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This article focuses on the moments of bodily tension when spectators of esport attempt to emulate techniques and strategies derived from broadcasts of esport matches. I present findings from a wider study which reveal three tensions: (1) antagonistic relations between players\u2019 bodily faculties and techniques shown in esports, enculturated through esports\u2019 popularity, and its perpetuation of bodily mastery and technological competency as key ways of engaging with videogames; (2) an inability to habituate the timings of body required in emulating high-level techniques and (3) the emergence of negative affective states \u2013 such as panic or anxiety \u2013 in attempting to replicate strategies. I propose the concept of \u2018bodily finitude\u2019 to describe and analyse these tensions.<\/jats:p>","DOI":"10.1177\/1461444819875078","type":"journal-article","created":{"date-parts":[[2019,10,16]],"date-time":"2019-10-16T11:21:40Z","timestamp":1571224900000},"page":"984-1003","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":12,"title":["\u2018Seeing isn\u2019t doing\u2019: Examining tensions between bodies, videogames and technologies \u2018beyond\u2019 the game"],"prefix":"10.1177","volume":"22","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-7878-7208","authenticated-orcid":false,"given":"Ben","family":"Egliston","sequence":"first","affiliation":[{"name":"The University of Sydney, Australia"}]}],"member":"179","published-online":{"date-parts":[[2019,10,16]]},"reference":[{"key":"bibr1-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1080\/19398440903192340"},{"key":"bibr2-1461444819875078","volume-title":"Gaming Rhythms: Play and Counterplay from the Situated to the Global","author":"Apperley T","year":"2009"},{"key":"bibr3-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1177\/0263276412438595"},{"key":"bibr4-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1068\/a44171"},{"key":"bibr5-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1177\/1357034X11411737"},{"key":"bibr6-1461444819875078","volume-title":"The Interface Envelope: Gaming, technology, power","author":"Ash J","year":"2015"},{"key":"bibr7-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1177\/1474474017726556"},{"key":"bibr8-1461444819875078","doi-asserted-by":"publisher","DOI":"10.1177\/1461444812462843"},{"key":"bibr9-1461444819875078","doi-asserted-by":"publisher","DOI":"10.5749\/9781452958354"},{"key":"bibr10-1461444819875078","unstructured":"Brand J, Todhunter E, Jervis J (2017) Digital Australia report 2018. 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