1560847485000},"page":"2607-2627","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":28,"title":["Self-identification as a \u201cgamer\u201d among college students: Influencing factors and perceived characteristics"],"prefix":"10.1177","volume":"21","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8417-0431","authenticated-orcid":false,"given":"Jeffrey A","family":"Stone","sequence":"first","affiliation":[{"name":"Pennsylvania State University, USA"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2019,6,18]]},"reference":[{"key":"bibr1-1461444819854733","first-page":"1","volume-title":"Youth, Identity, and Digital Media","author":"Buckingham D","year":"2008"},{"key":"bibr2-1461444819854733","doi-asserted-by":"publisher","DOI":"10.1177\/1354856514527205"},{"key":"bibr3-1461444819854733","unstructured":"Consalvo M, Paul CA (2013) Welcome to the discourse of the real: constituting the boundaries of games and players. 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