{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2026,5,1]],"date-time":"2026-05-01T14:26:30Z","timestamp":1777645590167,"version":"3.51.4"},"reference-count":11,"publisher":"SAGE Publications","issue":"2","license":[{"start":{"date-parts":[[2006,4,1]],"date-time":"2006-04-01T00:00:00Z","timestamp":1143849600000},"content-version":"tdm","delay-in-days":0,"URL":"https:\/\/journals.sagepub.com\/page\/policies\/text-and-data-mining-license"}],"content-domain":{"domain":[],"crossmark-restriction":false},"short-container-title":["Games and Culture"],"published-print":{"date-parts":[[2006,4]]},"abstract":"<jats:p>This article looks at the specificity of the image within contemporary video games and examines what might be thought of as the distinct qualities of a game gaze that is different from the cinema gaze. This necessitates a consideration of the specific temporality of video game play where the aesthetic is generated in a maelstrom of anticipation, speculation, and action. Video games prioritize the participation of the player as he or she plays, and that player always apprehends the game as a matrix of future possibility. The focus, always, is not on what is before the player or the \u201cwhat happens next\u201d of traditionally unfolding narrative but on the \u201cwhat happens next if I\u201d that places the player at the center of experience as its principle creator, necessarily engaged in an imaginative act, and always orientated toward the future.<\/jats:p>","DOI":"10.1177\/1555412006286687","type":"journal-article","created":{"date-parts":[[2006,5,9]],"date-time":"2006-05-09T20:01:15Z","timestamp":1147204875000},"page":"127-140","source":"Crossref","is-referenced-by-count":31,"title":["What Are We Really Looking at?"],"prefix":"10.1177","volume":"1","author":[{"given":"Barry","family":"Atkins","sequence":"first","affiliation":[{"name":"University of Wales, Newport"}],"role":[{"role":"author","vocabulary":"crossref"}]}],"member":"179","published-online":{"date-parts":[[2006,4,1]]},"reference":[{"key":"atypb1","volume-title":"First person: New media as story, performance and game","author":"Aarseth, E.","year":"2004"},{"key":"atypb2","volume-title":"Gli Strumenti del Videogiocare: Logiche, Estetiche e (V)ideologie","author":"Atkins, B.","year":"2005"},{"key":"atypb3","first-page":"116","volume":"176","author":"Atkins, B.","year":"2005","journal-title":"Kunstforum"},{"key":"atypb4","first-page":"95","volume-title":"Doom: Giocare in Prima Persona","author":"Atkins, B.","year":"2005"},{"key":"atypb5","volume-title":"Confessions","author":"Augustine","year":"1991"},{"key":"atypb6","volume-title":"Videogame, player, text","author":"Bittanti, M."},{"key":"atypb7","volume-title":"Reading for the plot: Design and intention in narrative","author":"Brooks, P.","year":"1985"},{"key":"atypb8","volume-title":"Third International Game Design and Technology Workshop","author":"Burrows, D."},{"key":"atypb9","volume-title":"First person: New media as story, performance and game","author":"Eskelinen, M.","year":"2004"},{"key":"atypb10","volume-title":"First person: New media as story, performance and game","author":"Jenkins, H.","year":"2004"},{"key":"atypb11","volume-title":"Masters of Doom: How two men changed popular culture","author":"Kushner, D.","year":"2003"}],"container-title":["Games and Culture"],"original-title":[],"language":"en","link":[{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412006286687","content-type":"application\/pdf","content-version":"vor","intended-application":"text-mining"},{"URL":"https:\/\/journals.sagepub.com\/doi\/pdf\/10.1177\/1555412006286687","content-type":"unspecified","content-version":"vor","intended-application":"similarity-checking"}],"deposited":{"date-parts":[[2026,4,29]],"date-time":"2026-04-29T06:32:40Z","timestamp":1777444360000},"score":1,"resource":{"primary":{"URL":"https:\/\/journals.sagepub.com\/doi\/10.1177\/1555412006286687"}},"subtitle":["The Future-Orientation of Video Game Play"],"short-title":[],"issued":{"date-parts":[[2006,4]]},"references-count":11,"journal-issue":{"issue":"2","published-print":{"date-parts":[[2006,4]]}},"alternative-id":["10.1177\/1555412006286687"],"URL":"https:\/\/doi.org\/10.1177\/1555412006286687","relation":{},"ISSN":["1555-4120","1555-4139"],"issn-type":[{"value":"1555-4120","type":"print"},{"value":"1555-4139","type":"electronic"}],"subject":[],"published":{"date-parts":[[2006,4]]}}}