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The purpose of this study was to explore learning in game-related communities using the Game Community of Inquiry Scale (GCoIS). GCoIS is a validated instrument inspired by the community of inquiry framework and developed for measuring constructed learning in these outlets. Over 1000 participants completed an online questionnaire that included the GCoIS and additional variables (e.g. demographics, gaming habits, and gaming metacognition) for measuring possible associations. Results pointed to gender, age, online participation, and metacognition about gaming as significant predictors of GCoIS. Findings suggest that gaming communities can serve as opportunities for meaningful learning when novice members are welcomed and assisted by experts and support is given to older and female gamers.<\/jats:p>","DOI":"10.1177\/14614448211027171","type":"journal-article","created":{"date-parts":[[2021,6,27]],"date-time":"2021-06-27T03:45:31Z","timestamp":1624765531000},"page":"1374-1393","update-policy":"https:\/\/doi.org\/10.1177\/sage-journals-update-policy","source":"Crossref","is-referenced-by-count":25,"title":["Exploring the learning potential of online gaming communities: An application of the Game Communities of Inquiry Scale"],"prefix":"10.1177","volume":"25","author":[{"ORCID":"https:\/\/orcid.org\/0000-0002-8918-1033","authenticated-orcid":false,"given":"Enrico","family":"Gandolfi","sequence":"first","affiliation":[{"name":"Kent State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Richard E","family":"Ferdig","sequence":"additional","affiliation":[{"name":"Kent State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]},{"given":"Ilker","family":"Soyturk","sequence":"additional","affiliation":[{"name":"Kent State University, USA"}],"role":[{"vocabulary":"crossref","role":"author"}]}],"member":"179","published-online":{"date-parts":[[2021,6,27]]},"reference":[{"key":"bibr1-14614448211027171","doi-asserted-by":"publisher","DOI":"10.1145\/3270316.3271545"},{"issue":"2","key":"bibr2-14614448211027171","first-page":"1","volume":"5","author":"Anderson T","year":"2001","journal-title":"Journal of Asynchronous Learning Networks"},{"key":"bibr3-14614448211027171","doi-asserted-by":"publisher","DOI":"10.1177\/1555412015616509"},{"key":"bibr4-14614448211027171","doi-asserted-by":"publisher","DOI":"10.1016\/j.iheduc.2008.06.003"},{"key":"bibr5-14614448211027171","doi-asserted-by":"publisher","DOI":"10.1080\/15213269.2012.742360"},{"key":"bibr6-14614448211027171","doi-asserted-by":"publisher","DOI":"10.1080\/08838151.2014.999917"},{"key":"bibr7-14614448211027171","unstructured":"Consalvo M (2012) Confronting toxic gamer culture: a challenge for feminist game studies scholars. 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